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How do others do what you do? Are there ways you might improve your own processes? Marrapodi and Getz will share tools like Teamwork, Slack, ProofMe, and Review My Elearning used for collaboration which can significantly streamline project management and improve communication. You’ll learn to document the workflow within your team, examine your workflow for problem areas, and implement and leverage collaborative tools within your workgroup. You will leave with tools you can use in your organization to identify and improve your methods.
What does the release of Articulate 360 mean for you? In this interactive session, we will explore the Articulate 360 Suite of products, including Storyline, Studio, Peek, Articulate Review, Articulate Rise, Articulate Live, Preso, and the Content Library. You’ll learn about the similarities and differences, and practice using the key features of each. If you do not have access to Articulate 360, you may join the clinic and observe.
As a designer, are you taking advantage of the features Photoshop has to offer? Cowcill will teach you how to create memorable images — or fix your current work. You’ll use some of the amazing tools in Photoshop to improve the look of pages coming from a cell phone, you’ll correct damaged images, and you’ll learn how to punch up the color and how to use color to draw attention to a specific area. In the last step, you will start to create and develop simulated (2.5D) and true 3D images. You should have access to a recent version of Adobe Photoshop.
Learn to move beyond the antiquated, costly and slow method of designing and delivering eLearning with microlearning. You’ll get a 5-step process for creating microlearning lessons, an implementation checklist, five free source codes, and links to demos and examples.
As we build more complex interactions and applications, we need better processes to allow us to test concepts, measure results, and iterate until our audience needs are met. You’ll be introduced to sketching and prototyping so you can grow a concept and evolve it with feedback prior to development. You’ll learn to use PowerPoint to quickly create a concept, add interactivity, and gather feedback from mobile devices to desktops. Additionally, you’ll learn sketching techniques and how to convert your concept into an interactive prototype with MarvelApp.
Remember when training videos required a huge budget? Now we carry video studios in our pockets. And they’re darn good studios. If you have a modern smartphone (as in the last three years), you have the ability to not only take video, but also to edit and upload your edited video to your LMS, website, YouTube or wherever. Learn to: shoot great video with your phone, use the right tools to make your video even better, and edit and upload your video without having to go to your computer.
In this session, you’ll explore social media tools like Facebook, Pinterest, Twitter and Periscope with a special emphasis on using them to support learning. Then roll up your sleeves and put the tools to work as you enhance your conference experience through posting, Tweeting, and pinning.
Let’s move instructional design practices into the future by building on proven design methodologies, while taking into account the needs of modern learners. You’ll explore a future that focuses on campaigns, not courses and learn how Blended Learning Campaigns support learner experiences through time-released lessons supported by cohesive content and live events. Hofmann will share how blended learning campaign creation considers appropriate instructional techniques, strategies, and technologies to address each learning objective with the most effective approach.
Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees "play" all day. Using case studies from real-life programs such as Brown University, Amazon, Wyndham Properties, ATB Financial, UBM, and more, you'll learn how and why gamification works, in what context it’s most effective, and what the limits are to this approach of employee engagement training and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
According to recent research, 86% of organizations have either started to, or plan to, use virtual training to reach their workforces. But what belongs in the virtual classroom and what can participants do on their own? And which virtual class activity options are available to help meet the desired learning outcomes? Explore three simple steps you should follow when moving your courses online. You'll learn how to transfer activities, how to design interactive virtual sessions, and how to engage remote participants. You'll receive useful resources, tools, templates, and checklists to make your next conversion a breeze.
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