TechLearn Preview #2: Create Your Own Escape Room in PowerPoint

Speakers

Monica cornetti   monica cornetti
CEO, Sententia Gamification
Sharon goza pic
Former Integrated Graphics Operations and Analysis Lab Manager, NASA
Jonathan peters  phd cmo
Chief Motivation Officer, Sententia Gamification
Webinar Recording Details
  • Category
  • Date and Time
    Wed, Aug 11, 2021 at 12PM Pacific / 3PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.

Description

Whether played by teens, adults or in corporate team-building programs, an Escape Room is a perfect way to test your wits in a race against time. Throughout the world the fascinating world of Escape Rooms is popular and growing! According to S. Nicholson’s study on escape rooms, they involve teamwork, communication, and delegation as well as critical thinking, attention to detail, and lateral thinking. 

Escape rooms continue to be a popular pastime. Physical escape rooms have expanded to include tabletop games and online experiences. In addition to being a fun activity, digital escape rooms can also be used as effective training tools. A digital escape room engages the learner by using game mechanics such as story, Easter eggs, puzzle solving and competition and provides a unique platform for learning.

Join us for play with our friends and colleagues Monica Cornetti of Sententia Gamification and Gamemaster of GamiCon and Sharon Goza of Game2Learn and winner of the TechLearn and GamiCon Award for Outstanding Use of Narrative in the Gamification of Learning (2019). 

Discover how you can:
  • Explore the delightful world of escape rooms
  • Build an escape room on a budget without paying for expensive licenses or artist fees
  • Address ways to make the escape room accessible for people with disabilities

By the end of this session, you too will be “Making Your Escape” PLUS you'll receive instructions and a template for creating your own Escape Room in PowerPoint!
 

About Monica Cornetti

Monica Cornetti is the Founder and CEO of Sententia Gamification and a leading voice in the design of gameful learning for adults. She specializes in helping organizations replace passive training with engaging, behavior-changing learning experiences. Monica leads the development of Sententia’s trademarked frameworks, including the 5-quest model, and delivers keynotes, certificate programs, and consulting for clients around the world.

About Sharon Goza

After over 30 years at NASA's Johnson Space Center, Sharon Goza brings her talents in gamification of training, software development, narrative design, and project management to the private sector. These combined talents have led her to win numerous awards over her career including Best Narrative Design at the international gamification conference: Gamicon 2019 as well as more than eight NASA exceptional software awards.

About Jonathan Peters, Ph.D.

Jonathan Peters is the Chief Motivation Officer at Sententia Gamification. A researcher, author, and expert in behavior and motivation, he helps learning professionals design experiences that drive action rather than awareness. Jonathan brings a mix of behavioral economics, storytelling, and practical gamification strategy to his work, and he co-created the Deliberate Fun Game Design framework used in Sententia’s certificate programs.




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