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Emotions evoked by stories as they unfold, draws learners’ attention and keep them focused.  This is why interactive stories deeply impact learning. By Ray Jimenez, Ph.D.
Is it possible to blend tried and true theories of instructional design while meeting the needs of your learner population and stakeholders who are begging for games? Does gamification of eLearning even make sense for your organization or the needs of your learners? In the webinar "Aligning eLearning Game Designs to Bloom’s Taxonomy", Angel Green will provide a sneak peek to Allen Interactions’ Taxonomy Alignment for Gaming (TAG) —based on Bloom’s Taxonomy— to help instructional designers in their quest to incorporate gaming into their learning designs. You're welcome to download this complimentary infographic, but please also join us for the webinar.  See below.
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