6 Rules to Designing e-Learning for Maximum Motivation

This free item is only available for logged in members.
Rec image
  • Path to Expertise
    Designing Programs

Description

When asked to identify the weakness in most e-learning, designers and students alike often mention the failure to engage the learner’s attention as a chief problem. E-Learning is labeled boring; learners take the path of least resistance instead of thinking through the questions; completion is something to be checked-off a list rather than an indicator of proficiency. The problem is, “How do you motivate the learner while still doing the serious work of instruction?”


We also invite you to download this complimentary eBook:




Click here to download Allen Interactions 6 Rules to Designing
e-Learning for Maximum Motivation
 eBook