6 Rules to Designing e-Learning for Maximum Motivation
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Path to ExpertiseDesigning Programs
Description
When asked to identify the weakness in most e-learning, designers and students alike often mention the failure to engage the learner’s attention as a chief problem. E-Learning is labeled boring; learners take the path of least resistance instead of thinking through the questions; completion is something to be checked-off a list rather than an indicator of proficiency. The problem is, “How do you motivate the learner while still doing the serious work of instruction?”
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e-Learning for Maximum Motivation eBook

Click here to download Allen Interactions 6 Rules to Designing
e-Learning for Maximum Motivation eBook