Beyond Gamification: How to Design Learning Experiences That Actually Change Behavior

Speakers

Monica cornetti   monica cornetti
CEO, Sententia Gamification
Jonathan peters  phd cmo
Chief Motivation Officer, Sententia Gamification
Webinar Details
  • Category
  • Date and Time
    Wed, Feb 04, 2026 at 12PM Pacific / 3PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
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Handouts


Description

Most training still leans on information delivery, even though we know that real learning shows up through action. This session introduces a practical way to shift from content-first to experience-first design. We’ll walk through how to use gamification, game-based learning, and core Learning Experience Design principles to build training that people want to participate in and can immediately apply.
 
You’ll see how the Sententia trademarked and codified 5-quest model helps you design for behavior change, not busywork. You’ll also learn how to use rapid prototyping and play testing to tighten your ideas before you ever roll out a course. Whether you design ILT, vILT, eLearning, or hybrid programs, you’ll leave with tools you can use right away.

Who This Webinar Is For

This session fits anyone responsible for creating learning that needs to perform in the real world. It’s especially helpful for instructional designers, facilitators, curriculum writers, L&D managers, eLearning developers, HR and OD professionals, and change-agents looking for more effective ways to drive engagement and transfer.

What Participants Will Learn and Walk Away With

By the end of this 60-minute webinar, participants will know how to:
  • Turn a traditional training topic into an immersive learning experience using LXD principles.
  • Design for motivation and behavior change using proven gamification strategies.
  • Decide when to use analog, digital, or hybrid approaches.
  • Apply 5-quest model to make clearer design decisions and avoid common gamification mistakes.
  • Use playtesting as a fast way to validate and improve design ideas.
 
You will walk away with practical next steps you can use immediately, plus a clear picture of what the full 3-day certificate experience will help you create: a finished, customized learning design supported by tools like the Design Journal, Pirate Tales Gamification Treasure Map, and the Deliberate Fun Game Design Card Deck.

About Monica Cornetti

Monica Cornetti is the Founder and CEO of Sententia Gamification and a leading voice in the design of gameful learning for adults. She specializes in helping organizations replace passive training with engaging, behavior-changing learning experiences. Monica leads the development of Sententia’s trademarked frameworks, including the 5-quest model, and delivers keynotes, certificate programs, and consulting for clients around the world.

About Jonathan Peters, Ph.D.

Jonathan Peters is the Chief Motivation Officer at Sententia Gamification. A researcher, author, and expert in behavior and motivation, he helps learning professionals design experiences that drive action rather than awareness. Jonathan brings a mix of behavioral economics, storytelling, and practical gamification strategy to his work, and he co-created the Deliberate Fun Game Design framework used in Sententia’s certificate programs.




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