Recordings
Middle managers get pressure to manage up, down and across the organization, but how can you deliver the skills they need without adding to their troubles? Herrmann-Nehdi demonstrates easy-to-apply tools and strategies for helping your middle managers manage their own thinking more effectively and adapt, even in high-pressure situations.
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eLearning developers for years have limited themselves by selecting a set of tools that has (mostly) resulted in boring, engaging learning experiences. The comparison point that users make is not other learning experiences but other media. In order to compare favorably to other media, developers must learn the tools used by other digital professionals. One of those tools is coding.
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Change Happens - Be Ready for It! Change Management for Learning Professionals
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In this webinar, Steve Denning and Seth Kahan will give an overview of the principles and practices thatrevolutionize the workplace and establish a radical management mindset.
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Studies show incentive programs can significantly improve performance. But to maximize results, it’s important to understand the journey your participants will take from the time they first hear about the program to the day they receive their awards.
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Research indicates that images are vital for engaging, as well as informing, our audiences. Or a catchy tune can aid as a reminder tool. But in the rush to find the perfect image or music, the role of copyright and licensing may be overlooked.
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Walt Disney knew it and he had Mary Poppins sing it. A spoon full of sugar does help the medicine go down. He once proclaimed, "The normal gap between what is generally regarded as ‘entertainment’ and what is defined ‘educational’ represents an old and untenable viewpoint."
The entertainment Disney created were both informative and enjoyable—unlike many learning programs. When entertainment and learning are aligned Disney style, the results are magical; participants pay attention, they absorb information, and they change behavior.
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Walt Disney knew it and he had Mary Poppins sing it. A spoon full of sugar does help the medicine go down. He once proclaimed, "The normal gap between what is generally regarded as ‘entertainment’ and what is defined ‘educational’ represents an old and untenable viewpoint."
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This session explores MAJOR mistakes talent, training, learning & development practitioners and professionals make when preparing for L&D disruption and the future of work - and shows you what to do about them.
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Which is more powerful: facts or feelings? If you want to win over everyone in your audience, your best bet is to address both. Explore how movie scenes can quickly help participants connect the emotions experienced in watching a movie clip with the content we are teaching. According to a University of Notre Dame study, learning is tied to "an emotionally charged experience" either positive or negative.
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Augmented Reality turns the phone into a magic lens that can, figuratively speaking, arm your workforce with superpowers. Aim a phone at your product and get real-time holographic guidance on how to install or troubleshoot it (or use "x-ray vision" to view what’s inside it). Conduct a scavenger hunt to find digital learning objects around your office. Play a real-time business strategy sim, projected in 3D on the lunch table, with colleagues. Play microlearning games in the same environment where the skills will be applied.
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Many instructional designers, developers, and leaders complain that content is dumped on them by their SMEs and internal customers. They have no one to go to and explain the details of the kind of content they believe would be useful to learners. They realize that content produced this way are too far away from the realities of day-to-day workplace events, therefore, not valuable. Consequently, the programs they produce are theoretical, bland, and with no sense of relevance to the workers at work.
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Business simulations offer organizations a unique opportunity to address hard skills gaps with experiential learning activities, however many organizations miss out on the tremendous soft skill development that is embedded in well-designed business simulations.
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Is training evaluation a topic that strikes fear in your heart? Does it create anxiety because you feel uncertain about what to do, or if what you are doing is correct? It does not need to be that stressful.
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Smarter, wiser, more informed. No, that's not describing a new generation of consumers but describing a new generation of learners. Today's participants know their time is valuable and resources are plenty. How do we manage this new set of expectations? No longer is it enough to have the teacher/student dynamic during instructional events. Technology and social learning is the silent third person in the room, and our toolboxes have to be equipped to support modern learning philosophies.
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Adding animations and effects to your eLearning courses can make your courses more engaging and interactive. Adobe Captivate 2017 can help you create subtle animations and digital effects.
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Part of the Reinvented Classroom - Masters Series Webinar
This Welcome Keynote is open to all TMN members. You are registering for the Keynote session only to the Masters Series.
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Many, perhaps most employees today are strongly resistant to training. They will come up with virtually any excuse to avoid formal training experiences, and completion rates on compliance training, and other learning materials continue to fall. How can a little underhanded action help turn the tides?
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To see what the latest trend training and education is going to be, keep an eye on the consumer market. As consumers adapt to technology, it then becomes expected to see that technology in their learning. The latest technology that has taken off with consumers and will grow exponentially is Augmented Reality (AR). Even though it's different, Virtual Reality (VR) is often tied in with AR. This technology has started filtering into training by early adaptors but you can be sure that there will be pressure for you to use this technology soon.
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Each year learning and HR solutions are implemented with minimal performance change or impact. This is because performance change requires the active involvement of management and the implementation of multiple solutions - single solutions rarely result in change.
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Congratulations! You’ve developed the greatest training program ever. The content is ideally suited to our business problems, the technology works, and the employees seem to like it. There’s only one problem . . . nobody knows what to do with it when they return to their jobs.
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There is so much buzz around Microlearning, it is almost like "fake news." It is widespread - just all over the place.This presents a huge risk and danger when Microlearning appears to be an answer to all the problems when it is not. But how does one differentiate Microlearning from other methods? Where does Microlearning work best? When is least effective? What are the telltale signs that Microlearning is misconstrued as a canned solution? When does Microlearning become "snake oil." Where do you find genuine proof that Microlearning works?
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"Design Thinking" is permeating many aspects of organizational life - including how the federal government is engaging its employees. Global Head of Duke CE Labs Tony O’Driscoll will show how Design Thinking can be applied to design work, just as it has been used to design products and services. Discover some basic tenets of design thinking and a process to innovate and implement in a lean and experiential way.
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Join sports leadership and emotional intelligence coach Scott Cvetkovski for an interactive and lively discussion on the impact of emotional intelligence on athletes, coaches, and the leaders on an athletic team - and how it can impact your own team.
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