Action-First Learning with XR: Transforming Training Through VR, AR, and Escape Room Experiences
Speakers

Director, Institute for Interactive Technologies, Bloomsburg University
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Vice President, Learning Strategies
Webinar Details
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Category
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Date and TimeThu, May 22, 2025 at 12PM Pacific / 3PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Description
Join us for an interesting session where theory meets practice in the world of Augmented Reality and Virtual Reality under the umbrella term of Extended Reality (XR) learning experiences. We’ll kick off by exploring key concepts behind Extended Reality encompassing Virtual Reality (VR) and Augmented Reality (AR) and how they align with the concept of Action-First Learning.
Join Dr. Karl Kapp and Elissa Hoehn, Vice President of Learning Strategies at TPM, as they discuss how XR is driving action-first learning experiences.
Witness examples of two XR experiences:
Discover how these technologies are impacting the future of learning.
Join Dr. Karl Kapp and Elissa Hoehn, Vice President of Learning Strategies at TPM, as they discuss how XR is driving action-first learning experiences.
Witness examples of two XR experiences:
- TPM’s XR Escape Room – a high-impact learning experience designed to drive critical thinking and collaboration.
- TPM’s XR Anatomy Simulator – a hands-on AR tool that immerses learners in an interactive exploration of human anatomy.
Discover how these technologies are impacting the future of learning.
About Karl Kapp, Ed.D.
Karl M. Kapp, Ed.D., is a professor of Instructional Design and Technology at Commonwealth University in Bloomsburg, PA and author of a dozen books on the convergence of learning, technology, games and interactive instruction including the best selling "The Gamification of Learning and Instruction" and the soon to be released "Action-First Learning: Instructional Design Techniques to Engage and Inspire."
Karl writes a popular LinkedIn Newsletter called "L&D Easter Eggs" and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a TEDx speaker, author of ten LinkedIn Learning Courses, developer of digital and analog learning games, and passionate about action-first learning designs. His current passion projects are his YouTube series called "The Unofficial, Unauthorized History of Learning Games" and his series "How AI Helps L&D Professionals."
Follow him on LinkedIn at https://www.linkedin.com/ in/karlkapp/
Karl writes a popular LinkedIn Newsletter called "L&D Easter Eggs" and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a TEDx speaker, author of ten LinkedIn Learning Courses, developer of digital and analog learning games, and passionate about action-first learning designs. His current passion projects are his YouTube series called "The Unofficial, Unauthorized History of Learning Games" and his series "How AI Helps L&D Professionals."
Follow him on LinkedIn at https://www.linkedin.com/
About Elissa Hoehn
Elissa started her career “carrying the bag” and has led dozens of pharmaceutical product launches. She is an award-winning trainer and instructional designer with global experience across industries, specifically with over 25 years leading and launching complex global training projects in the life sciences. Her high energy and attention to detail are unparalleled.
Named one of Training Magazine’s Top 10 Young Trainers in 2011, Elissa prides herself in the design, development, and implementation of impactful learning experiences that engage and educate while changing behaviors and achieving results. She has specialized experience designing and developing XR (VR - Virtual Reality, AR - Augmented Reality, and MR - Mixed reality) programs for over 10 years. Elissa is strategic and innovative, and has positively impacted field sales in neurology, endocrinology, cardiology, oncology, rare disease, and pain.
Elissa’s degrees in biology and chemistry help her to condense complex scientific and technical information into effective, understandable communications and learning solutions.
Named one of Training Magazine’s Top 10 Young Trainers in 2011, Elissa prides herself in the design, development, and implementation of impactful learning experiences that engage and educate while changing behaviors and achieving results. She has specialized experience designing and developing XR (VR - Virtual Reality, AR - Augmented Reality, and MR - Mixed reality) programs for over 10 years. Elissa is strategic and innovative, and has positively impacted field sales in neurology, endocrinology, cardiology, oncology, rare disease, and pain.
Elissa’s degrees in biology and chemistry help her to condense complex scientific and technical information into effective, understandable communications and learning solutions.