First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog. While my time and focus have never veered away from all things enterprise mobile learning centric, the time to write my thoughts down and share them with subscribers has been in short supply. The advent of our updated corporate web presence in the coming weeks has energized my efforts to write and share so hopefully this will be the first of many new postings in the coming months and quarters. Onward and upward, eh?This inaugural "Generation 2" blog posting comes on the heels of a tectonic shift in the mobile learning authoring tool wars…namely, the availability last week of Adobe Captivate 8 officially unveiled on May 20, 2014 in company press releases. The introduction was also several months ahead of rumors I’d heard from others "in the know" who had alluded to an arrival later this fall. As such things go, I spent many unplanned hours over the recent 3-day holiday weekend here in the US digging into what this new release holds and its significance on the mobile learning community moving forward. Upon initial review, Adobe Captivate 8 is well positioned as a key technology for heralding in a new era of "mobile first" capabilities and attitudes that can accelerate change and ultimately transform a mobile learning landscape that has plodded along for years. It couldn’t come at a better time.One of the web tangents I followed over the long weekend brought me to a blog posting by Dr. Allen Partridge, Senior Technical Evangelist for eLearning Products at Adobe Systems, who recently penned "The Mobile Learning Tipping Point" on Adobe’s Rapid eLearning/Captivate Blog. Dr. Partridge’s article poses several interesting and provocative thoughts on the "state of the union" of mLearning and his words rallied me to not only to think but also to respond. I happened upon that posting after reviewing a great set of video tutorials exploring Cp8 prepared by Dr. Partridge along with Dr. Pooja Jaisingh, Adobe’s Senior eLearning Evangelist for learning products and I encourage you to check out this informative collection of videos which are certainly worth your time if you are curious about Cp8’s many new features and improvements.As a technologist who has been involved in the enterprise mLearning space for 10+ years - spanning features phones at the outset into web access on smartphones on through native apps for handsets, tablets, eReaders and all manner of other intelligent, connected devices - I can assert that interest in mobile learning from the device-enabled masses is truly real and the proverbial tipping point Dr. Partridge refers to is now or well within our immediate reach. Myriad obstacles contributed to the slow pace of market adoption over the years and the widely held view by several pundits and experts that mobile learning might not be a ready for prime time. The four most commonly cited limitations included the "lack of capable smart devices" (reality: smartphones now outsell feature phones, and tablets outsell traditional laptops as well), the "lack of interest" to use mobile devices for anything besides making calls and sending texts/emails (reality: the simple majority of information access over the web now happens via a mobile device), the perceived "lack of security" (reality: enterprise-grade mLearning is actually MORE secure than traditional eLearning), and the "lack of flexible tools and platforms" to package and present mLearning courseware (reality: the mobile experience can actually be as good or even BETTER than an online experience). I have experienced all of these challenges from the front lines of enterprise mobile Ed Tech and while new challenges arise all the time, yesterday’s complaints have largely been squelched and progressive organizations of all sizes have attained fantastic, measurable results mobile learning, performance support and business communications.And like the world of mobile tech in general, the landscape of enabling tech providing support for mLearning is also evolving at a rapid rate with most passing quarters yielding better tools, templates, and approaches. In one fell swoop, Adobe has significantly "changed the game" from what (until recently) I considered their "sub-standard support" for mobile learning in Captivate 5/6/7 to what’s now clearly an offering that’s running at or certainly with the front of the pack of authoring tools for mobile content.What’s my one word review of the new Captivate 8? How about "WOW!"The new Cp8 has great features, a simplified user interface for instructional designers, lots of flexibility to build content along with simulations, learning interactions, quizzes and even some simple game-enabled learning elements all through one industry standard and market recognized offering. And Cp8 is competitively priced as well costing less than $20/month via Adobe’s Creative Cloud services. In all honesty, I have complained many times to customers and partners alike about my disappointment in Adobe’s learning products not keeping up with the progressive and innovative feature sets they already offered in their other tools like InDesign and Dreamweaver. I guess they have finally found a way to get me to shut up and get onboard by actively endorsing their new product and approach.Not only does Cp8 provide support for a highly customizable set of responsive content templates, a plethora of extended features also make it easy to set "smart positioning" of graphical and text objects, to include support for common haptic responses like swipes, pinches/zooms, to include geo-location support, to add quizzes and interactions that leverage device accelerometers, and to preview your responsive projects across the common online-tablet-handset display metaphors using Adobe’s Edge Inspect offering (based on Adobe Shadow, I’d reason). Our team still needs to dig into the gory technical details on the various Cp8 publication options for output/delivery to LMS platforms as well as native app-focused delivery, bookmarking support between modalities for multi-screen learners, and available support for xAPI statements but overall Cp8 represents a giant leap forward and it will help virtually all their current customers bridge the gap between online and mobile faster, easier and with better results. They are likely to grab converts from other authoring tools as well.With Cp8, Adobe is clearly advancing what’s possible in our mLearning universe and coaxing the whole industry through that elusive "tipping point" we’ve anticipated for years. Clearly, other mainstream authoring tool vendors must now respond in kind with their own responsive and "mobile first" offerings or concede the field to what’s proving to be a very advanced and practical solution for enterprise mobile content authoring. And I think The Gartner Group should rethink that 10-year adoption landscape Allen referred to in his original posting too.So, congrats to Adobe for a job well done - a long, long time in coming but nicely executed in the end.  And thanks for inspiring me to get back into the blogosphere as well.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:10am</span>
Not much to report this week. Did some cleanup work for Act 2 which finishes the line work for that specific shot. Still needed is flat color and shading and a background, then it's good to go.7-13 - 7-19: 2 hours
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:09am</span>
This week I have started my new workflow which aims to tie down animation quicker and more efficiently. I am able to work with Ido more cooperatively in showing accurate visuals of timing and movement. Using this method, changes are easily made as we can add and delete frames in a more timely manner without spending much time tying down poses until they see final color.Of course, this method doesn't actually speed up the animation process at all. Why? Because I've upped the animation quality yet again. What does that mean for the movie? Basically, now that I'm able to see exactly how a shot is going to look, I can play with the timing and make the characters move more realistically and fluidly, creating a richer viewing experience. More frames = smoother animation and overall raises the bar on production quality which is what I strive to do continually throughout the animation process. It's going to be good.7-20 - 7-26: 5 hours
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:09am</span>
Lots of progress made this week. The new workflow seems to be very helpful in the development of accurate timing. The Act 2 pencil test has been finished and has received Ido's approval. There were a few things changed in terms of timing and shot composition, but it's good to go. It came to about 13-14 seconds of new animation over the course of 6 shots.In other news, I'm still finalizing one of the shots with color so I can post a screenshot. Coloring it takes so long because the shot is over 30 hand drawn frames for 2 characters. It may take some time, but giving you guys some eye candy is a high on my to do list.7-27 - 8-2: 17 hours
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:08am</span>
OK, so, here's a screenshot.You may recognize this image as the prelim was posted 10 months ago. The entire 60 frame animation of this shot has been completed, and this is just one of them. This takes place at the end of Act 2 after Sonic becomes hyper. Hope you guys like it.8-3 - 8-9: 15 hours 15 minutes
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:08am</span>
Not much happened this week. Didn't have much time to work on it as I had hoped. Flash kept on crashing at work so I wasn't able to get anything done.8-10 - 8-16: 1 hour 30 minutes
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:08am</span>
Here's a little something for you patient fans of mine:Here's a preliminary sketch of Hyper Sonic looking badass. Another shot from the final seconds of Act 2. This image is solid proof that progress is being made, albeit a slow pace.
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:08am</span>
Here is the finalized animation of Hyper Sonic previously showcased last week. It shows all of the steps taken to get a sketch into full color. Hope you guys enjoy it.
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:07am</span>
More of the same. Tying down frames, doing line work. This week I would like to clean up some line work.I've been keeping accurate records of the project as time has passed. It's fun to look back and see different incremental saves and seeing the amount of progress that's been made over the years. In the future, I'd like to break down certain shots and go through them in-depth and talk about how it was set up and created and everything that goes along with the workflow at the time. But that won't be until after the movie is released. Stay strong.8-31 - 9-6: 5 hours
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:07am</span>
More cleanup work, just taking it easy for a while. Classes began and I'm just starting to get a new routine going. Homework will eventually get in the way of Cosmic Chase but I'll try not to let it overshadow it completely.9-7 - 9-13: 2 hours 15 minutes
Jeff Yandura   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:07am</span>
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