Best Practices in Xtended Reality Learning: Lessons From the Frontlines

Speaker

0966850
President, The Gronstedt Group
Webinar Details
  • Date and Time
    Tue, May 28, 2024 at 9AM Pacific / 12PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Can't Attend?
    Register and we'll send you the recording after the webinar.
  • The "Sign in" link will NOT appear until one hour before the webinar start time.

Handouts


Description

The future of extended reality (XR) just arrived. Join us for a demo-packed session to learn how industry leaders onboard, upskill and reskill their workforce with virtual practice spaces that mirror their real-life workplaces: 
  • U.S. Navy sailors practice submarine skills at the point-of-need in virtual reality (VR) headsets and on handheld gaming PCs
  • Leading pharmaceutical companies like Pfizer, Novartis, Takeda and Bristol Myers Squibb onboard lab technicians at scale in real-time rendered cleanrooms
  • Daikin demonstrates its HVAC products in action on a virtual rooftop
  • The finishing trades union lets recruits experience a dream career through hands-on immersion on a construction site

In this session you will watch hyper-realistic 3D rehearsal studios that provide intense, deliberate practice at the edge of users’ comfort zones and feedback loops to hone skills. Students and instructors can collaborate on tasks, working shoulder-to-shoulder, just like in real life, learning with and from each other in the performance environment. 
 


Bring your questions as we explore how the barriers between the physical and digital worlds are blurring with immersive and collaborative learning. The real-life cases and demos will inspire insights as you consider how XR learning can reduce training costs, improve job performance, and boost engagement in your organization.

About Anders Gronstedt, Ph.D.

Anders Gronstedt, Ph.D., is president of The Gronstedt Group, which is instrumental in helping global companies like Walmart, Pfizer, Novartis, Bristol Myers Squibb, and Daikin improve performance with their custom-developed multi-player VR simulations and learning games. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.




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