Video-Based Simulation Design Guide
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Path to ExpertiseApplying Technologies
Description
The first time I immersed myself in a video-based simulation, I felt like something was off, uneasy, or just plain awkward. For those musically inclined, it was like hearing a half cadence or a sequence of incomplete notes.
To help instructional designers avoid half-cadence simulations, designers should follow this 12 key guidelines.
Click below to download this guide.
To help instructional designers avoid half-cadence simulations, designers should follow this 12 key guidelines.
Click below to download this guide.
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In this session attendees will learn how combining video and eLearning can create effective simulations that upskill and change behaviors. Attendees will experience first-hand award-winning video-based simulations as well as poorly constructed simulations. Attendees will then break down the anatomy of the simulation, piece by piece.
Breaking down the simulation includes differentiating between first, second and third person point-of-view camera angles. Also, we will cover how to effectively involve SME's in the storyboarding process to minimize revisions. Finally, we will identify tips and techniques that experts use when crafting decision points, learner answers, and coaching feedback.
Breaking down the simulation includes differentiating between first, second and third person point-of-view camera angles. Also, we will cover how to effectively involve SME's in the storyboarding process to minimize revisions. Finally, we will identify tips and techniques that experts use when crafting decision points, learner answers, and coaching feedback.
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