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Between Web 2.0 (including Blogs), Computer Games and Simulations, Digital Cameras, Podcasts, Widgets and other Ubiquitous/Ambient Information, and Cell Phones (just to name a few), it is hard to argue that we are all not in the midst of a New Knowledge Order.
The upcoming winter holidays gives some of us an opportunity to spend hours of low-tension time to experiment. My question to you is, how
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:44am</span>
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You may have noticed some changes here at Learning Circuits Blog. I just wanted to take few moments to point out the enhancements, in case you missed one or two.
Wider is Better
Based on the fact that 96% of our readership is using screen resolutions of 1000 pixels wide or greater, we took the opportunity to widen LCB from the standard 680 pixels to 1000 pixels. This move allows for more
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:44am</span>
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Relax, relax. It's definitely open blog and you can look onto your neighbor's screen anytime you want. This month you get two chances to voice your opinion. What I've done is summarized all the answers provided to date by our participating bloggers to the "challenges" question and the "prediction" question.
I grouped similar or related answers together to help narrow down the number of
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:44am</span>
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I came upon an interesting term -- Convergence Journalism: from the convergence of technologies that has taken place with digitization, to economic convergence in media ownership, through to the journalistic convergence that is seeing both a combination of media forms into one 'multimedia' form, and a multiplication of delivery systems.
Wondering if the learning profession has such a term, I
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:43am</span>
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(MMORPG = Massively multi-player online role-playing game)
Clark Aldrich got quite a reaction a while back when he posted Second Life is not a Teaching Tool to LCB. While I generally agreed with those who rose in opposition to his declaration, something still just didn't fit for me. Even when his call for evidence of learning in SL with his post Second Life Redux got a lot of responses,
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:43am</span>
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There is only one training metric that matters: the person responsible for the training program gets promoted.
Any other metric, be it smilesheets or increased organizational productivity, or stock price, is only ammunition.
Now, clearly we need to tap into pure research. We need to pilot. But there are at least three reasons why this is the critical metric.
1. You can't do any good if you
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:43am</span>
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I thought that in honor of the success of the Big Question series, I would introduce my other favorite question and answer series; the question of the year from the World Question Center. This series is populated by the members of the Edge Foundation:
"The mandate of Edge Foundation is to promote inquiry into and discussion of intellectual,philosophical, artistic, and literary issues, as well as
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:42am</span>
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The more I study formal learning programs (I will leave the study of informal learning programs to Jay), the more I hit the same number. Of any class, real or virtual, lecture or simulation, self-paced or chaperoned, academic or corporate, about 20% of the students have mentally dropped out.
This is not the period "fuzzing out" that we all experience. These people are gone. When asked a question
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:42am</span>
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According to Training in America by Garnevale, Gainer, and Villet (1990), two out of three workers say that everything they need to know was learned on the job, rather than through the classrooms. Thus the workplace is the most frequently traveled avenue to education and training for most employed persons. The authors further go on to state that estimates of employer investments in workplace
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:42am</span>
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Do you want to be a cutting edge educational expert on computer games? Here are the two, key principles.
Point #1: There is Value in "Doing Something With Feedback"
Argue that computer games are fabulous because players do things, and learn from their mistakes.
"But what if someone argues back," you are thinking, "that people also learn from gardening, changing a light bulb, running a lemonade
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 03:41am</span>
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