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Like YouTube, the Slideshare website has had a makeover. It’s a definite improvement but I’m still not a big fan of Slideshare. For me what really brings a presentation to life is the presenter and without the presenter most presentations just don’t work. There are exceptions of course - where the story or the message is so well woven into the visuals the slides alone can sometimes get the job done and for graph heavy presentations the ability to scan through to see the data is useful. But if you want to put your presentation online I prefer slides plus voiceover. I use Articulate, Camtasia or Captivate to create a presentation complete with synchronised voiceover which can be uploaded to YouTube or Vimeo. Other PowerPoint to Flash conversion tools can also be used (see below). Another low cost option is to use either Screenr or Jing - these will record a part of your screen while you talk into your microphone. The downside is that they aren’t very flexible and the maximum recording time is five minutes (so your presentation had better be short). Slidecast or Screencast? It appears that the most popular term to describe these online presentations is a slidecast. Don’t confuse this with a screencast which is normally used to walkthrough a software application on-screen. Most of the the tools listed below will produce slidecasts and screencasts. Slideshare also its own fairly rudimentary built-in a slidecasting option. Here’s how it works: Creating Narrated Presentations with SlideShare (narrated) View another webinar from Carolyn Kraut Desktop Application Tools (relatively expensive) Articulate Captivate Camtasia Desktop PowerPoint to Flash Conversion Tools (slightly cheaper) iSpring Adobe Presenter Zenler Cloud Tools (free for basic service) Screenr Jing If you know any more please add a link to the comments. I’ll be using some or all of these tools over the next few months just to see how they compare.
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
As learning experience designers move into the realm of social and informal learning, there’s a lot to be learned. This interview with Christopher Pappas, community manager of the Instructional Design and e-Learning Professionals’ Group at LinkedIn, offers insights into what it takes to be a community manager. COACH: How long have you been a community manager? CHRIS: I’ve been an online community manager since 2007. I always wanted to connect, interact and share knowledge with professionals that had similar interests with me. For example, in 2007, I created the Moodlers group at Ning. The Moodlers community was an extremely popular online community  for sharing best practices and "moodle knowledge." In May 2008, I created the Instructional Design and e-Learning Professionals’ Group at LinkedIn, which has 14K+ members all over the world. Recently, I created the Freelance in Instructional Design and e-Learning Industry Group for professionals and organizations that are looking to hire instructional designers and eLearning professionals on a project or temporary basis. COACH: What large organizations have their own managed internal communities? CHRIS: Nowadays, companies of all sizes, from start-ups to multinational corporations, have created internal communities. For example, several large organizations that have their own internal communities are Adobe, Yahoo, Oracle, Virtual Trip Group, eLearning Guild and eFront. COACH: What are the typical job tasks of an online community manager? CHRIS: In my opinion, the primary role is to build an online community of professionals that are involved in the same field, have the same interests, and work in the same industry. My typical job tasks as an online community manager at the Instructional Design and e-Learning Professionals’ group include: Helping instructional designers and (or) e-Learning professionals find a project or a temporary job Sharing industry knowledge via blog posts, tweets, etc. Being passionate about e-Learning community building Being proactive, enthusiastic, organized and detail-oriented Writing short-form content, editing, and communicating effectively with the e-Learning community members COACH: What personal qualities are important for being an effective community manager? CHRIS: My top 10 personal qualities that make an effective online community manager are: Passion about the industry Knowledge about the industry Willingness to share and learn from the community Strong communication skills Multitasking Dedication Sense of ownership Strong social skills Supportive attitude Flexibility COACH: What are the rewards of managing an online community? CHRIS: I am indeed a social person who loves to share knowledge, listen carefully, and learn (life long learner). Thus, my reward is the continuing every day communication and collaboration with professionals across the globe. My role as an online community manager has helped me to develop a global understanding of the eLearning industry, find new friends, new colleagues, and new partners. COACH: What kinds of rules must a manager establish for an online community? CHRIS: Excellent question! In order to make an online community effective, the community needs the following from its members: Be a real human being: Encourage members to sign up with their email address and real name. Limiting membership to real participants keeps the conversations constructive and means no one has to deal with anonymous trolls. Aim for respectful, constructive conversations: Without constructive feedback and debate, a community won’t be able to achieve its collective goal. Without respect and civility, constructive feedback and debate is impossible. Be relevant: Ensure members keep posts on-topic and in the correct category of the group. Keep any other comments relevant to the content they’re attached to. Here’s a list of behaviors I recommend that community members avoid. Do not: Harass or insult other members: Making personal attacks, insulting other members, or discussing a specific member in a negative way is not ok. The two golden rules are: if you can’t say anything nice, don’t say anything at all; and treat others as you’d like them to treat you. Post private information: Do not publicly reveal information like your email address, phone numbers or addresses. Spam: Spam is posting the same message repeatedly across online community. Spam is sending the same message to multiple members or promoting or advertising external services, websites or other products. COACH: What are common mistakes that new community managers make? CHRIS: I have joined several online communities as a member. Based on my experience, the top 5 common mistakes that online community managers make are: The aim(s) of the online community are not clear. The online community manager does not obey community rules or even worse he/she has not developed any rules at all. The online community manager promotes his/her company’s products or services. The online community manager is not respectful to the community members. The online community manager creates an unofficial community which eventually becomes an organization’s official community. COACH: How do you think a person can best learn to become an online community manager? CHRIS: My suggestions to a person that would like to become a community manager are: Take relevant classes, such as marketing, public relations and international business. Learn from the experts. Volunteer as an assistant community manager. Just jump in and create online community(ies) and start managing them. Does your workplace have an internal online community? What do you think makes a good community manager? Respond in Comments below. Post from: The eLearning CoachOnline Community Management: Interview with Christopher Pappas
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
We just wrapped up our first full week with our new 14″ Hewlett-Packard Chromebooks ($299, direct). Thought I’d share some initial thoughts for those interested. The Good The screen is bright and huge compared to our 11.6″ Samsung Series 5 550s. Performance is excellent. They are noticeably more responsive than our old Series 5’s. Battery life seems superb but it’s too early to tell and we haven’t really used them in every class for the entire period yet. The Bad (or not-so-good) These screens are fingerprint MAGNETS! I guess the glossy screen helps clarity and readability but they are going to be a PITA to keep clean. 14″ screens = additional heft. Kids aren’t carrying these around (so much), but they are a lot heavier for me to move around and get into the charging cart. The keyboard is … okay. I’m a keyboard snob, typing this moment on a Lenovo Thinkpad T420s, one of the last in the series to use a respectable, proper Thinkpad keyboard. The keys on the HP have minimal travel, no audible click, and seem fragile. We’ll see. The Ugly The ‘soft-touch’ white coating gets dirty fast. I first discovered this when stacking the HP’s in groups of five as I prepared to deliver them to the tables for the kids.  The lids are now covered with black marks from the rubbery feet on the bottoms. Overall, these seem to be great machines for the money (and we paid well under $299 per unit, if memory serves). If the white covering can be cleaned easily, they will be very popular and make HP a lot of money! -kj-  
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
I’m working my way towards being a thought leader or a ‘key person of influence’ (KPI) as described in Daniel Priestley’s book ‘Become A Key Person Of Influence’. Of course it’s not easy to decide when one actually achieves this exhalted though somewhat vague status. These days it appears to be driven mainly by the amount of blogging and tweeting one does - so I am on the case in both of those spheres of influence. However for me, quality trumps quantity, and from my perspective it’s the coherency of ideas that makes thought leaders stand out. The premier league for e-learning in the UK (according to Bob Little PR) is as follows: Donald H Taylor. The power behind the success of the Learning Technologies conference and Chairman of the Institute of Learning and Performance. (Position last year: 1) Jane Hart. Founder and CEO of the Centre for Learning & Performance Technologies. (Position last year: 3) Laura Overton. Managing Director of Towards Maturity, a not-for-profit community interest company that provides research and online resources to help organisations deliver effective learning interventions at work. (Position last year: 4) Steve Rayson, of Kineo, who is making the UK’s most innovative production company into a worldwide player. (Position last year: 5) Julie Wedgwood. A Towards Maturity advisor and an e-learning developer described, by some, as "the people’s favourite when you want to know ‘how-to-do-it’." (New entry for 2012) Clive Shepherd. Still as shrewd a commentator on the e-learning scene as any. (Position last year: 7) Piers Lea. A member of ELIG and CEO of LINE Communications. (Position last year: 2) Martin Baker. Managing Director of LMMatters and the founder and Managing Director of the Charity Learning Consortium (CLC). (position last year: 10 equal) Ben Betts. Managing Director of HT2 who is gaining an international reputation - and has introduced a highly original product in Curatr. (New entry for 2012) Donald Clark. A long-established speaker and commentator on e-learning. (Position last year: 6) I am aware of nearly all these people - the only exception is Julie Wedgewood - and have met nearly all of them at various e-learning conferences and events so I guess I’m making progress towards becoming a thought leader myself. Daniel Priestly’s book is interesting because in it he identified five things that you need to do to become a KPI (they all begin with ‘P’): Pitch - Be able to tell people what you do succinctly (think elevator) Publish - Write and publish a book in your niche Productise - Turn what you know into a product Profile - Blog, tweet and speak Partner - Forge partnerships and joint ventures I’m on the case on all five of these fronts but there is still a lot of work to do. And if you need a partner get in touch. I’ll review progress again in January 2013! Link: The 2011 E-Learning Movers and Shakers List
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
This represents the first in a new category of posts here on my blog that I’m calling a "Deep Dive." Rather than, as I have before, recapping every lesson, in every grade, every week, I’ll periodically choose a lesson or unit per grade level for an in-depth reflection. As always, my goal is to give parents & caregivers in our school community the resources needed to extend student learning at home, and to share my professional practice with teacher colleagues around the world in the hopes of improving my craft. Paper Laptops 2.0 | 9/1/2014 - 9/17/2014 | First Grade Standards: NJCCS Technology K-2 8.1.2.A.1, 8.1.2.A.2, 8.1.2.A.3, 8.2.2.A.1, 8.2.2.F.1 Objectives: I wanted students to understand that computers are collections of individual components, each with a different function. I wanted to give them the chance to examine, explore and identify hard drives, memory, CPU, and keyboards and understand what each part does as a portion of the whole. Finally, I wanted to have them assemble a paper laptop with keyboard, screen and mouse, for them to use and keep. Inspiration: Came across the paper laptop idea years ago on the web - not sure where - but as soon as I saw it, I knew I could use it to teach about computer components, keyboarding, proper laptop care and more. Overview: This lesson was two parts: for the first, students learned about real components by examining disassembled laptops donated by local families. We discussed each part, what it does, and how it connects to the other parts. Students then built their paper laptops by gluing paper keyboards, screen, mice, components (cutouts - hard drive, CPU & RAM) onto to manilla folders. Non-functional laptops, graciously donated by members of the community, carefully disassembled by me so the components could be safely handled by my first grade students. First grade students explore a disassembled PC laptop. "Components" glued to the underside of the keyboard (something new I added this year.) Ready for customization / personalization. Once the laptops were created, we talked about and kids had to identify important keys on the keyboard - a.k.a. ‘Power Keys’ like enter, space, backspace as well as the power button and the letters needed to spell their names.  We concluded with an assessment that required them to match up the components with the "analogies" I’d created (and presented the week before). When we were done, they got to take them home. What Went Well / What I’m Glad I Did: Disassembled, real laptops added important perspective to this lesson. The kids really enjoyed handling the parts, flipping them over, comparing them, and in some cases, putting them back where they actually belonged. It was great fun to watch. The "flip up keyboard" was essential to allow the "components" to be glued to the "motherboard" underneath. The review of the ‘Power Keys’ helped the kids know where certain keys are, and, finding the letters of their name was a task everyone could relate to and accomplish. What Could Have Been Better / What I’ll Do Differently Next Time: I think we need to go into greater depth with regards to the function of the components, perhaps having a discussion rather than me leading a presentation. I’d like to hear the kids describe what they think the parts do. For the assessment, I think I will take a less active role, and just provide the pieces they need before going through the concepts one last time - then let them loose and see what happens. Conclusion This remains one of my favorite lessons and I am convinced the enhancements this year helped the kids learn more and have more fun in the process. -kj-
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
As a new practicing instructional designer, I was astonished at the quantity and breadth of writing that was required in this field. Over the years, I’ve needed to write on-screen text, audio scripts, video scripts, training manuals, marketing copy, help documentation and technical explanations. Along the way, I’ve filled in my education gaps through various classes, books and other sources. So I was pleased to come across Roy’s Writing Tools, a podcast in iTunes University. It features Roy Peter Clark, author of Writing Tools: 50 Essential Strategies for Every Writer, as he reads and discusses key points to improve writing. Here I’ve selected some of Clark’s best tips that are applicable to learning experience designers. In some cases, I’ve modified his tips to apply to our type of work. Order words for emphasis Order your words with awareness. Place emphatic words either at the start or end of a sentence or paragraph. If at the end, the period acts as a stop sign—a pause—which magnifies the preceding word. In a paragraph, final words adjoin white space, giving the preceding words greater strength. Weak example: The faint of heart are not well-suited for project management. Strong example: Project management is not for the faint of heart. Use adverbs only when they change the meaning of a verb Adverbs are meant to enhance a verb, yet writers often select adverbs that are redundant with the verb. For example, in the following phrases, the adverb is redundant to the meaning of the verb it modifies: smiling happily, effortlessly easy, astonishingly amazed. Removing the redundant adverb makes a sentence shorter, stronger and to the point. This is my favorite tip because it’s a quick way to transform weak writing into powerful writing. Weak example: She smiled happily. (We assume someone is happy when they smile.) Strong example: She smiled sadly. (Now this is intriguing.) Set the tempo with varied sentence lengths Create a tempo through the purposeful use of long and short sentences. Use long sentences to establish a flow and to move things forward. Use short sentences to simplify complex explanations or to create suspense in a scenario. Let sentence length match the content and your purpose. Go light on the "ing" form of verbs Use the simple present or past form of verbs rather than the "ing" form. According to Clark, "ing" can weaken a verb for two reasons. First, it adds an additional syllable to the verb and secondly, a series of verbs ending with "ing" begin to sound alike. Verbs without "ing" demonstrate their unique distinctive form. Weak example: Getting to the company retreat involved hiking, rowing, swimming and carrying a heavy pack. Strong example: To get to the company retreat, we hiked, rowed, swam and carried a heavy pack. Use repetition to link parts Repeating key words and phrases provides structure to the written and spoken word. Purposeful repetition creates a rhythm, giving emphasis when you are making a point or stressing a theme. It’s difficult to write a paragraph on repetition without repeating the word too often. But give important words their space Isn’t there always a qualifier? Don’t repeat key words unless you’re looking for the effect discussed above. Recognize the difference between intended and unintended repetition. When you edit, take out key words that are repeated in the same sentence or paragraph, because important words need space to show their impact. Seek elegant variation in your writing. Make your writing concise In a very relevant segment, Clark recommends that you prune writing by cutting big, then small. This refers to cutting out passages that do not support your focus. This is a key tip for instructional writing where designers are often pressured to add extraneous content to please SMEs or clients. Remove content inserted only to please someone else. Good writers read for both form and content Don’t overlook how much you can learn from analysis and study of different genres of writing. Clark notes that we can learn to write better captions by reading old magazines, to explain clearly by reading cookbooks, to create intriguing headlines from tabloids and to craft dramatic scenes by reading comics. All of these are skills that learning experience designers might be expected to produce. Like other sophisticated and nuanced skills, writing is an infinite and ongoing process. Similar to visual design, it’s impossible to reach the final goal. All we can do is continually work at it with increased knowledge and awareness. Reference: Roy’s Writing Tips: iTunes University Writing Tools: 50 Essential Strategies for Every Writer Add to this list. Share your writing tips below. Post from: The eLearning CoachBecome A Better Writer
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
It’s been almost a year in the making, but Hour of Code (#hourofcode) 2014 is about to get underway here at Northfield Community Elementary School! Last year, we did #hourofcode activities primarily in Second Grade. While we did allow kids in other grades to explore some of the online resources, second graders got the most exposure. This year, we are EXPANDING #hourofcode activities to the ENTIRE elementary school: all 500 students in Kindergarten through 4th grade. I’m writing this blog post to provide an overview of our plans, explain how we got here, and highlight what we hope to achieve. Scope, Objectives & Approach Let me begin by saying what we have planned for this year would not be possible without the MASSIVE increase of support and effort from a variety of organizations getting behind the movement. The quality and quantity of instructional materials, games, videos, and the like has EXPLODED since last year … and we’re leveraging quite a bit of it. Last year, we focused for the most part on Second Grade (coding is an ‘area of focus’ for that grade level). Students primarily worked with Scratch. The response was encouraging. Kids had a great time, there were spontaneous high-fives everywhere, and thanks to a gentle scaffolding of activities, everyone was successful. This year, thanks in large part to the dramatic increase in fantastic instructional resources, particularly those aimed at early learners (non-readers, even) we are pushing #hourofcode down to Kindergarten & First and up to Third & Fourth grade … and adding a significant home-to-school connection (since a single class session is NOT going to be enough.) So, in a nutshell, here are our plans for #hourofcode 2014 at Northfield Community Elementary School: Kindergarten and First Grade Web-based activities (selected tiles on the Kindergarten & First Grade Symbaloo’s). Offline, "Unplugged" Activities and Demonstrations. Student Pair Programming (as needed). Tynker Accounts for exploration at home with Mom & Dad or ??? Second Grade Tynker Accounts for individualized, self-paced instruction (at school and at home). Web-based activities (selected tiles on the Symbaloo). Hands-on coding activities using http://scratch.mit.edu/. Complete tutorials. Provide instructions for creating and using code.org accounts at home. Third & Fourth Grades Tynker Accounts for individualized, self-paced instruction (at school and at home). Web-based activities (selected tiles on the Third and Fourth Grade Symbaloo’s). Hands-on coding activities using http://scratch.mit.edu/. Complete selected tutorials, make stuff. Provide instructions for creating and using code.org accounts at home. There is a lot of redundancy here for several reasons. We had a bad experience with Tynker last year. It didn’t work! I placed nearly all my educational eggs in one basket and had to scramble (bad pun, sorry) big time when overwhelming demand effectively shut the service down for us. I am pretty sure they have secured additional servers for 2014, and I still feel Tynker’s curriculum and approach are THE BEST AVAILABLE for our purposes at NCS. That’s why we’ll focus on it. (I also love the way Tynker has allowed me to EASILY create INDIVIDUAL student accounts [utilizing the same username and password as Google Apps] with customized curriculum FOR FREE.) We will have OTHER activities too, some to be done "offline" in class, others designed to be accessed at home and explored with Mom & Dad or other adults and siblings. My actual lessons are still being finalized - and a lot of school-home communications still need to be created - but, that’s why teachers have nights and weekends, right? (No way all this is going to get done on my "prep!") How We Got Here A lot has happened in the 12 months since #hourofcode last year. First and foremost, interest in this topic has SKYROCKETED. Coding is being talked about EVERYWHERE it seems. The resulting interest has generated an enormous amount of extremely high quality teaching materials and the backend infrastructure needed to make them work on a school-wide scale. (My life would be a lot easier if I had a single classroom - planning for entire grade levels, and this year, the entire elementary school, would be essentially impossible without the materials I have access to today.) We also had the opportunity to successfully "pre-test" some of the newest learning tools with our Kindergarten students, further convincing me we needed to "go big" this year. But - should everybody learn to code? For some perspective on the question, check out the terrific article of the same name written by Esther Shein for Communications of the ACM, Vol. 57 No. 2, Pages 16-18 (yes, those are two of my students participating in #hourofcode last year.) Handy fun fact: I majored in Computer Science as a freshman in college. I … hated it! To this day, my programming skills are rudimentary. In many ways, I am learning along with the kids. So, there’s that. Point is, coding ISN’T for everyone, but, I believe EVERYONE should be INTRODUCED TO IT, so THEY can decide if it’s something they are interested in and want to invest additional time and effort. What We Hope to Achieve This year, #hourofcode is much, much more than a week’s worth of lessons for a single grade level. It is an organized, deep, multi-sensory, scaffolded learning adventure with components at school AND at home. Thanks to the dramatic increase in available activities, and the increasing ubiquity of mobile devices, kids have a greater opportunity than ever before to explore programming at their own pace, at their own level, and go as far, as fast, and as deep as they can. For this year, I want… In Kindergarten & First Grade: for students to enjoy exploring the puzzle activities we have already experienced and push further and conquer available lessons designed expressly for non-readers. Also, to give advanced students a chance to forge ahead. In Second Grade: for students to conceptualize the coding process and be able to create their own basic programs (and be encouraged to continue to further develop those skills at home.) In Third and Fourth Grades: for students to be able to use the available tools to create their own programs and games, whether at school or at home, and to solidify their interest in coding as a fun learning activity (and maybe even more). Still reading? Awesome! Stay tuned, there’s more to come! Mr. Jarrett
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
When I get time I am still playing with the beta version of Storyline - the new standalone e-learning authoring tool from those wonderful people at Articulate. I can’t say a lot about the beta because as beta testers we had to agree not to disclose details but we are now able to use Storyline to work on real client projects. I’m not planning on doing that just yet but I thought I’d whet your appetite by pointing you towards a couple of demos that Tom Kuhlmann has shared on his Rapid e-Learning blog recently. You may already have seen them and thought - ‘I don’t recognise that Articulate player?’ Well the reason you don’t recognise it is it’s the ‘standard’ Storyline player. These demos don’t do very much but it gives a flavour of the sort of output you can get from Storyline. The last example shows a screen walkthrough - Storyline has a Screenr like tool built into it. This is going to be a cool new tool in 2012. A Disaster Can Strike Are you Prepared? Screen Walkthrough  
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
When you are about to get surgery or your airplane is preparing for take off, don’t you desperately hope the surgeon or pilot had training that transfers to the real world? With that same passion, we should try to ensure the training we design and develop is transferable to the workplace or to authentic life situations. Learning transfer refers to acquiring knowledge or skills in one context that enhances a person’s performance in another context. This is known as positive transfer. According to educational researchers, a person must be sufficiently engaged in a learning experience in order to correct, modify and refine his or her existing knowledge structures to promote transfer of learning. Here I’ve sifted through some of the research to find strategies we can use to meet this goal. 1. Provide opportunity for reflection and self-explanation Reflection strategies encourage people to expand on what they are learning and to identify where they have deficiencies in order to correct them. Metacognitive strategies like these encourage people to be aware of their own thinking as they are learning. To implement this approach, instruct learners to study in a meaningful way so they monitor their comprehension of the content. Provide prompts where learners must give reasons for their decisions or use a reflection questionnaire. Researchers used this approach in simulated aviation training to teach a safety principle and got the highest transfer rates using self-explanation. Still, transfer was less than 70%. (Molesworth et al.) 2. Vary modalities Adding voice narration to complex simulations—rather than using textual explanations—can improve learning transfer. According to multimedia learning theory, balancing the presentation of material across both visual and verbal channels prevents a learner’s cognitive resources from being overloaded. In one study, participants viewed a complex computer-network training simulation. The modality of the tutorial (text, narration or narration plus text) was varied between subjects and then learning transfer was measured in a timed activity transfer test. Participants who received the voice-only tutorial performed better on the transfer task compared with students who received the text tutorial. (Mayrath et al.) Keep in mind that narration-only was most effective when explaining an animated and complex simulation. Text with narration might be effective in other contexts. 3. Use a random practice schedule Research shows that sequencing practice tasks in a random way can increase retention and transfer after but not during training. A typical instructional design pattern would be to present practice material sequenced in separate blocks (practice task 1, practice task 2, practice task 3 etc.). Although this improves performance during training, it is not as effective as using a mixed practice when it comes to a post-test and on-the-job transfer. One study examined critical thinking and predictive judgment skills in scenario-based exercises. Researchers found that increasing the interference between training tasks by using random sequencing is a way to provide exposure to many different types of problems. (Helsdingen et al.) Most likely, this provides a more realistic simulation of the types of critical thinking and quick judgments required of emergency, military and management jobs. 4. Use relevant visuals rather than text alone Many studies demonstrate that learning is enhanced with explanatory pictures. Visuals can decrease cognitive load and improve retention and transfer. To benefit from this effect, provide opportunities for learners to attend to the pictures and to integrate visual information with the narration or text. Often, explicit instructions to examine the visuals are helpful. In one study, learners who took an eLearning course that included relevant visuals achieved higher retention and learning transfer scores than those whose course did not include pictures. In addition, those who saw visuals perceived the content as less difficult. (Schwamborn et al.) Although this particular study used high school students as participants, it’s safe to say that relevant visuals enhance learning for all age groups. 5. Enhance social learning at work In many careers, the work itself is a learning experience. Learning transfer and work become one process as the individual continuously acquires knowledge and applies it. For these individuals, learning transfer is enhanced and improved through social learning. As workers discuss and problem solve, they apply their knowledge to new situations. In a study that analyzed the work practices of design engineers and product developers, researchers found that these professionals learn through shared problem solving and shared practices as well as from the experiences and mistakes of others. To implement this approach, create a community of practice with an open atmosphere for discussion (whether online or in person). (Colin) In these situations, learning experience designers can place themselves in the role of community manager. Conclusion Apparent changes in performance during training are not necessarily indicative of improved performance on the job. Learning transfer is defined as the ability to apply what has been learned to novel situations and tasks. Appropriate use of any of the five strategies above should improve transfer of learning. To understand what works and what doesn’t, ensure that post-training tests measure application of knowledge and skills to new situations rather than the recall of facts alone. Also observe learners on the job or discuss the effects of training with supervisors to see what improves performance. References: Colin, Kaija. Connecting Work and Learning in Industrial Design and Development in Towards Integration of Work and Learning. Haskell, Robert. Transfer of Learning. Helsdingen et al. The Effects of Practice Schedule and Critical Thinking Prompts on Learning and Transfer of a Complex Judgment Task,  Journal of Educational Psychology 103 (2011) 383-398. Mayrath et al. Varying Tutorial Modality and Interface Restriction to Maximize Transfer in a Complex Simulation Environment, Journal of Educational Psychology 103 (2011) 257-268. Molesworth et al. Promoting learning, memory, and transfer in a time-constrained, high hazard environment, Accident Analysis and Prevention 43 (2011) 932-938. Schwamborn et al. Cognitive load and instructionally supported learning with provided and learner-generated visualizations, Computers in Human Behavior 27 (2011) 89-93. Post from: The eLearning CoachHow To Increase Learning Transfer
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
It’s Monday, December 8th, the first day of CSEd week, an event honoring two different pioneers in the Computer Science field: Grace Hopper, the first American computer scientist and United States Navy rear admiral to boot; and Ada Lovelace, an English mathematician who wrote the first computer program … 100+ years before the first computer was created!  Hopper’s birthday is December 9th; Lovelace’s is December 10th. An interesting coincidence, no doubt - and a valuable context as we as a nation embark on a week of discovery and learning about coding in specific and computer science in general … a male-dominated field that was essentially created by women! Every day this week, I’ll feature a different grade level and an explanation of the activities we’ve got planned. My goal is to encourage the learning to continue at home, and even expand, with family support. Since programming is an area of focus for my Second Graders, I’ll be starting with that grade level. Here’s the Second Grade Symbaloo and a quick rundown of the learning activities I’ve made available on it: Tynker: self-paced, 11-lesson set designed to walk students through the basics of coding. The login credentials are the same as the kids use for Google Apps: their full NCS email address and their Google Apps password. Upon logging in, click the blue robot in the circle to access the lessons I’ve selected. BONUS! The good folks at Tynker added a NEW section today specifically for Hour of Code (you see it once you log in.) The activities within that section labeled "BEGINNER" are appropriate for most 2nd graders. Tynker is our main focus this week, provided the service works for us in class (it did not last year.) Kids will however be able to select ANY of these activities in class based on their interest and ability. I also want to encourage my students to try Tynker at home with parents or an older sibling nearby for support if needed. It’s that good! Hour of Code Course #1, Stage 3: solve puzzles to learn the basics of coding! These are our go-to activities in Kindergarten and 1st grade and might be a good refresher for second graders. Hour of Code, Course #1, Stage 4: building on Stage 3, the blocks and programming get slightly more complicated, but not too much so. Everyone loves Angry Birds! Hour of Code, Course #1, Stage 5: More Angry Birds, but this set of activities focuses on debugging or correcting the code. Getting Started with Scratch: a simple project designed to show how the programming language Scratch operates. Refer to the "Step Index" on the right and follow the instructions. Google Blockly - Maze: can you code "Pegman" to complete the series of progressively more challenging mazes? Google Blockly - Turtle: create art by programming a turtle to draw as it walks! Light-Bot: one of the best single activities available, this activity (revamped for this year) requires students to program a robot to light up squares as he walks. The coding takes place by dragging and dropping blocks onto a grid. You remove them by dragging them off. Some of the higher level puzzles can be tricky! Bot-Logic: more of a logic game than a programming lesson, this activity challenges kids to move a robot through a series of increasingly more complicated mazes. Watch out! You’ll be required to add loops and other interactive components to complete them all! Dancing Yeti: drag and drop code blocks to create a unique dance for the Yeti to perform! Many easy to manipulate variables. Hour of Code Course 2: this is the ENTIRE 20-HOUR Hour of Code Course #2 for kids who can read but are new to programming. Some of the activities are included above; plenty of others, including the offline ones, are not. Remember, we only have one 40-minute class together this week. There is obviously more content on the Symbaloo above than can POSSIBLY be completed during that time! I am making these activities - with various levels of difficulty - easily available so that students and their families can work on them at home, together. What will you learn today? Have a great week! Mr. Jarrett
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:38am</span>
Bullets make lists of important points easy to read. When those near-perfect little circles are vertically aligned, readers can quickly process the text. Yet too many bullet lists in an eLearning course or slide presentation can be repetitious and mind-numbing. Learners and audiences need novelty to maintain and sustain attention. The trick for going beyond bullets is to think visually. By sprinkling in alternatives to bullets here and there, your minimal use of bullets will be more effective. Here are six bullet alternatives you can create in a any graphics program or in PowerPoint. Of all these approaches, which ones do you think are best? Please comment below. Alternative 1: Use text boxes A simple alternative to a list is to place each item into a a text box that is arranged in a suitable layout. With this approach, each point is more pronounced than in a list. It can also be accomplished easily with basic graphic tools and in PowerPoint. Below, what could have been a bullet list of eLearning design skills is placed in horizontally arranged text boxes with a 1 pixel border. Alternative 2: Let icons do the talking Using the same text boxes as above, this approach adds icons to the words. Notice the appealing effect of adding small and simple pictures to each box. For some learners, the image may work as a mnemonic device to help retain information. In case you’re wondering where to find icons, check my Icon Collections page in Resources for suggestions. These icons were found at Iconfinder. You can take this approach one step further by accentuating the graphic more than the words. In the social learning screen below, graphic prominence through size is appropriate because of the well-known branding of the platforms shown. These icons are courtesy of BuildInternet!.com The Sketch Block font is free for personal use from Dafont.com. Alternative 3: Let People Speak Your List When you use people cutouts to speak your points, no one will suspect this is a list. When you buy people cutouts, you get the same person in various poses. You can use these as instructional-agents or as characters in scenarios throughout the course. These cutout people are from the eLearning Brothers. The speech bubbles are a free download from Media Militia. Alternative 4: Wrap the list around a picture Another simple approach is to find an interesting silhouette at a stock photo site or even to draw a simple geometric shape. Then wrap the list around the silhouette or shape, gently following its contours. Alternative 5: Draw a Diagram Then there’s the diagram approach. For a mind map type of diagram, place the topic or category in a circle or ellipse in the center. Then place spokes around this shape in the form of arrows or pointers. Place what would have been a bullet list item at the end of each spoke. For alternatives to the mind map approach, use a hierarchical chart when list items supersede each other. Also experiment with other graphic formats or with PowerPoint’s predefined diagrams. Just remember to use grouping principles so learners will know which items are related to each other. Alternative 6: Create a Table If you analyze your content carefully, you might find that several bullet lists can be associated into one category. If so, then the lists  can often be combined into one table. The wondrous thing about a table format is that the values can be either words or numbers. In the computer literacy example below, different multimedia file formats (on the right)  are organized into a table by media type (on the left) rather than using four separate bullet lists. What do you use as alternatives to bullet lists? Comment below. Join me on Facebook for more about eLearning, graphics and instructional design. Post from: The eLearning Coach6 Alternatives To Bullet Lists
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
"Boy, that escalated quickly." - Ron Burgundy Teachers always have backup plans; it’s part of our nature - especially those of us who rely on technology when teaching. But, the best backup plans have backups. And those have backups. And THOSE have backups. In engineering, this is called redundancy. In teaching, it’s called "whatever you do, make sure you are prepared for the worst." Yesterday’s #hourofcode was a runaway success - literally MILLIONS of students world-wide simultaneously experienced engaging, fun and challenging interactive activities designed to give them a taste of what coding is all about. Those that experienced problems - presuming they had backup plans - were ultimately successful, too. This photo sums up our day: Yes, we had problems. We adapted, we overcame. We learned to code! For Day 2, we expect things will be better, but, we’re prepared for anything.  (And we’re thankful for the many, many companies that have devoted time and resources to make these experiences possible for our kids - FOR FREE.) Today, I thought I would profile my Symbaloo for First Grade: Hour of Code Course #1, Stage 3: solve puzzles to learn the basics of coding! These are our go-to activities in Kindergarten and 1st grade and could be a good start for first graders. Hour of Code, Course #1, Stage 4: building on Stage 3, the blocks and programming get slightly more complicated, but not too much so. Everyone loves Angry Birds! Hour of Code, Course #1, Stage 5: More Angry Birds, but this set of activities focuses on debugging or correcting the code. Tynker: self-paced, 11-lesson set designed to walk students through the basics of coding. The login credentials will be provided to parents under separate cover.  The login process, and the actual activities, are best handled with a parent or older sibling. Hour of Code, Stage 7: These puzzles involve getting a bee to collect some nectar. Very similar to the prior stages but with more words incorporated on the programming symbols. Hour of Code, Stage 8: No more puzzles here - students program a robot to draw pictures! Bot-Logic: more of a logic game than a programming lesson, this activity challenges kids to move a robot through a series of increasingly more complicated mazes. Watch out! You’ll be required to add loops and other interactive components to complete them all. &lt;= THIS WAS OUR GO-TO APP FOR FIRST GRADE AND MANY OTHER CLASSES YESTERDAY! IT IS SIMPLE, ELEGANT AND EFFECTIVE! AND, IT WORKED! Light-Bot: one of the best single activities available, this activity (revamped for this year) requires students to program a robot to light up squares as he walks. The coding takes place by dragging and dropping blocks onto a grid. You remove them by dragging them off. Some of the higher level puzzles can be tricky! So, there you have it - my best laid plans - let’s see how Day 2 goes! Mr. Jarrett
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
I normally try and get along to the BETT (British Educational Training and Technology) Show at London’s Olympia. I made it in 2011 but this year other commitments have got in the way. Of course BETT is a show aimed at the education market so as a learning technologist and designer working in the commercial sector I’m not part of the core audience but aren’t learning technologies pretty much the same whatever the application? Well actually no, and once you’ve spent a couple of hours wandering around BETT you will see why. The vast majority of learning technologies at BETT are designed for use within the classroom. Interactive whiteboards, classroom response systems, projectors, even special trolleys that contain banks of iPads or laptops for use in class. Educational learning technologies are all about keeping the power in the classroom. Last year I even struggled to find a Moodle vendor even though this is a massively popular platform in colleges and universities. Outside of education learning technologies are all about taking learning out of the classroom. Why is there such a disconnect? In my view it’s related to the two types of business model. Mainstream education’s business model is based on ‘bums on seats’. Schools and colleges get paid for each student they entice through their doors - there is no model to educate or partly educate online. In the commercial sector however the online learning business model works pretty well - reducing cost and providing flexibility for learners. Things are changing however - colleges and universities are testing the water with online access to learning (proper learning technologies ). Open Courseware is now available from a number of leading educational institutions such as MIT in the US and The Open University in the UK. Of course Open Courseware is literally the ‘courseware’ which can only be a shadow of the full interactive learning experience (imagine PowerPoint without the presenter and audience). MIT though has recently announced that some of its courses will have free open access - not only to the courseware but also to the tutors, assignments, tests etc. These are positive moves but the education business model is still rooted in the ‘bums on seats’ model. It always amazes me how one’s business model trumps almost anything else. Even though the research tells us that classroom model is outdated is so many ways we find it hard to change in case we cannibalise our core income stream. Footnote - Next year BETT moves to Excel - this was a move that the CIPD HRD Show made a few years back and it resulted in poor attendances. As I’m not working in the education space I think it’s unlikely that I will make the trip out to Excel which is a shame because I always enjoyed the very different slant they had on learning technologies. Related BETT 2011 Learning Business Models MIT Open Courseware MITx Open University Open Courseware  
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
We’re two days into #CSEdWeek and #HourofCode and we’ve found our rhythm - sites that work, problems to anticipate, questions to ponder, multimedia to show and words to inspire… In Grades 2-3-4, I start my lesson with a bit of history, sharing about two very important historical figures whose birthdays are this week - Grace Hopper and Ada Lovelace.: Grace Hopper and Ada Lovelace. Image credits: computerhistory.org and danielaedintorni.com. I am really enjoying making a big deal about these two women and how they changed the world. Based on the reactions I’ve seen and heard in class, it’s paying off. I want students, particularly girls, to leave the lesson with the idea that these two technology pioneers literally helped create the world we live in today. They, too, could have similar impact. Why not? Flocabulary’s excellent "Top Ten Reasons to Code" is also proving to be a big hit: I love the messaging, the beat, the visuals, the fact that the rapper is a woman, everything about it.  It’s just fantastic. Kids are tapping their feet and boppin’ to the beat within minutes, and even though the video moves quickly, they stay with every frame. It really grabs their attention! I even heard a few kids whistling the tune as they leave class. Win! Moving on … the Symbaloo I want to highlight in this post - 4th grade - has some new and challenging activities: Tynker: self-paced, 11-lesson set designed to walk students through the basics of coding. The login credentials are the same as the kids use for Google Apps: their full NCS email address and their Google Apps password. Upon logging in, click the blue robot in the circle to access the lessons I’ve selected. BONUS! The good folks at Tynker added a NEW section today specifically for Hour of Code (you see it once you log in.) Tynker is our main focus this week, provided the service works for us in class (it did not last year.) Kids will however be able to select ANY of these activities in class based on their interest and ability. I also want to encourage my students to try Tynker at home. Please do - and let me know how they like it! Hour of Code Course #1, Stage 3: solve puzzles to learn the basics of coding! These are our go-to activities in Kindergarten and 1st grade and might be a good refresher for second graders. Hour of Code, Course #1, Stage 4: building on Stage 3, the blocks and programming get slightly more complicated, but not too much so. Everyone loves Angry Birds! Hour of Code, Course #1, Stage 5: More Angry Birds, but this set of activities focuses on debugging or correcting the code. Google Blockly - Maze: can you code "Pegman" to complete the series of progressively more challenging mazes! Hour of Code Course 2: this is the ENTIRE 20-HOUR Hour of Code Course #2 for kids who can read but are new to programming. Some of the activities are included above; plenty of others, including the offline ones, are not. Light-Bot: one of the best single activities available, this activity (revamped for this year) requires students to program a robot to light up squares as he walks. The coding takes place by dragging and dropping blocks onto a grid. You remove them by dragging them off. Some of the higher level puzzles can be tricky. Getting Started with Scratch: a simple project designed to show how the programming language Scratch operates. Refer to the "Step Index" on the right and follow the instructions. Bot-Logic: more of a logic game than a programming lesson, this activity challenges kids to move a robot through a series of increasingly more complicated mazes. Watch out! You’ll be required to add loops and other interactive components to complete them all! Dancing Yeti: drag and drop code blocks to create a unique dance for the Yeti to perform! Many easy to manipulate variables. White House Holiday Lights - kids can write code to create elaborate light patterns that ACTUALLY LIGHT UP A TREE AT THE WHITE HOUSE. Seriously! Read about it here. So there you have it! Onward to Day 4! Mr. Jarrett
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
In an ongoing exploration of how to design and develop for mobile learning, I plan to examine many of the products and design paradigms in the mLearning space. In this interview, Michael Gregory, Director of Systems Engineering for Hot Lava Mobile, explains this mobile authoring tool. COACH: How long has Hot Lava Mobile been on the market?  MICHAEL: It’s been available through OutStart since we acquired Hot Lava Software in June 2009.  We saw the need and interest for mobile learning growing and wanted to leap forward by partnering with the early leader in the space.  It worked out well in terms of technology and learning from the experiences of early adopters. COACH: What types of learning solutions have been developed with Hot Lava? mLearning example of Insurance Policy Refresher MICHAEL: Hot Lava Mobile is used to develop and deliver content to mobile devices for a variety of purposes, most of which fall into one of four categories: Reinforcement Training. Leveraging mobile is an ideal way to remind learners of what they have been previously taught by providing follow-up materials as reinforcement.  These could take the form of learning "Snacks" (small refresher modules) or quizzes to stimulate recall for example. Performance Support. Learners can be given access to small chunks of content which provide reminders immediately at the point of need.  Whether it’s procedure lists or interactive checklists, using mobile in this way allows learners to get what they need at the exact moment it is needed. Priority Communications.  We often see Hot Lava Mobile used as a means for executives within an organization to communicate to the workforce.  This frequently takes the form of video delivered to users on their mobile devices. The tracking capabilities of Hot Lava Mobile enable organizations to know which employees have actually taken the content. Feedback Through Surveys and Testing.  There are lots of uses for surveys, whether capturing real-time feedback during a multi-day training event, eliciting employee opinions, or getting input from customers.  The testing capabilities of Hot Lava Mobile provide a means for verifying learner comprehension and retention. COACH: How is the mobile content deployed to the phone? MICHAEL: One of the unique things about Hot Lava Mobile is that you have a choice as to whether it will be delivered through a mobile browser or deployed through a native application installed directly on the device. Content is developed independent of the delivery method or device, and complete results tracking is available through both deployment methods as well. Mobile Browser.  The Hot Lava Mobile Delivery Engine has the intelligence to detect the user’s device type and dynamically scale the content to fit the dimensions of that device.  Hundreds of internet-enabled phone models can be supported using this method. Installed Application.  OutStart provides applications specifically for BlackBerry, iPhone, iTouch,  iPad and Android devices (with others on the way).  Content is downloaded to the application and consumed locally, which allows for learning to take place even when the user doesn’t have connectivity, such as when on board a plane.  Results are captured locally and automatically synchronized when connectivity is re-established. Example of mobile support: Diesel Engine Checklist COACH: On which mobile devices does Hot Lava Mobile work? MICHAEL: Hot Lava Mobile supports basic cell phones, smartphones, and tablets.  Device-specific applications are available for BlackBerry, iPhone, iTouch, iPad and Android devices, with others to be supported in the future. COACH: For those interested in tracking usage, how does Hot Lava work in this capacity? MICHAEL: User activity is tracked by the Hot Lava Mobile Delivery Engine (MDE). For browser-based delivery, tracking is real-time, as content is delivered directly from MDE to their browser. Results such as pages viewed, test scores, and survey responses are automatically tracked for reporting purposes. The device-specific applications provide the same level of tracking. Results are stored locally on the device and are automatically synchronized back to MDE at a configurable time interval, or when connectivity is available. Because OutStart views mobile learning as a component of an overall learning strategy rather than a standalone application, Hot Lava Mobile also supports standards-based integration with Learning Management Systems, which allows an LMS to serve as the central point for course administration and tracking for all types of learning, including mobile. COACH: Can you describe the development environment? In other words, how does a developer go about creating content? MICHAEL: Content authoring is accomplished through extensions to the familiar PowerPoint authoring environment with intuitive extensions for creating surveys, quizzes and assessments. COACH: What are some common mistakes instructional designers make when creating their first mobile learning/performance support applications? MICHAEL: The biggest things that people often forget when they first deploy mobile applications are usually the differences between both the form factor of the hardware and the usage patterns between computer-based learning and mobile learning. For example: A PowerPoint presentation that looks fine on a computer screen may look cramped or unreadable on the smaller display of a mobile device.  Use larger fonts, and don’t put too much on a page. While it’s not unusual for users to spend as much as an hour or more in a computer-based course, you won’t get nearly that much of their time in a mobile course.  Most successful implementations we see use 3 to 5 minutes as their maximum target length per mobile module. You can learn more about the authoring tool at Hot Lava Mobile. Join me on Twitter and Facebook for more instructional design, eLearning and graphic resources. Post from: The eLearning CoachMobile Authoring Tools: Hot Lava Mobile
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
The definition of e-learning has always been vague but in my view one of the tests of proper e-learning is the inclusion of learning interactions. But in the last year I have seen increasing use of video positioned as e-learning. Whole platforms like Videojug or Learnable rely on video as the sole vehicle for learning and a lot of m-learning is also adopting the ‘learn by watching a video’ approach. But can we really learn simply by watching a video? A couple of years ago I delivered a seminar at Learning Technologies with the Sponge team where we looked at whether or not we could learn from watching a documentary on TV. We didn’t have a definitive answer - it was done more to provoke some thinking on how we use video and in particular documentary techniques when building e-learning programmes. I guess that when we watch a documentary most of us will say that we have learned something new - but that learning is quite shallow. Watch a documentary tonight on ‘Global Warming’ and in the morning we will be able to reel off some interesting facts but one week later the forgetting curve has kicked in and we will struggle to be able to recall anything other than the fact that it was a ‘good documentary’. As for actually changing our behaviour - in other words applying the learning - well the chance of that is pretty minimal. Of course true learning is best seen as a path or a cycle: You are exposed to something new You then interpret the new information You then try out what you have learned Finally you reflect on how it all went In Kolb’s Experiential Learning Cycle this roughly equates to the four phases of watching, thinking, doing, and feeling. Learning is the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping experience and transforming it. David Kolb Watching a video may fulfil the first two stages but won’t help much with Stages 3 and 4. In many ways a lot of so-called learning actually only makes it to Stage 2 - but good learning online or offline completes all four stages. Don’t get me wrong - I love the immediacy that video brings to e-learning programmes, but video alone will not deliver the full learning experience. It needs to be supported by a range of learning interactions preferably both online and offline. Try it for yourself. Here are some examples of video used for learning. Which works best for you? Vimeo - The Credit Crisis Khan Academy - Evolution and Natural Selection Videojug - How to calculate percentages  
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
Three days in, we’ve found our groove, everything’s running smoothly and only two days worth of classes are left! For this post, I’d like to highlight the activities on our Third Grade Symbaloo: Tynker: self-paced, 11-lesson set designed to walk students through the basics of coding. The login credentials are the same as the kids use for Google Apps: their full NCS email address and their Google Apps password. Upon logging in, click the blue robot in the circle to access the lessons I’ve selected. BONUS! The good folks at Tynker added a NEW section today specifically for Hour of Code (you see it once you log in.) Tynker is our main focus this week, provided the service works for us in class (it did not last year.) Kids will however be able to select ANY of these activities in class based on their interest and ability. I also want to encourage my students to try Tynker at home. Please do - and let me know how they like it! Hour of Code Course #1, Stage 3: solve puzzles to learn the basics of coding! These are our go-to activities in Kindergarten and 1st grade and might be a good refresher for second graders. Hour of Code, Course #1, Stage 4: building on Stage 3, the blocks and programming get slightly more complicated, but not too much so. Everyone loves Angry Birds! Hour of Code, Course #1, Stage 5: More Angry Birds, but this set of activities focuses on debugging or correcting the code. Google Blockly - Maze: can you code "Pegman" to complete the series of progressively more challenging mazes! Hour of Code Course 2: this is the ENTIRE 20-HOUR Hour of Code Course #2 for kids who can read but are new to programming. Some of the activities are included above; plenty of others, including the offline ones, are not. Light-Bot: one of the best single activities available, this activity (revamped for this year) requires students to program a robot to light up squares as he walks. The coding takes place by dragging and dropping blocks onto a grid. You remove them by dragging them off. Some of the higher level puzzles can be tricky. Bot-Logic: more of a logic game than a programming lesson, this activity challenges kids to move a robot through a series of increasingly more complicated mazes. Watch out! You’ll be required to add loops and other interactive components to complete them all! Getting Started with Scratch: a simple project designed to show how the programming language Scratch operates. Refer to the "Step Index" on the right and follow the instructions. Dancing Yeti: drag and drop code blocks to create a unique dance for the Yeti to perform! Many easy to manipulate variables. Learn to Code with Elsa - kids can write code to have Elsa create drawings - from simple to complex! There you have it! On to Day 4! -kj-
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
Short of performing a science fiction mind-meld, how can you efficiently transfer content from the brain of a subject matter expert (SME) into a form you can use? In case you’re new at this, instructional designers often interview subject matter experts to access their stream of knowledge. SMEs will often provide you with content resources and will also review design documents, scripts, media assets and test questions for accuracy. Leveraging the knowledge of SMEs is one reason that instructional designers are content neutral. The Expert Brain Working with a SME is unique, because by definition, this individual is an expert and most likely, you are a novice. (See The Expert’s Brain for more on expert-novice differences.) Not only are you dependent on the SME for basic knowledge, the two of you may have conflicting ideas on how a course should be designed and what it should include. You can think of working with a SME in three phases: Preparation, Interview and Follow-up. Below are guidelines for each phase. Feel free to add your personal guidelines in the Comments section below. And at the end of this article is a SME Content Collection Form you can download. Phase 1: The Prep Work At all costs, don’t walk into a meeting with a SME knowing nothing about the subject. Your questions will be more intelligent and you’ll be better able to drill down if you are a little knowledgeable about the content. Guidelines for Preparation: Request documentation and resources prior to the interview. Then review these or do research on your own to get some background knowledge prior to the meeting. Prepare interview questions ahead of time. Request permission to record the interview. Although you’ll be taking notes like a fanatic, the recorded version will be greatly appreciated when you don’t understand your notes. Bring a supply of paper and pencils so your SME can diagram processes, procedures and structures. You can also sketch to visually explain your ideas or understanding to the SME. Establish what the meeting will accomplish, how it will be run and the types of questions you will ask. Explain this to your expert ahead of time, giving him or her time to prepare if needed. Phase 2: The Interview Be sure your SME knows that you are appreciative of his or her time and busy schedule. Remember to record the interview for later reference if you have permission. You may want to remind the SME that you know very little about his or her domain of expertise. Narrow the focus of the interview to the specific skills and tasks targeted for training. It’s difficult for experts to minimize information—they know so much. You may have to politely ask, "Does a person really need to know that in order to perform the task?" You may want to read and use the Five Moments of Need model to avoid getting a brain dump. Ask questions that allow you to drill down to the level of content you need. Take notes (on a laptop) and at appropriate points, repeat back what you heard in a summary form. You may wish to use a Content Collection Form. See the download link at the end of this article. Encourage your expert to draw diagrams and mind maps whenever it will help you better understand the content. Ask what types of visuals will be most effective for explaining abstract concepts. Use your best listening skills. Establish a procedure for contacting your SME with questions. Phase 3: Follow-up If your head is not exploding by the end of the interview, something probably went wrong. You will most likely feel a compulsion to get everything organized immediately, before the delicate puzzle pieces fall out of place. Follow that instinct. Review your notes and clean them up so the information is clear. Organize them into a form that will still make sense to you in a few weeks or months. Listen to the recording to catch important details you missed in your notes. Indicate where there are gaps in the information. You might be able to fill these in yourself if you have reference sources. Or place these in your question list for the SME (see below). Through the design and development process, collect all of your SME questions in one place. Then email or set up a call when you’ve accumulated a good number of them. This minimizes the number of times you disturb your SME. Download: SME Content Collection Form This SME Content Collection Form was created by Abigail Wheeler, a learning and development project manager at a firm that consults to government agencies and nonprofit organizations. Follow her on Twitter: @abigrace. Thanks, Abigail! Join me on Facebook, Google+ and Twitter for more on instructional design, eLearning and multimedia.   Post from: The eLearning CoachHow To Brain Sync With A Subject Matter Expert
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
Hour of Code this week has been a terrific success! Kids have had a fantastic time exploring and coding, despite the challenges we faced with slow and inaccessible websites. As we prepare to finish the week, I wanted to highlight our Kindergarten activities, which can be found on the Symbaloo, below: I don’t have pictures yet (hope to remember to take some today) of the highlight of our Kindergarten #hourofcode experience - an "offline," "non-technology" activity in which a student "programs" another student to walk a certain path along our colorful foam mats to pick up our Webkinz class mascot, Gumdrop. I will try to remember to get some pics today, but, this is what it looked like last year: One student was the "coder," the other was the "actor" and everyone else cheered them on. It’s been great all week! Here are the websites kids can use to explore coding: Hour of Code Course #1, Stage 3: solve puzzles to learn the basics of coding! Hour of Code, Course #1, Stage 4: building on Stage 3, the blocks and programming get slightly more complicated, but not too much so. Everyone loves Angry Birds! Hour of Code, Course #1, Stage 5: More Angry Birds, but this set of activities focuses on debugging or correcting the code. Tynker: self-paced, 11-lesson set designed to walk students through the basics of coding. The login credentials will be provided to parents under separate cover.  The login process, and the actual activities, are best handled with a parent or older sibling. Hour of Code, Stage 7: These puzzles involve getting a bee to collect some nectar. Very similar to the prior stages but with words incorporated on the programming symbols. Might help to have a parent or older sibling nearby. Hour of Code, Stage 8: No more puzzles here - students program a robot to draw pictures! Bot-Logic: more of a logic game than a programming lesson, this activity challenges kids to move a robot through a series of increasingly more complicated mazes. Watch out! You’ll be required to add loops and other interactive components to complete them all. &lt;= THIS WAS OUR GO-TO APP FOR KINDERGARTEN! IT IS SIMPLE, ELEGANT AND EFFECTIVE! Light-Bot: one of the best single activities available, this activity (revamped for this year) requires students to program a robot to light up squares as he walks. The coding takes place by dragging and dropping blocks onto a grid. You remove them by dragging them off. Some of the higher level puzzles can be tricky! That’s all for now! Hope you enjoy these activities as much as we have! Best, Mr. Jarrett
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
If you are a learning and development professional interested in innovative approaches to learning then it’s definitely worth trying to get to this year’s Learning Technologies Show at London’s Olympia on Wednesday 25th and Thursday 26th January. This year I will be assisting on the WillowDNA stand (Stand 124), but I will also be out and about catching up on the latest tools and technologies. This year I’m expecting a lot of the focus to be on m-learning and also social/informal learning platforms. Lisa Minogue-White from WillowDNA will be running a FREE seminar describing how we developed a range of online CPD programmes based on learning paths for the Institute for Practitioners in Advertising (IPA). It’s on Thursday at 13.15 in Seminar Theatre 5. In fact this year there are three learning events running over the same two days at Olympia: Learning Technologies Learning and Skills Learning without Frontiers It’s an un-missable opportunity to get up to speed on a whole range of new developments and approaches in L&D. See you there!
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
Some lessons learned while designing my first reference and performance support app.Post from: The eLearning CoachDesigning An iPhone App: Instructional Design Guru
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:37am</span>
Apple announced two very interesting new developments today for those involved in online learning. iBooks2 eBooks get multimedia and interactivity embedded in the pages. This is an interesting development considering I have just been blogging about ‘learning from reading’ and ‘learning from watching video‘. iBooks2 even allows notetaking which pleases me immensely since I just blogged about the value of notetaking last month for 24Tips. The new textbooks offer a host of functions which experts say will transform teaching - including images that turn into slideshows, links from the body text into glossaries, and multiple choice tests which are instantly assessed. Students will be able to create notes by highlighting text with their fingers, and then review all of their notes in one place - instantly creating a tailormade set of study cards. Guardian Online Learn More: Review on Engadget iTunes U The most significant development though for e-learning is iTunes U. Apparently iTunes U has been around for some time but this new app provides a really cool interface for online learning. One of my favourite sayings was ‘If only Apple built an LMS.’ Well now it appears that they have. For me LMS’ have often been about the ‘MS’ not the ‘L’. Primarily they have been designed to enable L&D to manage learners and content as efficiently as possible. Well Apple’s approach has firmly placed the ball in the learner’s court. If only Apple built an LMS. John Curran iTunes U works in a similar way to other stuff on iTunes (music, video, apps). You browse the catalog, click to install, enter your password and bingo it downloads to your iOS device. Currently all courses on iTunes U are free - most of it is provided by leading universities (see list of links at the end of this post). I guess this is Apple moving into the potentially lucrative education space by initially supporting Open Courseware, while the universities are experimenting with the freemium model. Or maybe I am too cynical and it’s all a genuine attempt to make the world a better place. I have only had a brief look at a couple of courses but they are quite comprehensive and clearly would have needed a reasonable amount of investment on the part of the universities. Other ‘courses’ however, such as some of those from Oxford University seem little more than a list of audio files - but it’s likely that this is legacy content from the initial version of iTunes U. One key downside is that courses are asynchrounous - they are designed primarily for self-study. iTunes U appears to lack the ‘social learning’ activities that are becoming so popular in new LMS’. More significantly the content authoring platform is available to educational institutions ONLY. As a learning designer working in the non-education space I don’t appear to have any way of building programmes in iTunes U. That feels a lot like discrimination. Why not make the service open to all - surely a suitable business model could be identified? One request please Apple - can we lose the iTunes when we’re not actually selling tunes? What about iOSU? Here’s a very quick tour of an Open University course in iTunes U: Learn More: Review of iBooks2 and iTunes U Open University on iTunes U Oxford University on iTunes U Stanford University on iTunes U Related: Hack Education Inside Higher Ed
John Curran   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:36am</span>
Podcasts are the only way I know to learn without taking away from tasks that must get done.Post from: The eLearning CoacheLearning Podcasts (and a few others)
Connie Malamed   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:36am</span>
Hate being out of school but love talking about the learning in my classroom. Here are the presentations I’m sharing at NJASA’s TECHSPO conference in Atlantic City today.
Kevin Jarrett   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 15, 2015 06:36am</span>
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