Deliberate Fun: A Purposeful Approach to Gamifying Learning Experiences

Speakers

Monica
Founder and CEO, Sententia Gamification
Jonathan
Chief Motivation Officer, Sententia Gamification
Webinar Recording Details
  • Date and Time
    Wed, Dec 18, 2019 at 9AM Pacific / 12PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.

Description

When it comes to creating gamified or game-based learning experiences, most practitioners throw game mechanics at a program without a methodology or rational strategy – and hope it will work. They assume that what is fun for them will be fun for their participants. The result is a hit-or-miss mashup and a messy learner experience. When budgets and time are in short supply, organizations can no longer afford such an approach. 
 
This webinar outlines a practical approach to determining which game mechanics will motivate a targeted audience. No more one-size-fits-all training programs; your learners are demanding more… and they deserve it!
 
In this webinar you’ll explore:
Who:  Who are your learners and how can you use learner personas?
What: What will be “fun” for specific participants?
Why:  Why do some people like competition while others prefer quiet concentration, and still others enjoy letting it all ride on black?
How:  How can an empirically-based taxonomy of core human desires predict what will work and what won’t?

Now, instead of trying to force everyone to play, you’ll create experiences they want to engage with. 

About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica has been repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE since 2015, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia Gamification, Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. 

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.

About Jonathan Peters

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia Gamification. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. With Sententia Gamification, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.

Jonathan is the co-author of the forthcoming book Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and he has authored four other books under his name and ghostwritten 57 other books. He is also an adjunct professor at the University of Nevada, Las Vegas, though he lives in Austin, TX.

A purveyor of persuasion and bourbon connoisseur, Jonathan is constantly curious about why people do what they do.

 

Recording

Rec image

Handouts

Handouts



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