Deliberate Fun: A Purposeful Approach to Gamifying Learning Experiences


Founder and CEO, Sententia Gamification
Chief Motivation Officer, Sententia Gamification
Webinar Recording Details
  • Date and Time
    Wed, Dec 18, 2019 at 9AM Pacific / 12PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.


When it comes to creating gamified or game-based learning experiences, most practitioners throw game mechanics at a program without a methodology or rational strategy – and hope it will work. They assume that what is fun for them will be fun for their participants. The result is a hit-or-miss mashup and a messy learner experience. When budgets and time are in short supply, organizations can no longer afford such an approach. 
This webinar outlines a practical approach to determining which game mechanics will motivate a targeted audience. No more one-size-fits-all training programs; your learners are demanding more… and they deserve it!
In this webinar you’ll explore:
Who:  Who are your learners and how can you use learner personas?
What: What will be “fun” for specific participants?
Why:  Why do some people like competition while others prefer quiet concentration, and still others enjoy letting it all ride on black?
How:  How can an empirically-based taxonomy of core human desires predict what will work and what won’t?

Now, instead of trying to force everyone to play, you’ll create experiences they want to engage with. 

About Monica Cornetti

“Avoid the soul-sucking voice of reasonableness, because your learners deserve better!”

Monica is CEO of Sententia Gamification, a gamification education and design consultancy based in Austin, TX, and Gamemaster of GamiCon, that annual international conference for the gamification of learning.  She is a former Corporate Executive, an influential speaker, and author of four books including her most recent co-authored with Jonathan Peters, Ph.D. – Deliberate Fun. 

Monica overcame massive biases and negative attitudes to not only break into a male-dominated field but to become an internationally recognized player in thinking differently to create uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015-2019; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned an MS in Economic Development and Entrepreneurship. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

About Jonathan Peters

Jonathan Peters, PhD, is the Chief Motivation Officer at Sententia Gamification. He has spent over a decade studying the science and art of motivation and persuasion. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. With Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. With Sententia Gamification, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification.

Jonathan is the co-author of the forthcoming book Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences, and he has authored four other books under his name and ghostwritten 57 other books. He is also an adjunct professor at the University of Nevada, Las Vegas, though he lives in Austin, TX.

A purveyor of persuasion and bourbon connoisseur, Jonathan is constantly curious about why people do what they do.



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