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As is a ritual at Kern, we had our learning session and it was my turn to present. I chose to present on MUVE, a concept that most Kernites had not heard off. You must have come across multi-user virtual environments (MUVE). This concept developed from multi-user dungeon/domain/dimension (MUD) to facilitate role-playing games. A few examples of MUVE are Doom, MAdden NFL, EverQuest, Second life and so on. MUVEs can be used for training, shopping from home, multi-player games, and education.Let us look at the features of a MUVE.Users have access to virtual contexts.Users can explore digital artifacts.Users can represent themselves through avtaars.Users can communicate with other users.Users can get or give mentoring and guidance for 'problems' that exist in the real world.What are the advantages of MUVE? MUVEs provide authentic learning conditions, create experiences that cannot be experienced or 'lived' in the real world, and allows us to monitor or capture learning. Educational MUVEs are inquiry-based learning that encourage conceptual understanding. The basic assumption is that there is no one right answer. There are several answers and some of them are more appropriate than the others. Typically, learners gather information offline and their experience is presented through a report or diary for others to read and discuss. It is believed that educational MUVEs should not solely rely on the virtual world. Students must have access to instructors or teachers also.Let us look at a few examples of MUVE in education.Example 1: Revolution is a multiplayer role playing game where students experience history and the American Revolution. They participate in a virtual community residing in Williamsburg, VA on the eve of American Revolution.Example 2: Whyville is a graphical MUVE designed for children between middle childhood and adolescence. Whyville users or citizens access Whyville through a web-based interface to communicate with old friends, learn math, science and history through interactive activities, and build online identities.Example 3: River City is designed for children in middle school science classrooms. These children travel back in time and use the 21st century knowledge, skills and technology to resolve 19th century problems. After my presentation, I threw some questions at my audience. As is always the case with Kernites, we came up with some interesting insights. Given below is the summary of our discussion.This learning solution will be best suitable for learners who need to experiment with new concepts and try out new skills. It is useful as learners will be able to see the consequence of their actions in a real time situation. It will also be useful for those people who need to interact with each other to arrive at conclusions and solves issues. Educational simulations are closed ended and though the learner thinks that he/she is in control of their learning, they are not.In the case of MUVE, learner control is higher. There are several alternative paths that the visitor can take. Each time you enter the environment, your experience will be different. It is a huge challenge to ensure that learning happens in an educational MUVE.An interesting write up on MUVE:In the computer lab at her elementary school, Consuela was threading her way through a complex maze. The maze was not in the lab but in the "Narnia" MUVE (a text-based MUVE developed around the stories by C.S Lewis). Her classmates and fellow adventurers Joe and Fernando were "with" her in the maze, utilizing their Web-TV connections at their homes, as was her mentor, a small bear named Oliver (in reality, a high school senior, interested in mythology, who assumed a Pooh-like avatar in the virtual world of the MUVE). Mr. Curtis, the school principal, watched bemused from the doorway. How different things were in 2009, he thought, with students scattered across grade levels and dispersed throughout the city - yet all together in a shared, fantasy-based learning environment a full hour before school would even start! (The school building opened at the crack of dawn to enable lab-based web use by learners like Consuela, whose family had no access at home.)"The extra effort is worth it," thought Mr. Curtis. Seven years into the technology initiative, student motivation was high (increased attendance, learners involved outside of school hours), and parents were impressed by the complex material and sophisticated skills their children were mastering. Even standardized test scores - which measured only a fraction of what was really happening - were rising. Most important, young girls such as Consuela were more involved with school. Because of their culture, Hispanic girls had been very reluctant to approach adult authority figures, like teachers, but the MUVE altered that by providing a costume-party environment in which the children's and teacher's avtars, wearing the "mask" of technology, could mingle without cultural constraints. "I wonder what the generation will be like in high school - or college?" mused Mr. Curtis. Source: C. Dede, Emerging Technologies and Distributed Learning in Higher Education
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:59am</span>
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What motivates me as an ID?Challenging projects - A project that is challenging and requires careful thought and a fresh outlookApplication of knowledge and skills - A project that ensures that I apply my knowledge and use my ID skills.Freedom to be creative - A project that encourages creativity and is not bound in conditions and restrictionsA bright team - A project that involves a bright, intelligent, enthu teamFaith - The faith people have in me to execute the project wellDoing things right - The spirit of doing things right and not doing it for the sake of itWhat demotivates me as an ID?Poor clarity of thought - When the expectations from a project is not clearly definedTemplates - When project requires filling in templatesMechanical work - When a project requires simple, mechanical work that requires no thoughtRevision of idea - When a project undergoes revision suddenly because of indecisiveness, inability to foresee and poor planningA team that is not united - When each team member is working on their own individualistic goal and not the united goal of generating good workDelays - When projects goes on a hang or extends over a lifetime due to delays
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:59am</span>
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Client interaction is a skill that you need to master. Atleast, this is what I did. When I first joined this community, I would just observe the emails, the tones, and the discussions. I would ask my mentor, Geeta, what kind of information can we share. Over a period of time, I think I have a better understanding of what is expected.Do'sBuild a rapport with your client.Always start a conversation by greeting them warming and exchanging pleasantries.Identify very clearly what information you can divulge with your client and what you must withhold.Be honest and sincere always. Your client will appreciate this.Act and believe that you are the expert in your field. You know your stuff.Be formal, but warm or friendly.Always remain cool even in volatile situations.If you are unsure or you need to consult someone before you make a decision, let your client know that you need sometime and that you will get back to them as soon as you can.Make sure that you keep appointments. If your client requires weekly updates at 10:00 every Monday morning, ensure that you do this even if you have nothing new to share.Always acknowledge the client's mails. If you receive feedback, always thank them for their inputs.Greet them on festivals regardless of whether you are working on a project with them currently.Ensure that you send a deliverable on time. If a delay is inevitable, inform the client and apologize for this.Dont'sDon't be over-friendly or overly familiar with your client.Don't butter or use flowery language to make a positive impression.Don't be too impersonal and detached.Do not overreact to a request made by the client.Do not spit venom at your client in tough situations.Do not prevaricate or lie to your client.Do not avoid or ignore phone calls or mails.Don't agree or disagree with everything. Remember to use logic to back up every decision.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:58am</span>
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I had visited ICICI bank to get a bank statement and a letter confirming that I held an account with ICICI. I walked into ICICI and approached a counter that was free and explained what I needed. The bank executive moved his hand in the general direction of the entrance and explained that I had to collect a token from a machine and wait for my turn. I said thanks and went looking for this machine. Now, I didn't want to seem like a person who wouldn't know what this machine would look like. I looked around discreetly. I saw a screen displaying token numbers and counter numbers. I saw a phone hung on a wall and another screen. I was standing right in front of this maroon color box. It looked like a box you drop cheques and so on into. I looked around once more, hoping to find this machine. I noticed that a few people hurriedly pressed few buttons on the maroon box and hastily grabbed the slip that popped out. I had managed to find the machine!I needed time to look at the machine to figure out what I needed to do. So while I was standing and trying to figure this out, several hands sneaked in to collect tokens. Let me try and explain this box... ahem, machine. (unfortunately, there was a big notice warning me against clicking a snap) In the middle of the box, there was a tiny digital screen that displayed the status. Below this was a number pad (1-7) and below these were the buttons: cancel, gold customer, customer and non-customer. On the left panel, there was a piece of paper that listed what pressing each number meant. I read this list several times but was unable to find a suitable category for my task. I decided to go with 6 which was for account related activities such as fixed deposits. Now, I just had to feed in my choice. Oops.... Do I type in my identity as a customer first or the task? I was not sure. I asked a man standing waiting to gather a token. He asked me to type in the number first and then customer. I did as told. On the digital screen, the message 'This service is not available' appeared. A slip slid out from the right panel. I picked this up and saw NA written on it. Assuming that the task had failed, I did the same thing again and got the same message. The kind man who had helped me earlier stepped up and said look at the slip, it displays a token number. I opened the slip that I had crushed in my hand. Oh yeah! There it was CS522. I handed the other token to the man and thanked him. I sat down to wait for my turn. I observed that everyone got the same message. Meanwhile, an ICICI executive came and stood next to the box. I asked her why it displays this message. She smiled apologetically and said that's the way it is! Brilliant.Kern also offers usability. I was just thinking about how our team of usability experts would have reacted to this machine. It was a nightmare! The token system is very useful, no doubt. But, this machine is dreadful!
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:58am</span>
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If you are an ID, you must have come across a requirement to design a 'wow' moment in your course. Now, what is this 'wow' moment? Here are my guesses:Making the learner think "Yes, I have experienced the same thing!"Shocking the learner with 'big' incidents such as calamities, terror attacks, scandals, and so onGetting the learner to empathize with a particular characterMaking them relate to the scenarios and characters usedMaking them think "Ok. What just happened? Did I miss something?"Please note that it could be hazardous for the course if your team/reviewer is not sure of what they mean by a 'wow' moment. Everyone needs to be on the same page about what this means, when will this be introduced, and what is its goal.A 'wow' moment is intended to make the learner think. I think this is clear enough. But what should we make the learner think about? This is debatable. If you really want to include this moment, it should be based on point 4. Else, it fails the purpose. If the learner cannot relate to it, it is not going to a wow moment. In all probability, your learner will be thinking about the incident and not the concept. What purpose does this solve? It is will create a ripple, not a wave. For this to have the desired impact, it is crucial to know who your learners are. You cannot create a course for a general audience say "Managers across Asia" and expect the course to make an impact on them.According to me (I could be wrong), I don't want to give the learner a 'wow' moment. I want to give him/her a wow course. By wow, I don't mean only the look and feel, but the entire package. By wow, I also do not mean a course high on drama and suspense. By wow, I mean good ID strategies, visual elements, engaging exercises, several examples, and content that the learner can relate to. The entire package should be involving, engaging, and interactive. When it fulfills these three qualities, the course will also be fun for the learner.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:58am</span>
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Let us look at the most popular educational MUVE. River City is the most popular example of an educational MUVE. River City Project was funded by National Science Foundation. River City is designed for children in middle school. The theme is very interesting. River city is a city belonging to the 19th century. This city is suffering from health problems. The tasks for children (belonging to the 20th century) is that they need to travel back in time and use the 21st century knowledge, skills and technology to resolve 19th century problems. How do they do this?
I was not able to access the virtual tour and therefore, I have relied heavily on what others have written on River City. Students can enter the virtual city as a team. They use avatars (graphical representations of themselves) to enter River City. They are welcomed by a man who gives them a tour of the city. Students need to form a hypotheses about the cause of the health problems. At the end of the project, teams get to compare their hypotheses.
This city has a river flowing through it and different types of terrains that influence the houses, water, industries, hospitals, and universities. At River City, avatars can enter buildings, climb mountains, and swim across water. To gain information, they can click on an objective that contains a hyperlink. Webpages, images, simulations or web-based applications pop-up. Students can conduct several experiments in the virtual city. For example, they can check the pollution levels in water, the number of patients admitted in hospitals, and so on. They can change one factor or more to see how the consequences.
The city comprises of avatars, computer-based agents, digital objects, and avatars of instructors. It has around fifty digital objects and data collection stations provide detailed information on water samples across the world. I was able to view a screen grab of a lab at River City. The left side showed a computer agent. The right side of the screen displayed the lab in which the learner could test samples. The learner got to see the consequences of their actions.
I was also able to see a screen grab that displayed a computer-based agent in conversation with the learner. Computer agents share information on the happening around the city. They provide subtle hints to the students. The dialogues are shown in the text box below the screen. The interface is supposedly designed carefully:
As an aid in their interactions, participants also have access to one-click interface features that enable the avatar to express (through stylized postures and gestures) emotions such as happiness, sadness, agreement, and disagreement. - C. Dede, "Multi-User Virtual Environments," New Horizons May/June 2003
Students share the data that they have acquired with other teams. They can also send ‘snapshots’ of their current situation (seen through their eyes) to their team members for a joint investigation. On the whole, 60 teachers and 4000 science students from US and Australia participated in this MUVE. Several reports suggest that students were really motivated. Their grades improved drastically.
MUVE is a very interesting topic. Several corporates are designing MUVEs for corporate training. They buy land on virtual world's such as Second Life and design elements that facilitate learning in it. MUVE is a fairly new teaching tool and it is definitely worth considering, researching, and studying.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:58am</span>
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At the beginning of a new year, I think to myself, what do I want to do differently this year? Here's my list:1. Think Out of the Box: This year I will try and consciously ensure that I try and think out of box and not resort to the tried and tested methods.2. Learn More: I will read up more blogs and articles on whats happening, whats new, what works, what doesn't work and so on. 3. Share More: I will share what I have learnt with people I interact with. 4. Be More Efficient: I will reflect on whether I can further reduce the time involved in completing tasks without compromising quality. 5. Network with Learning Professionals: I will make an attempt to interact with other learning professionals across the world.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:57am</span>
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Here's a fabulous opportunity to learn about Web 2.0. Kern Communications is conducting a workshop on how Web 2.0 can be used for training. This workshop will allow HR managers and training heads to explore Web 2.0 for training purposes.The workshop will help you:Understand Web 2.0Discuss training using sharing, collaboration, co-creation, user-generated content, social networkingExplore the use of tools such as wikis, blogs, virtual worlds, podcasts, videocasts, social networking to design trainingDiscuss case studies where trainers have effectively used these tools for training purposesExperience learning and training in the virtual worldThe workshop will be held on 31st January at Secundrabad, Andhra Pradesh, India. If you are interested or require more details, contact Vaishavi at vaishnavi@kern-comm.com or call her at 040-40171313. Also visit learnability matters.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:57am</span>
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I have been tagged by Manish Mohan and Mousumi. Here's my list of 7 things you need not know about me:I always wanted to be a vet or a psychiatrist, but life had other plans and I have no patience or aptitude for heavy stuff.I am a paranoid mom, who is constantly worrying about how I should bring up my child.I hate monkeys. One monkey was extremely rude to me in the past, hence the dislike.I have a terrible temper. I would however like to believe that I have mastered the art of controlling this.I have a terrible, terrible memory. Ask me what I did yesterday and I would be lost.I should be reading a lot more than I do right now. I used to be a voracious reader. Now, I am a lazy reader. I prefer light stuff and easy reads. Guess these are also signs of aging... :) I used be a vivid gamer, but really regret the fact that i don't have the time or the bandwidth for games.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:57am</span>
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I was reading some really interesting posts on Kern Learning Solutions Blog (authored by Vaishnavi). Vaishnavi's main interest is web 2.0. I am sure several people know what it is, yet there are others who think they know what it is, and further there are few who think it is just a fancy term. Anyway, if you wish to know more about it, read the KLS blog.The posts on KLS blog had me thinking about how the role of an ID is constantly changing. Web 2.0 encourages learners to seek information for themselves. The learning is self-motivated. Does this mean that there will soon be no role for an ID? Who is an ID? An ID is a facilitator of learning. What we do is ensure that we understand our learner's needs and design instruction. So, if we are not designing elearning or ILT, what should we be doing?I do not think ID is going to be out of the picture anytime soon. An ID should however be aware of what is happening around him/her and adapt to the changes. For example, if the learner's needs reflect a need to use a virtual world such as second life. The ID still needs to identify how information can be presented in the most learnable fashion in this medium. The ID needs to ensure that they understand what information the learner may need and make this available to the learner. Also, ID must keep in mind that the information should not be linear as they path the learner takes can not be predicted.I think facilitating learning using Web 2.0 is going to be an extremely challenging task for an ID. I am waiting to increase my skill set by working on a web 2.0 project. Keeping my fingers crossed!
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:57am</span>
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I think every time I speak/write about the learner, I mention motivation at least once. As an ID, I take motivation very seriously. It is my responsibility to ensure that the learner's motivation is high as this will ensure that he/she actually learns. We do a detailed contextual inquiry to understand our learners. Then, we brainstorm for hours before we decide on the instructional strategy that we should use.But regardless of the effort we put in, if the internal motivation is low, it is a tough situation. The learner should want to learn. I see this in my daily life whether it is working on a project, writing a blog, conducting research, working on a presentation... If the motivation is low, it shows. We may try to encourage them, push them, force them but none of this will work if their heart is not in it.What influences internal motivation? Internal motivation is influenced by one's aspirations, goals, and needs. We have to understand these to ensure that their heart is in it. If we understand this, we may be able to show the learner the relevance and arouse their curiosity. But, if they still don't want to, they will not learn. That's scary... We can only ensure that we play all our cards right and hope that the learner is inspired enough. The onus is finally with the learner. I guess this goes back to the basic principle of adult learning: What is in it for me? We can show this relevance but it is for them to see it.Please note that I am not trying to pass on the blame for courses that have not met their learning outcomes. I am only reflecting on the power of internal motivation.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:56am</span>
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Rule 1: Unless you are conducting learner testing, do not experiment with positioning of buttons. There is a logic why the next button is positioned in the right bottom corner and why the exit button is positioned in the top right corner. Understand the logic before you experiment.Rule 2: Always use radio buttons for single select MCQs and check boxes for MMCQs or multiple select questions.Rule 3: Buttons should look clickable. Non-buttons such as placeholders, text boxes, and so on should not have the affordance of being clickable.Rule 4: When selecting a font and font size, remember that readability is more important than visual appeal.Rule 5: Colors should be selected using the color wheel. Do not assume that certain colors go well with each other. Check it out.Rule 6: Ensure that there is a clear visual hierarchy. The contents of the screen need to be well-balanced.Rule 7: Ensure that all elements such as feedback boxes, text boxes, placeholders, and so on belong to the same family.Rule 8: Use grids to design your screen. Ensure alignment and proper spacing.Rule 9: Ensure easy accessibility for those features that the learner is likely to use often. For example, the next and back buttonsRule 10: Ensure that the icons and the graphics used are self-explanatory.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:56am</span>
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When surfing through channels, I paused at Disney channel (mostly because my one year old son was fascinated by the colors). Micky Mouse Club House was playing. If you have seen this show, you'd realize that the main objective of this program is to teach the children. Micky and gang did several tasks. For example: One of the characters needed a bow to go to the circus. A device named toodle is summoned. This device visually shows several tools that can be selected to carry out a particular task. Micky encourages the children to identify which tool can be used to make a bow. Ribbon is one such option. They select this and demonstrate how a bow can be made from a ribbon. There are two more tasks similar to this.The strategies used:An interesting storyline with heroes and a villainThree set of objectivesVisual multiple choice exercises (with distractors) directly linked to the objectivesSmall fun demonstrations (dance steps, how to march and so on)Visual recap toward the end of the programI think it is a very effective way to teach and entertain. What I loved about it is that it is all very visual. Catch it sometime if you can.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:56am</span>
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The analysis indicates that the author of http://archiespeaksout.blogspot.com/ is of the type:ISTJ - The Duty Fulfillers The responsible and hardworking type. They are especially attuned to the details of life and are careful about getting the facts right. Conservative by nature they are often reluctant to take any risks whatsoever. The Duty Fulfillers are happy to be let alone and to be able to work int heir own pace. They know what they have to do and how to do it.I am not sure if I agree. My blog personality for my other blog, Mum's the Word, is different. Can that be possible? Do I have a dual personality? :) Anyway, check out your blog personality at Typealyzer.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:55am</span>
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I came across this really cool and thought provoking video on siftables on the Simply Speaking blog. I just had to share it here. How interesting would it be to use this to teach?
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:55am</span>
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The typical mindset regarding use of game elements in elearning is "We don't have that kind of budget!" But, are we trying to design a high end graphic game? You can use game elements in a modest budget. How you ask? Let us think about the elements that make a game and which of these can be used for an elearning application.Rewards and punishmentsGoals and sub goalsLearner controlDecision makingExperiential learningfeel good factors (encouragement, sense of achievement/victory)ChallengesStoryline/theme/dramaEnvironment/contextCharacters and their personalitiesHighly visual depiction of eventsWe had designed an elearning application for counselors in an English training institute. We designed a decision tree with branching stories. Given below is the description of how we included game elements in elearning.Rewards and punishments were displayed in terms of the reaction of the customer to a particular action taken by the learner and points gained. The reaction of customer is unpleasant for the least appropriate answer and the points gained is zero. The reaction of the customer is positive for the most appropriate answer and the points gained is maximum. The learner is given the opportunity to recover from unpleasant situation. The main goal of the course was to make a successful sale. The sub goals were successful application of the steps of the counseling process.The learner makes decisions and experiences the consequences of his/her own actions. They get an opportunity to reflect on the events.Each customer was given a distinct personality. The learner had to understand the customers' personalities and respond accordingly.Customers' personalities helped decide what their typical response to a situation would be. Therefore, the situations were also clearly defined.While using game elements in an elearning process, there are certain points that you must remember:Avoid time-based tasks unless the skill to be mastered requires the learner to complete a particular taks within a specified time. For example: A call center executive has put the customer on hold to retreive some information the syste, The executive has to ensure that he/she informs the customer about how much time it might take and retreive the relevant information within this time.Ensure that you do not have a parallel story. Invariably, the game/story aspect takes precedence over the learning. For example: Have you seen the demo on Peter Packet? This is a perfect example of this. The main aim of the game is to teach the learner about how the Internet functions. This demo begins with a story about how an Indian girl is unable to go to school. Peter has carry a packet to help the mail reach this girl in time. Peter then has to make his way through by jumping over other packets, avoiding viruses, going through a router, acquiring a key and finally completing the message. When I first played the game, I thought the main intention of the demo was to convey a social message. The information about Internet is displayed in pop up boxes that I can close if I am more involved in the game.Ensure that you tie the loose ends, especially for branching stories. You do not want your learner to get stuck during the learning program.The storyline should have sufficient information so that the learner can make an informed decision.Feedback should be designed very carefully. It must have the desired impact. If you are not displaying a 'that's correct or incorrect' message, ensure that the learner understands clearly when he/she got it right and vice versa.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:54am</span>
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At a social gathering, I explained that I work as an ID at Kern Communications. A person (Rajeev's idol cum mentor from the training fraternity) said you are more into elearning. Elearning is not that interactive, it is very forced.These words have been ringing in my head. Why did do people think elearning is not interactive and forced? Here are my guesses:Learners do not interact with other learners.Some really bad elearning courses have ruined elearning's reputation.The learner has to complete the course.(Can't think of any more. Please add if you remember more.)Now, coming to point 1. Interactivity can be cognitive, social, and clicks (motor if you wish to call it that). If the training is poorly designed, cognitive interaction is not going to happen anyway. The person (I was referring to earlier) meant that elearning lacked social interactivity (learners interacting with learners). My response was to point out how web 2.0 fills that gap. But, I was still not satisfied with my response. With eLearning, social interactivity has been always a part of the learning process in the form of informal learning.After you take the course (or even as you take the course), the learners share/exchange notes with other learners. Some courses provide access to other learners and experts via chat rooms, forums, emails, and so on.Can't do much about point 2, but pray that people start doing things right. I hope they begin to understand that click interactivity does not help people learn. Having text box or a fancy tabbed presentation is not sufficient. A click is just a click.Coming to point 3, if elearning is forced because the learner has to complete the course, so is any other form of training (especially if the learner motivation is low). Like Tony Karrer mentioned in his blog post, at least the learner can click next and finish the course. Read more on interactivity here.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:54am</span>
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Audio is a crucial aspect of an elearning application. There are lots of courses that do not have audio. These courses can still be good if the learner hates audio. But audio can play an important role in learning. Audio:Sets the tone for your course. If the audio is formal, the theme of your course will be formal. If the audio is humorous, the theme of your course is light and humorous. Adds a personal touch by giving your course a personality. This does not apply for robot-like audio.Captures learner's attention.Completes the learning experience. Reinforces learning by supplementing visuals and content. Using audio in your course can be a gamble. If you do not play your cards right, you may end up ruining your course even if the ID strategy and theme is great. You need to keep in mind the following:1. How much audio do I include in the course?This is the most important and the most difficult question. Further questions that arise:Do I have the audio artists read everything from the screen? Please don't have the audio artist read everything (especially if your screens are content heavy). It is very distracting and unnecessary. Kern conducts learner testing to check the effectiveness of a course before its roll out. We have seen learners look for audio mute/off button several times. They are thinking, I can read the content, thank you very much. We have also seen occasions on which audio is different from the OST and this troubles the learner. He/she feels that there is a variation in what is being said in the audio and what is written on screen.Do I just include the main gist of what is being covered in the screen? You can do this. However, ensure that your audio captures the most crucial information and does not sound abrupt. Sometimes, you just wait for the audio to continue but it doesn't.Do I include audio for just the important screens? Please don't do this. Imagine the learner listening to a para long audio on a screen. He moves to the next screen and meets silence. It can be very awkward. I have seen this during learner testing. You can see the learners anticipating, waiting for the audio to start. I am almost tempted to lean over and say You can move on now. Do I include separate audio for the characters? Your could do this depending on your budget. But it can be a nightmare to get the tone and the pitch right for multiple audio artists. 2. Should the audio supplement content or vice versa?Actually, it depends on the ID strategy you use for the course. If your course is highly visual, the audio will play a crucial role as it may act as a link between the screens. There are course in which the audio drones on and on, while nothing happens on the screen. This can hinder learning. The learner may switch off after sometime. Either reduce the audio, split the screens, or add animation to supplement the audio. Can you imagine staring at a screen waiting for the audio to get over? On the other hand, do not make a text heavy course, audio heavy. Like I already mentioned, it can be quite irritating for the learner. Find the right balance between audio and visuals.3. Does the audio have the desired impact? Yes! You have identified how much audio you want to use. You have also found the right balance between audio and visuals. Now, what else can go wrong?An unprofessional audio artist can ruin your course. If the tone and pitch is not right, the course will sound bad.If the audio is too fast or too slow, it could kill learner motivation.If the audio is not in sync with what is happening on screen, it will confuse the learner.If the audio is not edited well, it will ruin the course even if your audio artist is really good.4. How can audio add value?Audio in terms of background music can increase the imapct of the gain attention screen. Audio can also play a crucial role when used to indicate correct and incorrect feedback. This may be the best way to avoid 'That's correct' and 'That's incorrect' feedback. Audio plays an important role in games. It increases the thrill and increases the learner's curiosity.There is no standard rule or guideline to say you can use this much audio in your course. Use audio wisely. Ensure that it has the desired impact. Use it to aid learning and make learning experience more pleasureable.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:54am</span>
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A demotivated learner is any IDs nightmare. Don't we love it when learners are highly motivated, thirsty for knowledge, and realize the 'what is in it for me' even before the course begins?Symptoms of a demotivated learner:During interviews, they frown over the concept that you are going to teach.They do not appreciate the fact that HAVE to take the course. (I can't blame them.)They try to convince you that they know everything they need to about the concept (you know otherwise through research).They tell you that this course is not going to be useful for them as this concept will not help hone their core skill.They are against the mode of delivery (elearning, ILT, or plain training) because of bad experience in the past.The situation is very, very dangerous if you spot all the five symptoms in your learner profile. How do you tackle a demotivated learner? Find answers for the following:What can I do to ensure that the learner takes the concept seriously? How can I make it interesting for them?How can I show them that they do not know everything they need to know about the concept?How can I show them that this concept if mastered is going to help them work better?How can I change their bias against the mode of delivery?To answer all these questions, I would first recommend that you have a nice long chat with your SME. This is important because my suggestions are going to require the SME's approval.Suggestion 1: Challenge the learnerThe learner thinks he/she knows all there is to know about the concept. Well, challenge him/her then. Design a very hands on course. The intention is to make the learner perform tasks designed keeping the theories of the concepts in mind. We want the learner to realize for themselves, 'Oh! I did not know that' or 'This is probably more effective than how I have been going about it'.Suggestion 2: Do not bore them with theoryPlease do not tell the learner blah blah blah. You will lose the learner even before the end of the screen. They do not want to hear the theory. Stick to pure application. It is definitely easier to describe a theory. Try teaching a theory with absolutely no words. Use tasks and examples. This is incredibly challenging for the ID and SME. But, trust me, the experience is absolutely worth it.Suggestion 3: Ensure that your course is visualThis learner profile is not going to read anything more than two lines. Avoid content. Make it visual by displaying images/animations of examples. I avoid content heavy screens by using a bigger fonts. Try it sometime.Suggestion 4: Encourage social learningIntroduce videos from YouTube, share blog links, create or encourage learners to join discussion forums. Do all that you have to and bring them in contact with other people. Encourage them to share their ideas with peers and experts. I do not have to stress the important of social learning.Suggestion 5: Design challenging knowledge checksDesign the tasks keeping in mind the learner's reality. Make them curious about things. Ensure you grab their attention. Ensure that the answers are not obvious. Design assignment that have no correct answers. Encourage them to post reports or assignments on blogs/forums. Allow them to discuss their ideas and answers with others. These are my list of suggestions. If you think there are other suggestions that help tackle a demotivated learner, please share them.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:53am</span>
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Ros Aini posed a question in my previous post, "Online learning environment can demotivate online learners. What do you think are the aspects that contribute to this matter?"I am going to try an attempt answering this question based on my experience and what I have read/heard. If you think you disagree, please help me learn more by sharing your thoughts. If you agree and would like to add and give more clarity, please feel free to do so.First let me clarify, online learning environment can demotivate online learners is a generalization. What aspects of online learning environment kill learner motivation?1. Choosing the wrong learning environment for your learnerYour research should help you identify which is the most suitable learning environment in which your learner will learn. A virtual world such as second life may not be suitable for all online learners. You may realize that your learner prefers to read/write than actually 'be' in an environment where they can explore.Tip: Always arrive at a solution (whether online or otherwise) based on research. You will be closer to getting it right. 2. When the learner control is zeroWhen you opt for a learning environment, ensure that it is designed such that the learner can decide their own learning path. Most online learners prefer to decide what they learn and how they learn. Avoid forcing your learners down a structured learning path. Several clients insist that the Next button be disabled till they attempt a practice. Give them the choice. If the practice is challenging enough, they are going to want to take it. Tip: Give them several options such read, listen, do, experiment, share, and so on to learn. 3. When navigation is poorNavigation plays an important role. Think about this, you have used a virtual world (VW) to teach. Your learner spends ages learning how to navigate within this VW and is not comfortable with the controls. Finally, he gives up frustrated about the fact that he is not getting it right. Poor navigation makes the learners feel dumb. And, no one enjoys this feeling. Navigation can kill motivation even if the training material is really good.Tip: Ensure navigation is intuitive. The learner should spend minimum or no time learning how to navigate in the learning environment. 4. When system specifications are not shared upfrontImagine this. You have provided several hyperlinks to blogs and wikis. The organization in which your learner works provides restricted Internet access. The learner tries to click on the link, but gets a 404 error. How frustrating would this be for the learner?Tip: Always state the system and bandwidth requirements. Or design keeping the learner's bandwidth in mind. Other than these, what else could demotivate an online learner?- A know-it-all-peer who makes the learner feel very small, thereby making him reluctant to share his thoughts online again- The learner may constantly doubt the authenticity of content and feel confused about what to internalize- No access or an opportunity to interact with 'true' experts- A learner may feel overwhelmed with the amount of information that is out there
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:53am</span>
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Think about this:The objective is to get your learners to design better forms. The exercise shows a form in which the user wants to change his password. The learner can add/modify elements in the form to ensure that the errors are minimized.The objective is to let the learners know that consumers are loyal to particular brands for specific reasons. The exercises makes the learners reflect on their own brand preferences and their reasons for it.The objective is to let the learners understand their personality style and their traits. The exercise requires them to respond to particular situations. Their personality traits are displayed based on their responses.Can these kind of exercises have one correct answer? The answer is no. In most instances, the answers are bound to be subjective and/or there are several correct answers. So, do you avoid these completely? No. These exercises are extremely powerful. They make the learner think, reflect, and respond based on their experiences and knowledge.How may times have you been told by a SME or a client that all exercises must have the right and wrong answer? I have heard this often. Why is it so important to tell the learner, 'That's correct/That's incorrect.' Everything cannot be classified under black or white. As in most cases, there is a lot of gray area. Why do we get scared of designing exercises for this area? I had an interesting discussion on twitter with @thoughts and @manishmo.--------------------------------------------------------------------------------------------@rnarchana: All exercises must have RIGHT answers. Why this mindset? There are times when there are no right/wrong answers. The aim to make them think!@thoughts: @rnarchana Exercises without correct answers can be an activity; perhaps not an assessment.@rnarchana: @thoughts 1. exercises that teach/reinforce 2. exercises that assess the understanding. With quesns that have no rite ans, u cannot assess.... Just elaborated on your thought I guess. What I am trying to say is 'Activity' is a powerful learning tool too@manishmo: @rnarchana So what do you want the learners to think (exercises w/o rite answers)? There's always a direction you are trying to push toward@rnarchana: @manishmo Yes. Ex: Exercise that reinforces that we form perceptions based on material things (cars/clothes) is subjective; no right ans@manishmo: @rnarchana But even in this case we want to move learners to the direction of "don't form perceptions".@rnarchana: @manishmo Actually no. This exercise was only meant to make the learner conscious of the perceptions they make unconsciously.--------------------------------------------------------------------------------------------This discussion encouraged me to blog this to get my thoughts on the matter together (Thanks Manish and Geetha). Further, I had this interesting discussion with Geeta (my boss and mentor). I was explaining how the SME had requested that we insert a right/wrong answer feedback even though there were none.Me: Why does everyone assume that learners have absolutely no prior knowledge and experience that they can use to make an approriate reponse? Why do we not encourage them to think and reflect?Geeta: This is because most SMEs and IDs still promote the educational system followed in schools. The learner is not allowed to think. They treat adult learners as K12Why is it so important to control everything? We should start letting the learner take responsibility for his/her own learning. This does not go to say that we should avoid exercises that provide correct answers. Exercises can play one of the following roles:Exercises to teach, reinforce, and reflect on a conceptExercise that check the learner's understandingUse a healthy mix of these in your training program. As Geeta rightly suggested, we should look at opening the learner's minds to new possibilities rather than restricting them to what we suggest is the right answer. When using exercises without right/wrong answers, remember:The aim is to make the learners reflect on a concept based on their experience and knowledge. Their answer is bound to be very subjective.Do not use this assuming that that will come up with the right answer that you have in mind. This may not be necessarily true.Use these are teasers. The learner may get curious and conduct their own search online to get their thoughts in order or even better discuss with a peer.Provide all the information that the learner may require to make an informed decision.I am working on a really challenging project. We have included several instances where we leave the learner to come up with the answer. We encourage them to share their answers, thoughts, and responses with their peers and experts in a social networking forum.
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:53am</span>
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You would have interacted with several SMEs. I have attempted to classify the SME. Five prominent personae emerged. (These are based on my experiences. Please feel free to add your thoughts.)1. Temperamental SME: This SME loves to throw her weight around. She demands that things be done her way, else she will not cooperate. She dons the role of the boss and tells you when she expects things. She expects you to work only on her project and on nothing else. She throws a tantrum every time she thinks she has been let down.2. Easy Go Lucky SME: This SME agrees to everything you say. His typical response to a query is 'Sure! Go ahead.' You wonder whether he has actually heard what you asked him. He typically falls in with the process but expects you to keep reminding him to give you time. When he does, he signs off storyboards rapidly which leaves you wondering whether he really went through them.3. Absentee SME: This SME is never around to share his thoughts. Whenever you call him, he is busy. He needs a call from a 'higher up' to ensure that he spares time for you. Eventually, when he is forced to spend time with you, he passes on his resentment of the situation onto you.4. Doing Your Job SME: This SME thinks being an ID is no big deal. She thinks she knows the best way to teach and present things. She typically focuses more on how content can be presented rather than on the accuracy of content. This storyboard is her baby, you change anything and she freaks. You are only to make those changes that she suggests. She tries to design your course for you and you end up feeling like an assistant.5. The Perfect SME: This SME respects timelines, works with you as a team, takes the learner's motivations and needs seriously, and gives valuable feedback. He researches and pulls out the best stuff to help you understand and transfer the thoughts to the SB. He encourages you to call anytime you get stuck.In every ID's blog, you will find at least one post on interacting with the SME. Most of these posts cover in detail the problems they face with SME. In every discussion forum, you will find SME interaction listed as an important skill that any ID must master. Why is the SME so important?SME is a library of information. He/she is an expert in the domain and has the knowledge that will make your training program effective for the learner. SME can ensure that your course is relevant to your learner. In most situations, the SME is in the best position to share the learner's real life situations and happenings.When the content is highly technical or unfamiliar, the SME becomes your walking stick. You have to interact with him/her to get comfortable with the content.SME will always ensure content accuracy. This is really important. You might as well not teach covering something incorrectly. From a sea of information, the SME helps decide what is absolutely necessary. SME can help prioritize topics and concepts.Regardless of the SME's persona, you need to ensure that you have a process in place. Remember to keep these in mind:Share the schedule with the SME. Let them know a day in advance that you are going to send them something. They can plan their reviews accordingly.If you are send them two or three things, clearly let them know which ones you expect to receive first.Most first time SME are not sure of what they need to do. Define their role clearly. If you send then a content dump, let them know what you expect from them. Let them know that they need to provide or validate examples.It is important to explain the concept of a sign off. Ensure that they understand that if the TOC is signed off, revisiting it at a later stage would mean a scope change.Build a rapport with them. You can going interact them for a long period of time. Ensure that this time is pleasant and fruitful for both.Seek their opinion. Treat them like an expert.If you do not agree with a feedback, discuss. Share your thoughts and concerns and hear them out. Never fix anything just because you have been told to do so.Ensure that the SME also always keeps the learner in mind. Ask questions like 'Will the learner understand this?', 'Will the learner find this interesting?', 'Will the learner need this information?'
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:53am</span>
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Ever since I joined Twitter, my account has been bombarded with tweets on informal/social learning. If you don't know or you need a quick refresher on what informal learning is read What is Social Learning? Is this a new type of learning? The answer is a sure no. Informal learning has been around for ages, even before formal training came into the picture. People have always been exchanging notes to perform better. Read more about this on my latest post at Learnability Matters: Informal Learning - 7 reasons why organizations must promote it
Archana Narayan
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:52am</span>
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Is this a trick question? ;) My response to this month's Big Question:How much time do you spend and how did you find time for all the relatively newer things like reading blogs, twitter, social networks, etc.?I use TweetDeck and receive tweet notifications. If I am working on something that requires high concentration, I close this application. Else, I logically close a thought and quickly check what others are saying. If the tweet inspires me, I tweet back immediately. If it is an interesting link and a longish blog, I keep it open and read it during my next break. I blog has to be either really compelling or really short for me to read it immediately. I check Facebook only once or twice a day as I use it only for personal networking. Without a doubt, Web 2.0 makes us more effcient. Everyone values time. When a blogger blogs, he/she tries to keep it crisp. I scan through a blog before i decide if I want to invest time. Twitter is popular because writing/reading short tweets does not take time. Coming back to the question, I will not be able to say exactly how much time I spend networking/learning. It various as per project deliverables, my moods, blog updates, and twitter traffic.What are you doing less of today than you were 3-5 years ago?I used to take longish walks to breath in some fresh air when I was at office. Now, that I work from home, I tweet or read blogs. I don't go through my Google reader as most bloggers I follow share links on Twitter. Earlier, I used to surf the Internet for hours together to find information that interests me. Today, I go looking for information only when my research is very specific to something. Most times, information comes to me (courtesy web 2.0). This surely means my search is more effective and productivity high as I spend lesser time surfing the Internet for information. I also hardly spend time text messaging and talking over the phone (several relatives, including my sister, complains of this). I am also a member of ASTD, Social Issues and Serious Games fourms. These discussions happen over mail and therefore, I don't read these anymore. Today, I prefer real time discussions.Finally, do I neglect my work? No, I manage time better than I did 3-5 years back. Do you have less of a life with all of these new things?No, I still shut my computer down by max 7. I don't tweet or read blogs over weekends. My weekends are reserved for my family and myself. Anyway, I don't think people who are online all the time, don't have a life. (Unless ofcourse if you are recluse and unsocial, but who am I to judge ;)) I also think my life is 'more happening' now as I 'know' more people than I did before these new things were introduced.
Archana Narayan
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Blog
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<span class='date ' tip=''><i class='icon-time'></i> Aug 19, 2015 12:52am</span>
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