Recordings
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Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees "play" all day. Using case studies from real-life programs such as Brown University, Amazon, Wyndham Properties, ATB Financial, UBM, and more, you'll learn how and why gamification works, in what context it’s most effective, and what the limits are to this approach of employee engagement training and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
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According to recent research, 86% of organizations have either started to, or plan to, use virtual training to reach their workforces. But what belongs in the virtual classroom and what can participants do on their own? And which virtual class activity options are available to help meet the desired learning outcomes? Explore three simple steps you should follow when moving your courses online. You'll learn how to transfer activities, how to design interactive virtual sessions, and how to engage remote participants. You'll receive useful resources, tools, templates, and checklists to make your next conversion a breeze.
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