TechLearn Preview #2: Create Your Own Escape Room in PowerPoint

Speakers

Monica cornetti headshot casual
Founder and President, Sententia Inc.
Sharon goza pic
Former Integrated Graphics Operations and Analysis Lab Manager, NASA
Jonathan
Chief Motivation Officer, Sententia Gamification
Webinar Recording Details
  • Category
  • Date and Time
    Wed, Aug 11, 2021 at 12PM Pacific / 3PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.

Description

Whether played by teens, adults or in corporate team-building programs, an Escape Room is a perfect way to test your wits in a race against time. Throughout the world the fascinating world of Escape Rooms is popular and growing! According to S. Nicholson’s study on escape rooms, they involve teamwork, communication, and delegation as well as critical thinking, attention to detail, and lateral thinking. 

Escape rooms continue to be a popular pastime. Physical escape rooms have expanded to include tabletop games and online experiences. In addition to being a fun activity, digital escape rooms can also be used as effective training tools. A digital escape room engages the learner by using game mechanics such as story, Easter eggs, puzzle solving and competition and provides a unique platform for learning.

Join us for play with our friends and colleagues Monica Cornetti of Sententia Gamification and Gamemaster of GamiCon and Sharon Goza of Game2Learn and winner of the TechLearn and GamiCon Award for Outstanding Use of Narrative in the Gamification of Learning (2019). 

Discover how you can:
  • Explore the delightful world of escape rooms
  • Build an escape room on a budget without paying for expensive licenses or artist fees
  • Address ways to make the escape room accessible for people with disabilities

By the end of this session, you too will be “Making Your Escape” PLUS you'll receive instructions and a template for creating your own Escape Room in PowerPoint!
 

About Monica Cornetti

Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives.

A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.

She is  the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.

Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.

When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.

About Sharon Goza

After over 30 years at NASA's Johnson Space Center, Sharon Goza brings her talents in gamification of training, software development, narrative design, and project management to the private sector. These combined talents have led her to win numerous awards over her career including Best Narrative Design at the international gamification conference: Gamicon 2019 as well as more than eight NASA exceptional software awards.

About Jonathan Peters

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia Gamification. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. With Sententia Gamification, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.

Jonathan is the co-author of the forthcoming book Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and he has authored four other books under his name and ghostwritten 57 other books. He is also an adjunct professor at the University of Nevada, Las Vegas, though he lives in Austin, TX.

A purveyor of persuasion and bourbon connoisseur, Jonathan is constantly curious about why people do what they do.

 




Panel newest members
Digital Sponsors