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Inspiring and motivating people are key aspects of leadership that are as critical as they are elusive. Leaders struggle to find ways to keep their people engaged and performing at their best, and this is largely because they misunderstand the nature of motivation. In an effort to push people to achieve results, many leaders employ counterproductive strategies. In Why Motivating People Doesn’t Work . . . and What Does, Susan Fowler reveals why traditional "carrot and stick" approaches to motivation will always fail to sustain results and explains the science behind what truly determines people’s attitudes and behaviors. According to Fowler: Motivation falls along a spectrum of six outlooks: disinterested, external, imposed, aligned, integrated, and inherent. The disinterested, external, and imposed outlooks are suboptimal motivational outlooks; they yield only short-term or no benefits and do not lead to a positive sense of well-being. The aligned, integrated, and inherent outlooks are optimal motivational outlooks; they yield long-term benefits, sustained energy, and a positive sense of well-being. People have deep psychological needs for autonomy, relatedness, and competence, collectively referred to as ARC. The more a person’s needs for ARC are being met, the more optimal his or her motivational outlook will be. Meeting their needs for ARC is the end that people seek, consciously or not, and the means to that end is self-regulation. Three techniques support high-quality self-regulation: mindfulness, values, and purpose. The greater a person’s quality of self-regulation, the more optimal his or her motivational outlook will be. Leaders cannot make others shift to more optimal motivational outlooks, but they can facilitate a shift by conducting motivational outlook conversations. They can teach others these three skills of motivation after they have learned to apply them personally: identify the current motivational outlook, shift to (or maintain) an optimal motivational outlook, and reflect. To learn more, please visit http://www.bizsum.com
Jerry Eonta   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:39am</span>
After many years of sitting on the sidelines and reading the postings of others, I've decided to enter 2010 with this new mLearning Trends blog where I can post my own scattered thoughts and musing about all things "mobile learning" and begin sharing my own experiences in the design, development, deployment and support of mlearning solutions for the enterprise. While I'm quite familiar with where mobile has come in the educational space, and our experiences have some nice overlap, the reality is our "world view" is very focused on how businesses seek to leverage mobile technologies to educate, inform and connect their workers, partners and extended business ecosystems. In short, we think about what managers and management need to do, not what teachers and administrators are trying to accomplish. So, these pages and all future posts will likely stay in that vein.After 6+ years of experience working on more than 100 different projects, pilots and proof-of-concept efforts in the mlearning space, we've got insights aplenty to offer here and I'm convinced the benefits to sharing these experiences will easily be reciprocated through a continuing and open exchange of ideas, tips and strategies for all. I'll start things off by offerings my own list of mobile learning-related predictions for 2010. As we reflect on the "ups & downs" of the year just passed and catch our breath before beginning anew, some interesting trends seem to await us in this New Year and their immediate and lasting affects are likely soon to be realized.By virtually anyone's take, 2009 was a challenging year for all and especially so wherever new technologies and IT budgets/spending were concerned. And mobile learning is still in its infancy where both mass market acceptance and adoption are concerned. After years of false starts and miscues, market acceptance for enterprise mobile learning in 2009 was largely stymied through slashed corporate spending and canceled next generation (or hopefully just postponed) projects. Thankfully, our company experienced an uptake in interest during the 4th quarter that actually led to several forward-looking companies deciding that waiting on the sidelines for a full year might prove a strategic blunder when preparing to catch the first waves that will front the anticipated market recovery we're all hopeful for.Moreover, cross-market trends in mobile applications, content, devices, web access and general awareness are now unstoppable and every organization must now move beyond the "pondering stage" and into the "action stage".Knock, Knock!! Who's there? Mobile. Mobile Who?MOBILE EVERYTHING!! So, where to start with this year's predictions? As with all things tech-related, we can anticipate several important events and introductions that will shape the next 12 months and consider them self-evident and thus there's no need to list them including strong technical advances from all of the top mobile device OEMs which will all spur innovation, broaden reach and ensure continued market adoption for mobile learning. We can all expect advances in next generation devices and capabilities from Apple, Google/Android, RIM/BlackBerry, Microsoft, Palm, Nokia and others. It is also easy to anticipate that informal/self-service learning will begin to trump formal/assigned learning in terms of "monthly seat time" as mobile learning begins to facilitate learning and contributing anywhere at any time.So, without further ado and in no particular order, I offer my early January predictions for mlearning in 2010. It will be interesting to see what transpires over the coming months and where things stand at year end. I'm also very interested in hearing any reactions as well as any and all contrarian opinions the blogosphere has to offer. Traditional "e"-learning vendors will all jump into the "m"-learning and social networking spaces with "first generation" offerings they believe will address the mobile requirements of their customers and prospects; these early efforts will prove largely ineffective as evidenced by their many iterative and incremental updates, retrys and course corrections.Rather than getting easier, the mlearning landscape will actually grow wider/deeper and far more complex as enterprises are forced to include/support several disparate mobile devices and changing end user demands; this scenario will drive further demand for enterprise-grade content authoring and delivery platforms for mobile learning.Mobile learning will meld with social networking on every learner's mobile device making the two technologies a fully integrated experience; support for these two technologies will be an essential part of every mlearning vendor's core offerings.Tablet-based content delivery of mlearning will win our "hearts & minds" over netbook-based content delivery thanks largely to the arrival of Apple's much rumored "iSlate" tablet offering. Others vendors will quickly follow/respond.The acceptance and adoption of "cloud computing" resources for mobile learning will become commonplace as IT budgets remain strained and the complexity of mobile authoring and delivery continues to increase - especially in larger, more complex environments.Mobile learners will begin to expect (and demand!) the ability to seamlessly manage and synchronize assignment access, delivery, review and completion between their desktop PC and their mobile device(s).Mobile learning projects delivered in established and emerging global markets will outnumber those delivered in North America (USA/Canada) due to greater interest, faster uptake and willingness to leverage mlearning on both basic feature phones as well as advanced smartphones.In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010).Security will become a MUCH bigger issue for mlearning deployments and all vendors will need to step up their game to ensure content/IP protection and integrity while making access easier.The arrival of Adobe's Flash Player v10.1 for (most) smartphones will prove far less significant of an event due to the fact content navigation and onscreen interactions will prove difficult on most of the currently deployed enterprise smartphones. For instance, completing a "drag and drop" exercise originally designed for desktop delivery on a BlackBerry Curve/8310 will prove impossible.By year end, HTML5 will make rich media playback on mobile devices more practical and compelling too making Flash-based content on mobile less of a need.The first several "sizable" enterprise mlearning projects using Apple iPhones and Android-based smartphones will be delivered into the marketplace as mitigated security concerns make way for a superior on-device experience versus today's standard corporate-centric BlackBerry, WinMo and Symbian (Nokia) interfaces.Augmented reality applications for mobile learning will begin to appear but because solution development is expensive, technically challenging, and device dependent, AR will capture more headlines than actual budgets.So, that's my 2010 Predictions list and inaugural posting for the mLearning Trends blog. I am looking forward to seeing how it all plays out and excited about sharing the coming weeks and months with others in active discussion and creative deconstruction.Happy New Year to all.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:38am</span>
A RT from Tim Martin at the Elearning Guild brought my attention to a blog posting by Wesley Fryer at Stormchasers about his use of Google Presentation -- part of the free cloud-based Google Docs service -- as a means of distributing mobile learning content to his ecosystem.  Having used Google Docs for various business purposes in the past, I thought I'd give this use case another look and confirm for myself what others seemed so interesting in retweeting to the rest of the #mlearning followers.  The tweet I reviewed follows below:Google Presentations are Mobile Phone Ready http://bit.ly/5LdsiSIndeed, Google's free presentation package does make it easy to produce and deploy a simple  interactive presentation to mobile workers but there are several drawbacks to anyone considering using this functionality to send content out to enterprise mobile learners.  My quick experience and observations are as follows:The Pros:Google Docs Presentations are easy to create and the most basic presentations can be created and deployed in a matter of minutes (provided you have a Google account -- and who doesn't these days!).  Once you've defined your slides, you can publish and distribute to your audience -- both to online users as well as (select) mobile users -- by simply distributing the URL for your presentation. Playback of the content and rending of the images works perfectly fine.After completing a presentation, mobile users have the option of going back into Google Docs for further collaboration options as well. The Cons:Google Doc presentations are limited to a select number of features and content types.  In general, you can create slides with text and simple images but there's no support for any sort of animations, transitions or slide builds (popular in enterprise mlearning).Google Doc presentations can't include any sort of embedded media files though embedded links are supported.  But until HTML5 gets out there and grows popular, linking people to rich media files and expecting acceptable cross-device performance is not a reality.You can't include any tests or quizzes after the mlearner completes the content as is preferred for most mlearning assignments.There's no tracking of who accessed the content and when.And, while Google Docs presentations work well on an iPhone or Android-based device, playback on virtually any BlackBerry - the current market leader for most enterprise mlearning deployments - WinMo or Symbian-based smartphone is not a workable experience at all.  [NOTE: While I didn't test it on a Palm Pre, I'd expect it works better there (similar to an Android device)].If you'd like to view the simple, sample presentation I created on your own mobile device, click or send yourself the following URL: http://docs.google.com/present/view?id=dghmntmx_1c52g9tcd&autoStart=true 
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:37am</span>
Everyone involved in mlearning -- from the learners themselves to the good folks designing and creating the content -- is set to benefit from the flood of positive news and announcements this week coming from both device OEMs and the wireless carriers. The net result: faster, cheaper and more capable devices as more easily adopted by mobile learners and enterprise workers and, when so equipped, they will help drive demand for more and better mobile learning.Here are a few of the key announcements this week and my take on the overall impact we might expect:Google's Nexus One Device Smartphone Announced. The Android movement takes another step leap! down the path with the introduction of a top shelf smartphone designed by and sold direct to market (at US$529 unlocked).  Yes, you can still get a carrier subsidized device if you want (T-Mobile offers it now with Verizon and Vodafone slated to come onboard this Spring), but these mobile powerhouses are designed to work with any carrier network and boast an impressive array of features including a super fast 1GHz processor, the best display yet on a phone (480x800), and voice-enabled access to virtually ever device feature (including email, twitter, etc.).  Running Android v2.1 (no cute baked good name this time around like "Cupcake" or "Donut" or "Eclarie" this time), these new devices will soon sport the new Adobe 10.1 Flash Player as well adding another viable mlearning content type to the mix for these well-equipped learners. If you want to read a nice summary about the device, here's a link to a Tim O'Reilly posting I received today (courtesy of Tom Stone over at ElementK) that highlights the cool features and compares/contrasts the latest round of Android versus iPhone.  AT&T Adds Android & WebOS Devices.  AT&T is set to expand their smartphone stable by announcing the coming availability of new Android and Palm WebOS-based devices later this Spring.  In the case of Android, they are planning to release devices from Motorola, HTC and Dell (rolling out their first non-Chinese smartphone).  We can only assume the Palm devices will be the Pre and Pixi or some as yet unannounced varient.  With these additions in place, "Ma Bell" will now have support for virtually every major smartphone device under one roof and key enterprise accounts may start to move to diversify their mobile device portfolios meaning the days of "BlackBerry Only" for mobile workers is nigh.Apple's Tablet Emminent Debut.  Finally, many of us sit in rapt anticipation for Apple's upcomg iSlate/Tablet announcement later this month, rumored to not only have built-in Wi-Fi but possibily having wireless data capabilities too. Several vendors at this week's CES in Las Vegas have already announced or previewed their own tablet offerings and virtually any of these devices will prove compelling mobile learning platforms in the right environments.  Given we're only six days into the New Year and new decade, I think we're about to reach a Tipping Point (thanks Malcolm Gladwell) in the enterprise mlearning space as highly capable, affordable and compelling hardware running on virtually any network gets combined with heightened levels of market demand, learner interest along with a proven set of flexible and capable authoring tools and platforms.  And after 6+ years of playing in the space, I'm pleased to finally witness the sea change too.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:37am</span>
In our role of assisting customers and partners with planning and deploying successful mobile project projects, one of the key requirements every team wrestles with is where they need to "set the bar" when determining the target mobile devices they'll need to reach and support.  If the mobile audience is well defined, say the sales team and everyone has one of two different BlackBerry wireless handhelds configured the same and using the same carrier, your set of challenges is defined and well contained.  But if you're planning to support a broader audience where every mobile user picks their own devices for their own personal reasons, your set of challenges grows wide and varied.The reason is simple: mobile devices -- especially smartphones -- were not created equal (or under the same rules or conditions).  Everyone talks about how smartphones are really "pocket computers" -- and to some extent they are -- but the reality is some of the older mobile devices are not as capable as the vendors lead you to believe.  If we employ a computer laptop analogy, some mobile devices still in active service are more akin to an early Osborne 1 luggable portable PC (circa 1981) than they are to a sleek and powerful modern Dell Precision laptop or Apple Macbook Pro. Generally, older data-enable mobile phones have smaller screens, less storage capacity, slower processors and operate on slower 2G networks. They also probably lack Wi-Fi and have web browsers that make Internet Explorer ver 5.0 seem advanced.   Another set of challenges inherent with enterprise mlearning stems from the fact that teams want to prepare, distribute and track the kinds of compelling, informative and visually interesting content their users want/demand but they also need to ensure the content is still easy to create, distribute and secure when deployed out to the audience.  Older, less capable devices generally don't provide the ideal access and playback experience enterprise workers expect.  For example, a short 3-minute video sales presentation or marketing update that must to be encrypted and secured when stored on a standard BlackBerry Pearl smartphone can take as long as 45 seconds to unencrypt and launch on that older smartphone versus less than 3 seconds on a newer BlackBerry Bold, Tour or Storm2 device.A broader challenge is derived from the fact most project teams are new to mobile learning and while experienced and uncomfortable creating, publishing and deploying content in the "e"-learning space, they have limited or no experience performing these same tasks in the "m"-learning space where their many lessons learned don't always transpose well into mobile content planning, authoring and distribution.  Moreover, mlearning content that seems to work well on one class of mobile device, say an Apple iPhone 3GS, may not work well or even at all on other popular smartphones like the RIM BlackBerry Curve 8300 -- the most popular device deployed throughout the corporate market to mobile workers.  With the many 100s of smartphone devices out there that seem like they'd work for mlearning delivery, where does someone start in making their selections when drawing their "line in the sand"?   From our experience, we'd offer the following list of "Highly Recommended versus Minimum Recommended" smartphones for mobile learning content access, delivery and security.   "Highly Recommended Devices" include: Devices:                      Reasons:Android G1, G2*, Nexus One*   High-res screen, Wi-Fi, media support + encryptionApple iPhone*, iPod Touch        High-res screen, Wi-Fi, media support + encryptionBlackBerry Bold 9000*, 9700*   High-res screen, Wi-Fi, media support + strong encryptionBlackBerry Storm/Storm2*        Large screens/best BB display, Storm2 preferred with Wi-FiBlackBerry Curve 8900*            High-res screen, Wi-Fi, media support + strong encryptionBlackBerry Tour 96xx                 High-res screen, media support but NO Wi-Fi!BlackBerry Curve 8520              Acceptable display/performance but bottom of the BB devicesNokia Symbian/S60 Rel 5          High-end Nx, Ex Series devices, good browse + mediaWindows Mobile v6.1 or 6.5       High-res screen, Wi-Fi, media support w/ touch UI interface"Minimum Recommended Devices" include:Device:                        Reasons:BlackBerry Pearl Flip 8220        Faster processor but small display and no Wi-FiBlackBerry Pearl 81xx               Slow processor, tiny screen, no Wi-Fi, slow media playbackBlackBerry Curve 8310-8330    Same as aboveBlackBerry World 88xx              Same as abovePalm Pre, Palm Pixi                  Fast, running WebOS, great browsers, Wi-Fi but no AppsNokia Symbian S60 Rel 3         Lower end devices but margin media and browser support.Windows Mobile v5.0 or 6.0      High-res screens but lack of functionality + no touch screens* = preferred devices for pilots or POCsIf you're interested, I also recommend you check out our Mobile Device Comparison Matrix that helps provide a detailed side-by-side analysis of the more popular mobile devices and what's possible when trying to use them for your mobile learning projects.As always, your own personal insights and feedback are appreciated.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:33am</span>
To assist regular readers of this site in better understanding what's possible in the mobile learning space, the next seven posts will all be part of a series exploring the various mLearning content types and delivery methods we are seeing in the enterprise space. We hope these posts prove informative as well as instructional and we plan to include illustrative examples to better "tell the story" of what's possible and practical. We'll begin today with the first two posts including an series introduction followed by a exploration of simple message-based content.________________________________________________________________________________mLearning Content Types & Delivery Modalities- Series IntroThere are three classes of mobile devices - basic cell phones, advanced smartphones, and ultra-portable netbook computers - and these devices vary greatly in the type of content they can receive and display. To better understand the array of content that can be authored and delivered to these three classes of devices, the Mobile Learning Content Delivery Model (Table 1 below) outlines six unique types of mobile-friendly content typically deployed to mobile learners, spanning simple message-based notifications and alerts accessible by anyone at Level 1, to highly engaging on-device or streaming media services only accessible via smartphones and netbooks at Level 6.As shown in Table 1 below, mlearning content at Levels 1 - 3 works with any mobile phone (basic or smartphone) while mlearning content from Levels 4 - 6 requires a smartphone or netbook device and wired/wireless data service. There are also stark differences in the time, effort and expense required to create and deliver mlearning content at each of these levels (with some interesting surprises too).Obviously, if your environment has 100% smartphones and/or netbooks, you can feel confident that all content types discussed herein can be supported. However, if your audience includes a mix of device types including basic cellphones, you’ll need to consider what type of content you will be able to deliver for each class of device to be supported. There is no "one size fits all" solution in the mobile content arena.In the next post, we’ll take a more in-depth look at the six levels to better understand how each contributes to a well-conceived overall mobile delivery strategy.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:31am</span>
Level 1: Alerts and NotificationsNOTE: This is part 2 of 7 in a continuing series; please see earlier posts for more background information.The simplest form of mlearning content delivery is via one-way/inbound electronic message and there are two popular options available: short message service (also known as "SMS" or "text messages") and electronic mail ("email").  The majority of all cellphones support SMS, provided the user has a ‘texting plan" from their carrier. Up to 140-character "texts" sent via this method are actually considered "high value" content by the recipient and are normally read/responded to faster than any other form of mobile communiqué.  Smartphones with "data plans" also have the ability to send and receive email messages; in fact, mobile email access is the primary business driver and ROI justification for most organizations seeking to provide smartphones to their mobile workforce and executives.Level 1 Content TypesAll the options here are simple yet powerful. The CellCast Solution platform provides the ability to generate and send timely market updates ("Acme’s new Olympus Product will be available for customer delivery on April1st.") and friendly reminders ("Don’t forget to attend Sales Training Webinar for the new Olympus Product Tues at 2PM.") directly to mobile learners via their ever-present mobile devices is an obvious use of this functionality by a Training Team but a plethora of other uses are possible as follows:Triggered Notifications and RemindersAdministrators can define and manage sophisticated notification templates that automatically generate and send personalized SMS or email messages based on pre-defined business rules and conditions.  For instance, an SMS can be sent to a mobile learner asking them to confirm their understanding of a current policy or procedure, or reminding them to complete an important assignment (see Figures 1-2 below).  If that user’s status is still marked as "not attempted" or "incomplete" the next day, triggered reminders can be automatically generated and sent to the learner until that specific assignment has been marked as "completed".Organizational Results and Escalations An additional benefit of a Trigger-based Notification platform is the ability for the system to generate and send out important status updates to managers, supervisors and other affiliated parties based on predefined business rules.  For example, if a manager has twenty direct reports who all need to complete their annual Safety Compliance certifications by the end of the current calendar month, they can likely benefit from an email message outlining which of their subordinates has yet to complete their mandatory training (see Figures 3-4 below).Scheduled Learning Content (2 Types)Training teams can plan, schedule and deliver message-based content to mobile learners using the Notification Series feature of the CellCast Solution platform.  The two most common uses for this feature are learning reinforcement and serialized content delivery.Type 1: Learning Reinforcement. According to industry professionals, most people forget as much as 80% of the new concepts/policies they learned while attending an instructor-led training session or completing an online course within 30 days of completing that training.  To help keep new concepts fresh and top-of-mind, Training teams can define and manage message-based reinforcements sent out at predetermined time intervals, say every Friday at 2 PM, to a salesperson’s email account or mobile device (see Figures 5-6 below).Type 2: Serialized Content Delivery. CellCast’s Notification Series feature can be used to package and deliver regularly scheduled message-based learning content as part of a serialized training campaign. Common examples are "Sales Tip of the Day," "New Product of the Week," and "English Phrase of the Day" campaigns. In each case, subscribers can opt-in to receive relevant content on their mobile device and messages can be either plain text or can include web links to launch other media-based content as desired (see Figures 7-9). Additional ConsiderationsMost Level 1 Alerts and Notification use cases are either very low cost or free. The Notifications feature of the CellCast Solution platform is a standard function.  However, when sending SMS messages, a nominal transaction fee of US$0.03-.05 is assessed for each message generated/delivered due to the fact all SMS messages must be sent directly through the carrier or an approved SMS aggregator. There are no transaction fees to send electronic mail messages to any CellCast user, and these messages can contain either plain text or rich media elements as defined by the Training team.Summary - Level 1One-way text messages and emails are easy to design, generate and send, requiring minor preparation and less than 30 minutes training for the average administrator.  The marginal costs to send these messages are also low-emails are free, and text message delivery carries a nominal transactional fee for each SMS sent both to the originator and the recipient.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:30am</span>
Level 2: Interactive MessagingNOTE: This is part 3 of 7 in a continuing series; please see earlier posts for more background information.Level 2 mLearning content broadens the core messaging capabilities found at Level 1 and enables two-way messaging campaigns to support additional mobile use cases such as mobile testing and surveys, basic data collection and even mobile entertainment.  Standard Level 2 Content Types and Methods The most common use case for interactive messaging functionality in mlearning is the delivery of mobile surveys and tests via SMS.  A two-way campaign can either be launched via a direct call-to-action message (email or SMS) delivered directly to each registered mobile learner, or initiated by any mobile learner sending a predefined keyword to a server using a Common Short Code or Long Code (country and carrier-dependent); think of a Short Code or Long Code as a specialized and approved phone number that’s used as the delivery address for these messages. In either case, once the CellCast Server receives a texted keyword from a registered user account - specifically the user’s phone number as embedded in their SMS message - the interactive message campaign is automatically launched and sends the first question in the series to the recipient.  The server then awaits transmission of an expected response from that user which is recorded into the CellCast database when received, and then triggers the delivery of the next question in the series. This process continues until all defined questions have been delivered and responded to.  The supported question types for two-way interactive messaging campaigns include True/False, Choice/Single Answer, Likert/Scale, Numeric Response and Short Answer/Essay.To clarify how the process works, consider the following interactive messaging Use Case:Additional ConsiderationsAll two-way messaging campaigns require a carrier-approved Long Code or Common Short Code ("CSC") as a fixed/known "address" to send and receive text messages. CSC's can be "rented" from various providers for a fee (transactional use or fixed price) and organizations can lease the own private CSC in the United States for a fee of US$500 to $1,000 per month.  Outside the US, different countries/carriers may provide support for either Long Codes or Common Short Codes depending on regulatory requirements. Long Codes tend to be much cheaper and far easier to attain than Common Short Codes.  Once you’ve obtained access to the appropriate Code, every message managed as part of a two-way interaction is fee-based whether it is regarded as Mobile Terminated/MT (server sent to mobile) or Mobile Originated/MO (mobile sent back to server).  Associated transactional costs range in price from US$0.025 to US$0.05 depending on the country and the carrier.Summary - Level 2Two-way text messages are relatively easy to define, generate, deliver and track, although the administrator needs additional training (4-6 hours) and systems knowledge to learn how to design, assign and track messaging campaigns and assessments.  The marginal costs to send these messages are also a bit higher due to the fact that all Level 2 interactions use fee-based SMS messages and each question asked and answered requires two physical messages to be generated and handled inbound and outbound.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:29am</span>
Level 3: Voice-based Content and AssessmentsNOTE: This is part 4 of 7 in a continuing series; please see earlier posts for more background information.Level 3 extends the mobile learning experience by providing users with anytime/anywhere access to audio-based content without needing a smartphone device or standard MP3/iPod-style media player. This makes it possible to deliver just-in-time information, training materials, data collection tools and performance support mechanisms to mobile workers using the tool virtually everyone already has in their pocket or purse - a voice-enabled mobile phone. Any mobile worker equipped with a cellphone (or even fixed-line telephone) can receive scheduled ("pushed") audio content from the CellCast Server (their phone rings and they answer the call to hear their most current assignment), or they can initiate a call from their cellphone ("pulled") to access audio learning assignments and training updates whenever they have time to learn (by placing a call to the CellCast Server directly or through an embedded link found in an email or SMS message). To help measure understanding and knowledge retention, voice-based CellCasts Sessions can include spoken word assessments (e.g., tests, quizzes, surveys), allowing managers and administrators to determine who is merely listening and who is actually learning. The CellCast Solution platform contains a highly unique set of audio content creation and deployment features not found in any other enterprise learning platform that bridge the previously separate cellular voice network with the Internet data network. This allows organizations to extend the reach of training content typically only accessible via a network-connected computer or data-enabled smartphone to anyone with a phone capable of making and/or receiving a voice call.  As shown in Exhibit 1 on the next page, administrators create content from a variety of audio formats including voice recordings, music files and podcasts and then upload them to a secure, hosted CellCast Server where they are packaged and deployed to mobile learners. Level 3 Content Types The content options available at Level 3 span from spoken word content to episodic training modules and just-in-time updates, and even include community-generated content created by mobile workers and managers.  Level 3 content is also generally fast, easy and economical to produce and deploy, requiring fewer resources without sacrificing impact or quality.  Typical Use Cases for voice-based mLearning content include: Network Architecture for Voice-based ContentContent creation and access over voice networks, both wired and wireless, is actually quite easy.  In fact, as the Use Cases above suggest, this form of content delivery is as simple as someone making or taking a phone call from a colleague or friend.  On the other hand, the technical complexities of packaging and delivering that content is a little more involved and requires a seamlessly integrated end-to-end architecture.  OnPoint has spent more than 4 years creating and refining a highly specialized digital voice server that handles all in-coming and out-going voice calls and accepts these connections from either the mobile or standard voice networks (view Network Architecture Diagram). Separate connection points to the global SMS/messaging network as well as integration into an organization's private VOIP voice networks have also been provisioned to allow fast and easy access to all mobile workers across an enterprise.  Finally, specialized accounting and billing services ensuring accurate attribution and collection for all related transational services.  Additional Considerations All voice-based CellCasts require the provisioning of digital (or analog) voice phone circuits used to connect the in-bound caller or outbound server to the mobile learner.  The costs for configuring and deploying these phone lines can vary greatly depending on the location (country) and carrier(s) used by an organization.  Summary - Level 3  Because all Level 3 mlearning content is audio-based, extra media production time and effort are required by the administrator and additional tools/applications may need to be purchased and learned before high quality content can be generated.  Administrator training time to a level of proficiency is typically 1 to 2 days (depending on experience).  Content delivery also requires additional setup time, platform integration and other digital services including dedicated voice circuits to connect callers with the CellCast Server.  The incremental costs for these additional services as well as applicable transactional fees (billed by the connected minute) are directly proportional to the number of CellCast calls deployed that are accessed and connected.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:29am</span>
Level 4: Reference Materials & Static ContentNOTE: This is part 5 of 7 in a continuing series; please see earlier posts for more background information.Level 4 formats include content typically considered "reference" or supplemental material; it is not specifically learning-oriented, though it often accompanies ILT events or online learning courseware.  Reference material is also used to support traditional performance support - allowing a user to identify the appropriate action for a particular set of conditions.  Reference and performance-related material can empower an employee to perform tasks with a minimum amount of external intervention or training, and when deployed via a mobile device, in "drip-feed" format, has the potential to significantly increase information retention. [NOTE: All Level 4 through Level 6 mlearning content types require additional integration and infrastructure to handle the various forms of digital content being managed; review the Advanced CellCast Network Diagram for more information.]  Level 4 Content Types The CellCast Solution supports the delivery of reference material in a variety of formats, including PDF, Text, and HTML.  Typical reference material may already exist in this mode, and therefore the CellCast Solution provides a perfect platform to repurpose that material in a mobile format.  Given the mode of delivery and the requirement to use PDF readers, web browsers and text readers, Level 4 content is more suited to a smartphone/netbook than a basic mobile handset. Typical Use Cases include:Additional Considerations Level 4 content types represent a cost effective means of distributing mlearning content, as the form factor is more simple (typically a one page document or search-based delivery) and the effort required to create and deploy the content to a mobile device is minimal. This is an ideal format for organizations creating large volumes of content for their employees to access remotely.  In addition to the cost benefits, the low file sizes can reduce the costs to access and download content files, maintain system performance efficiencies, and ensure a positive user experience. Summary - Level 4  All Level 4 (and above) mlearning content requires a smartphone device or netbook computer and this fact alone adds costs for most organizations, although an accelerated ROI for these existing smartphone and netbook device purchases can easily be realized by doing more with these devices than just accessing email!  Much of the Level 4 content is actually easy to prepare (or convert) from existing source materials (e.g., text files, PDF documents, images) and doesn’t require much time or effort.  Administrator training to learn to prepare and convert these materials averages 4 to 8 hours.  Coordination and delivery for all Level 4 (and above) assignments requires additional setup time, widget customization, platform integration and other data-related (e.g., access, encryption, security) services.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:28am</span>
Level 5: Content and CoursewareNOTE: This is part 6 of 7 in a continuing series; please see earlier posts for more background information.For most people, Level 5 content is analogous to the more traditional "online learning" or "WBT" courseware - more interactive and lengthy lesson-based or object-based learning. Until recently, this type of content, while easily accessible over the mobile web, was actually one of the most difficult types of learning to try and deploy out to a mobile device. Coupled with the myriad challenges of tiny displays, limited storage, media restrictions, cramped navigation, slow access and spotty security, mini mobile courseware attained second class status when compared to their elearning equivalents. Luckily, the explosion of the smartphone market - driven in part by the overwhelming popularity of next generation devices like the Apple iPhone®, RIM BlackBerry®, Google Android® or Windows Mobile® devices - has resulted in a viable and affordable platform that allows content developers, training departments and learning services companies to begin expanding beyond simple reference documents and page-turner modules into engaging, fully interactive courseware for mobile deployment.  The learning experience may feel "smaller" and more intimate, but the ability to package, deliver and track compelling content designed with effective pedagogical structure is truly coming of age when the proper tools, devices and methods are applied to mlearning.Level 5 Content Types  The CellCast Solution supports the delivery of content and courseware in both Microsoft PowerPoint® and simple as well as complex HTML formats. The ability to effectively produce and publish PowerPoint presentations -- including those with narration and animation -- out to supported mobile devices offers considerable benefits to organizations looking for a rapid content development option, and is particularly advantageous given the current volume of PowerPoint material used in both face-to-face and elearning training.  The CellCast Solution facilitates the use of animations, transitions and embedded audio in the presentations which, if used effectively, can deliver a highly engaging learning experience.  A typical Use Case for PowerPoint content might include: The fastest growing market is data access/mobile web, with consumers being able to access the internet via their smartphone device.  As with elearning, HTML provides a platform to create content from the simplest of page-turners to a highly interactive learning experience. CellCast allows teams to create very polished, easy to read and navigate HTML modules which can include any manner of static or animated graphics, simple embedded rich media elements and all packaged via CSS-based style sheets for polished formatting.  Typical Use Cases include:  Additional ConsiderationsWhen using PowerPoint, the author/content publisher must remain cognizant of their mobile audience and should follow a structured design methodology when creating compelling yet mobile-friendly presentations. If a slide presentation is difficult to read on a standard computer monitor, it can certainly prove unreadable when viewed on a smaller mobile screen.  We highly recommend that care be taken when including any image, audio, or animation files within a mobile course given different devices handle rich media content in very different ways. Regardless of whether your mobile content is written in HTML, authored in Microsoft PowerPoint, or built in some other mobile authoring package (e.g., Hot Lava Mobile® from OutStart or ToolBook from SumTotal), great care must be taken to optimize all content to reduce file size, thus reducing the time and expense needed to deploy these modules. Summary - Level 5The level of time and effort generally increases when planning, designing and creating Level 5 mlearning content and often requires the administrator to have (or learn) new content creation skills and perhaps purchase and learn new tools/applications.  The CellCast Server includes functionality for building mobile content using a standard web browser and popular desktop applications like Microsoft Word and PowerPoint.  Available third party tools can also streamline the mobile content creation process.  Training time for SMEs and administrators varies depending upon their experience and how comfortable they are learning new applications for the web, but averages 2 to 3 days.   As with Level 4 content outlined in the previous post, the coordination and delivery for all Level 5 assignments requires additional setup time, widget customization, platform integration and other data-related (e.g., access, encryption, security) services.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:28am</span>
Level 6: Rich MediaNOTE: This is part 7 of 7 and the conclusion of this continuing series; please see earlier posts for more background information.Level 6 is the final stage of the mlearning content model comprising rich-media formats such as podcasts or video, targeted firmly at the smartphone/netbook audience.  Content in either of these formats has the ability to engage, convey and capture a mobile user, and therefore the higher the production value the greater the impact the content will have. Level 6 Content TypesThe CellCast Solution supports media-based content in podcast audio and video formats.  In both cases, the CellCast Server provides a simplified Content Creation Wizard that assists in uploading and creating needed media-based content.  Typically the Content Creation Team will either source the appropriate media file, or create it from scratch using a variety of industry standard tools such as Audacity for podcasts or Apple’s Final Cut Pro for videos.  The CellCast Server then automatically processes each uploaded source file using the CellCast Transcoding Engine - an included feature/service that encodes and generates compatible media files for each of the defined mobile devices within an enterprise. This server-based process yields professional-level content conversation results by any content creator.  Typical Use Cases for Level 6 include:Additional ConsiderationsLevel 6 rich media content is probably the most challenging mlearning content format with respect to cost and performance.  As the file sizes are typically larger (1MB or more) even when optimized for mobile device playback, the Training team needs to weigh the cost vs. benefit of deploying over their carrier network. If the data package for end users is limited then Levels 1-5 may provide a more cost effective deployment strategy. However, in cases where capacity on your smartphone plan is measured in gigabytes per month, rich media video/audio content are an ideal choice.Another factor to consider with Level 6 content formats is download performance vs. network availability. If the user does not have access to a 3G or Wi-Fi network, then limiting the video/audio duration and size needs to be a prime consideration when preparing your mlearning rollout strategy.Finally, with a little foresight and planning, much of the visual, rich media-oriented learning content you plan to produce to meet Level 6 requirements can easily (and automatically) be re-factored for delivery to alternative mobile learning-capable devices, including standard media/MP3 players or Apple iPods® (audio or video), using traditional content delivery methods like real simple syndication/RSS and Apple’s iTunes® application.Summary - Level 6Rich media content (videos, podcasts, Flash clips on supported devices) are the most engaging and entertaining form of mobile-friendly content, but each introduces higher levels of content authoring and delivery complexity for any Training team. That said, larger organizations may already have libraries of existing rich media content that can be converted to mobile-friendly content using standard utilities found within the CellCast Server platform. Several popular 3rd party tools are available across every desktop platform to assist authors in capturing and producing high quality media content.  Training time for SMEs and administrators varies depending upon their experience and knowledge of media content production and deployment, but averages 2 to 4 days. Finally, the coordination and delivery for Level 6 assignments represent the most complex mlearning scenarios, but these challenges are largely mitigated using standard features found within the CellCast Server platform.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:28am</span>
The sign should read:"Don't touch! Wet Paint!"I had a good chuckle today after receiving my latest emailed copy of the eLearning Guild's eLearningInsider update. A linked feature story in the update that immediately caught my eye was titled "Best Practices for Creating Mobile Learning Content" and clicking that link shuttled me over to SumTotal's corporate web site where I registered to download their latest mobile-related white paper.  Ahh, the anticipation of discovering what "the big boys" are up to felt close at hand. After supplying my details, I was rewarded with the delivery of not so much a white paper as a 3-page pamphlet outlining a few simple (and somewhat helpful) "tips" for someone approaching their first mobile learning effort.Come on, SumTotal! Calling this effort a white paper is truly a stretch and a marketing ploy that falls far short of its intended mark. In fact, it is a "white paper" only in the sense that it's three total pages include a cover that's mostly white space balanced by a final page with only 7 total lines of text (and some disclaimers/addresses) along with a single page of information sandwiched in-between providing marginal tangible value and including several incorrect statements (e.g., the stated supported video formats for smartphones are simply wrong to anyone who is actually delivering video files to Apple iPhones and Windows Mobile devices). And I'm willing to "put up or shut up" too -- click here to see what a real white paper on mobile learning looks like!On the positive front, this action proves again that most of the "tier one" LMS vendors are all show and little go when it comes to mobile learning. Having ourselves invested more than 7 years and millions of dollars to design, develop and perfect our own scalable, enterprise-grade solutions for mobile delivery, its amusing on one hand to witness how completley far behind the big guys are on the mlearning front while also disconcerting to see how they continue to provide mis/disinformation to their customers, prospects and the broader market. The "tier ones" may not be good at mlearning (yet), but that doesn't mean mobile isn't already 100% viable and practical if approached correctly using proven tools, methods and vendors.  After many years of building awareness and false starts, 2010 will finally prove to be the year mobile learning gains wide market acceptance and proves its potential to organizations of all sizes.  We fully expect each of the Top 20 elearning vendors to start talking up their "don't touch/wet paint" solutions and experiences in mobile to try and keep their customers from selecting mature and viable mobile solutions from those select vendors who have stayed focused on the promise/potential of mobile.  For now, I'll sit back and continue to chuckle at whatever the tier ones convince themselves is relevant.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:27am</span>
The rush has been on this week as our development team worked to design a new version of our CellCast Widget specifically for Apple's upcoming and much anticipated iPad tablet device. And while we've had a CellCast Widget for iPhone and iPod touch devices for about a year a half, the new iPad platform drove some interesting changes and helped us evolve our offering for this next generation mobile learning device.When Steve Jobs first introduced the  iPad back in late January, he stated that existing Apple iPhone apps and games would work fine on the new platform and, generally speaking, he was correct. In fact, we only had to modify a select number of functions and application calls to ensure our standard widget would work on the new devices when they shipped.  However, to really take advantage of some new features and a vastly improved 1024x768 display, we decided a full rewrite was in order so we've spent much of the last 2 weeks re-factoring our original iPhone code base to create a new iPad-specific version of CellCast.  Apple provided a strong "call to action" about a week ago with an email to all developers stating we had until Saturday, March 27th to submit our iPad applications -- developed using the latest Xcode v3.2 beta 5 development environment -- and that if things checked out, our application would be included as part of the official iTunes App Store offering for iPad on April 3rd, the official launch day!  Keep in mind we're developing something and checking everything using only Apple's simulator (not a real device) so our first chance to see it working for real will also be on/after launch day!  We have a high level of confidence it will work/run without issue given Apple's Xcode simulators are very strong and have always been quite representative of the way our apps actually perform in real life. So, attached below are the first public glimpses of our CellCast Widget for iPad which will hopefully ship next Saturday with the first round of devices to hit the street. We are excited about how our partners and customers will use their new iPad devices to delivery on-the-go training to their enterprise workers too!  Thanks to our friends at 50 Lessons and Element K for use of their awesome mobile-friendly content from our CellCast Mobile Library that was included in the demo submission to Apple.Never a dull day in the world of mobile learning!Figure 1 (below) - Main Interface with menu block and customer-specific brandingFigure 2 - Assignment Listing on left with selection detail in main area.Figure 3 - High Resolution M4V video playback of assignment selection.Figure 4 - Course module (developed in Dreamweaver) with Javascipt interactions.Figure 5 - Post content assessment using CellCast testing engine.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:27am</span>
It's officially iPad Launch Day and we're pleased to announce our CellCast Widget for iPad was included in the inaugural 1,000 applications shipped in support of Apple's revolutionary new tablet computing device. Better yet, we're the only sanctioned iPad application listed whenever a iTunes user searches on "mobile learning" or "m-learning" in the iTune App Store -- a situation that's certainly going to change in the coming days though as others jump on board the new device train.I just spent the week over in Texas previewing our new iPad application (along with the rest of our CellCast Solution platform) to several different partners, customers and prospects who all anticipate the positive market reaction the iPad will have on the mlearning market.  Everyone concurs these iPad devices should slot into the mobile learning device market quite nicely and, as one of the mobile device market analysts stated earlier this week, should only cannibalize market share from Apple's existing iPod touch media player while replacing those sales with higher price/higher margin iPad sales!If you're lucky enough to already have your new iPad, we invite you to go to the App Store and download a free copy of our Widget and try it out.  Send me an email to rgadd @onpointlearning.com and I'll even setup a private account for you and assign several more content examples for you to play around with too.In my next post, I'll provide a guided video walk through of our iPad application and the many features we're excited about. 
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:26am</span>
I took the opportunity to do a live screen capture of our new CellCast Widget for Apple iPad today to better illustrate the key features and functionality we've included in our first release supporting Apple's revolutionary new tablet device. This presentation, captured using Camtasia for Mac and converted to an MP4/Flash format for easier web viewing, demonstrates a series of the core features that allow our customers and partners to plan, create, deploy and track a variety of learning content and performance support materials to their mobile workforce using the widest array of mobile devices possible.In the video, we demonstrate how a combination of iPad-compatible M4V videos, MP3 podcasts, animated PowerPoint presentations and other mobile friendly web content are pushed down to a secure learning framework and enriched with tracked assessments, targeted messaging/notifications and mobile-accessible social networking platforms.  All user interactions including who/what/when/where/how long are fully tracked and managed in a centralized database which can also be fully integrated with an organization's Learning Management System or Sales Force Automation system as needed.If you've already got an iPad and you're interested in evaluating the new Widget yourself, please drop me a line at rgadd @ onpointlearning.com and we'll set you up with a demo account to play with all the new features and functionality.CLICK HERE to launch the demonstration video.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:25am</span>
We were pleased to learn yesterday that OnPoint's CellCast Solution won the Gold Award from Brandon Hall for 2009 in the "Best Advance in Technology for Mobile Learning Authoring" category. Congratulations to our entire team for all their continuing efforts and outstanding achievements and kudos to all of the other winners across every competed category; we all work/exist in an industry where innovation is alive and well!  Click HERE to see the entire list of 2009 Excellence in Learning Technology winners and their awarded prizes.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:24am</span>
Our team just returned from a full week down in Orlando, Florida participating in Research in Motion’s 2010 Worldwide Enterprise Summit ("WES") Conference which proved once again to be a spectacular event and learning experience for all in attendance.  Plenty of attention was paid to the fields of mobile Learning and mobilized content delivery to the ubiquitous BlackBerry - or as RIM refers to it - the  "preferred smartphone for business" and this year’s event once again set the gold standard for "Best Conference Experience/Value" in what’s been an otherwise tepid tradeshow circuit these past few years.  Participation at WES is open to anyone interested in "The World of BlackBerry" though this year’s attendees (6,000+ and up 20% from 2009!) tend to fit one of four profiles including: (1) business or IT teams from larger enterprise accounts, (2) technical or channel resources from global carriers/wireless providers, (3) application developers and enterprise solution architects, or (4) market analysts, bloggers and techno freaks interested in experiencing what’s hot in BlackBerry. Virtually everyone we encountered throughout the four-day conference seemed to have either a mission to learn or a budget to invest (many had both!) and opportunities abounded!  Who’s not in attendance at WES? Thankfully, RIM’s international event wasn’t filled with casual tire kickers or non-practitioners just wasting time or trolling for free giveaways.  In fact, more than half the attendees flew in from outside North America (with heavy participation from Europe and Asia Pacific) and they were there to really gain some advantage after enduring 10 to 20-hour flights!      Sessions of InterestWhile there were no huge (unanticipated) product announcements from RIM, the highlights of the show included two new BlackBerry devices (the CDMA BlackBerry Bold 9650 and the BlackBerry Pearl 3G/9100) that are both highly polished and ultra fast.  And we’ll all soon put that speed to good use as RIM announced the upcoming availability of their BBOS version 6.0 platform coming sometime in Q3 2010.  BBOS6 will provide a raft of new (and some long overdue) enhancements to the interface and web browsing experience and also serve to support new features like Flash Player 10.1 also slated for delivery later this year.  For mobile learning developers and users alike, these advances and the new devices that will run them will help to ensure the BlackBerry remains a leading device in the smartphone arsenal for mobile learning delivery.The discipline of Mobile Learning was spotlighted in several of the main sessions including a well attended session titled "WB-11 Developing and Distributing Media-Rich Content for Mobile Workers" in which I was a featured panelist along with Keith O’Loughlin from Intuition.  Chalk Media, formally a direct competitor and now a subsidiary of RIM, also presented a few sessions on mobile content creation and delivery to both general audiences and channel partners and a short series of Chalk Pushcasts were deployed to WES attendees via their BlackBerry smartphones helping to make syndicated content delivery a front-of-mind experience for all interested parties.The Solutions ShowcaseThe official Exhibit Hall for WES 2010 was the Solutions Showcase area and a record number of sponsors signed up this year and manned their "popsicle stands" to meet interested parties from the RIM ecosystem.  The OnPoint team was able to meet and talk with a great number of current customers, partners and prospects and demonstrate why mobile learning in general and our CellCast Solution in particular are gaining in market acceptance and popularity.  We were especially pleased with the interest from MVNOs/carriers and VARs we visited with and their expressed commitment to begin leveraging mobile learning to train their own employees and partners: interest seemed to come equally from North America, LATAM, EMEA and APAC alike as the global market heats up from mLearning.  We look forward to the opportunities that mature in the coming weeks and months from our active participation in the Solutions Showcase. Martin Brown, our MD from Sydney, Australia, was certainly glad to made the trip over too!   Exceptional Value & Production QualityEven though RIM brought in US$10M or more from the sponsorships and paid registrations from the 6K attendees, they spared NO expense making the event special and inspiring for everyone. Everything from the keynotes to the sessions to the exhibition hall to the catered meals (breakfast, lunch, snacks and evening entertainment) was top notch and greatly appreciated. Speaking of the keynotes and sessions, there were 4 full days of scheduled presentations from RIM’s top brass, technical leadership, top customers and strategic partners. Evening entertainment included on Tuesday included British song siren Joss Stone as well as Will.i.am from the Blackeyed Peas and a few others with plenty of fun and games and drinks to lubricate conversation. And no lack of bootleg video and audio recordings from the BlackBerry device virtually everyone was carrying with them 24x7.  Not to be outdone, a few of the tier one carriers sponsored their own on or off-site shindigs too - we got to attend the ATT Private Party at the Hard Rock Café which featured San Fran band Train singing their popular catalog for the 300 lucky invitees.Final AnalysisThe 2010 event was my third WES as an attendee but our first as a company/sponsor and we were certainly not disappointed. The crowds were bigger and seemed more interested in finding ways to leverage their current investment in RIM/BlackBerry and smartphones in general for improved business communications and training.  With the continuing flood of new technologies and fully capable devices, the months and years ahead all bode well for mobile learning to finally take flight and soar in the enterprise.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:23am</span>
We're pleased to report the adoption and use of mobile learning by enterprise customers has been accelerating throughout first half of 2010 -- yeah!!; And as with any measurable change in market direction, this new-found momentum comes with advantages and challenges alike. The bigger the customer and/or engagement, the more revenue that deal can contribute and the easier it is for us to expand operations and assemble an even stronger team. But the bigger the enterprise, the more apt these customers are to want (even demand) more sophisticated features and service offerings to ensure their mobile initiatives are scalable, secure and standards-based. As a result, our design and development teams have spent the first half of the year improving our core applications, device experiences and the underlying platform our customer and partners need to make mobile learning a reality for their own employees and customers. And somehow we've completed three years worth of effort in a six month time frame (once again!) to stay ahead of current demands and stated requirements. The tangible results are myriad and amazing. A high level summary of what comprises makes our CellCast Solution version 3.x offering would include: Improved Delivery Methods Advanced Mobile + Social FeaturesHighly Scalable ArchitectureNew Content Authoring Capabilities (incl Flash) Support for Learning Standards (SCORM)Enhanced Enterprise Security FeaturesExpanded Localization/Language SupportIn the days leading up to the mLearnCon Conference in San Diego, California (held mid-June 2010) and the weeks to follow, we plan to provide more detailed background and previews on each of these advances and highlight why we're proud and our customers/partners are happy with all these positive results. For now, here's a short summary of what our blog follows can look forward to learning about in future posts.Improved Delivery Methods. One of the true value propositions of the CellCast Solution platform is the broad reach achieved from basic feature phones on one extreme to advanced smartphone devices on the other. CellCast can deliver 18 different kinds of mobile learning content ensuring there are reliable and cost effective ways to reach virtually everyone in an organization's extended ecosystem in one way or another (likely several) from just one integrated platform. Authors use "write once/publish to many" methods and tools to create content for delivery via text messaging, voice, mobile web or native app, and can leverage support for every major mobile device used in business.  Our next blog post will highlight some of the new CellCast Widget improvements and devices we now support. Advanced Mobile + Social Features. Not doubt about it, social content and informal learning are playing a larger role in enterprise education and the blended learning experience. To assist customers wishing to leverage these market trends, CellCast now provides an array of both Social Media ("SoMe") and Social Networking ("SoNe") features that promote the creation and distribution of user-generated content as well as providing AND MANAGING access to internal/private social networks (e.g., blogs/microblogs/wikis) and external/public social networks and feeds the establishment of managed private networks (e.g., Twitter, Yammer, Jive, RSS feeds).  Access is permission-based and easily controlled/monitored as well as measurable to ensure proper use and conduct using company-owned devices and personnel respectively. Highly Scalable Architecture. Mobile learning pilots may may only span a limited audience but enterprise deployments can likely expand to thousands, tens of thousands or even hundreds of thousands of mobile learners. Our updated CellCast Solution platform now scales to meet these ever-increasing demands using the industry's most efficient methods for content compression, distribution and synchronization.New Authoring Capabilities & Functionality.  It seems that every engagement we undertake includes 80% "situations we've seen and mastered" and the other 20% seems to be the "here's something that's never been attempted before - can you do it?" sort of situation. As such, our customers and partners have helped to continue to push the envelope in the ways and means that mobile learning content is designed and delivered.  Recent experiences with HTML5, branching logic in PowerPoints, Flash-based mobile content (today only on Froyo-based Android and newer Windows Mobile devices), even conversions of desktop bound content created in tools like Articulate Presenter/Engage/Quizmaker, Adobe Captivate and Dreamweaver and Trivantis Lectora Publisher have helped shape the way we deal with new and existing content and make it as mobile friendly as possible.    Support for Learning Standards (SCORM). The bigger the customer/engagement, the more sensitive they are about support for training industry standards too. Take SCORM for example; what we thought impractical a few recent months has now proven to be both possible and even compelling!  Our new CellCast Widgets now provide full SCO-level tracking and reporting for SCORM v1.2 and 2004 content packages played on mobile devices in BOTH online AND offline modes using our new CellCast mSCORM Player.  Its simply fascinating to witness a SCORM package built for the desktop/online delivery running on a BlackBerry, iPhone, Android or Windows Mobile device even while on an airplane or out of wireless coverage areas.   Enhanced Enterprise Security Features.  The requirements for ensuring the security and integrity of enterprise content has become a common theme in recent months as business accelerates its adoption and use of mobile learning. CellCast now provides enhanced end-to-end security features covering every supported mobile device and the myriad of available security options now includes content encryption features (even on iPhones and Android devices) as well as other IT-friendly services like federated authentication/single sign-on integration, remote device wipe capabilities, and even time-based access restrictions. Expanded Localization/Language Support. The farther the CellCast Solution travels (via multinational customers and global partners/resellers), the greater the need to provide support for languages and localization. User-facing interfaces are now available in 12 different languages (including character-based like Russian, Japanese, traditional and simplified Chinese) both via the mobile web and within the CellCast Widget; sorry, we can't help with the automatic conversion of your content though - that's your responsibility!  You can see we've been busy. And we look forward to showcasing many of the features in the coming days in support of the mLearnCon Conference and over the summer.  Its an exciting and interesting time to be in the mobile learning business indeed!
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:22am</span>
We're pleased to announce the availability of the CellCast mSCORM Player, the latest extension to our CellCast Solution platform for enterprise mobile learning delivery. This new functionality allows mobile workers to access learning content deployed as standard SCORM v1.2 and v2004 SCORM packages (as generated by a variety of 3rd party authoring tools) and allows for full content playback and tracking in both online AND offline settings. We launch with support added to most of our core CellCast Widgets including all Android-based devices, Apple iPhones, iPad and iPod touch media players, BlackBerry devices (running BBOS 4.5 and higher) and smartphones running Windows Mobile v6.1 and v6.5. We also expect to add support for Symbian/S60 later this summer.We have to admit we weren't the first ISV to jump onto the "SCORM + Mobile" bandwagon; after all, the very nature of the current SCORM v1.2 and SCORM v2004 specifications suggest a mobile learner needs to be "online" whenever they launch a SCORM assignment to ensure connection between their mobile device and the content source/server running a SCORM API. Given OnPoint's dual strategy of supporting content consumption via mobile web AND native app (preferred!!) delivery models, the priority to add "SCORM support" slipped several times due to the technical complexities imposed by the web browsers of most mobile devices. But our larger enterprise customers and prospects kept begging the question: "What's the deal with SCORM on mobile?" so we set off in earnest to devise a workable strategy. Deep thought and hard work yielded an elegant cross-platform solution in the form of a new mobile content player that met all of our requirements and integrated nicely with our core platform and tools. And for those select mobile devices that support Flash-based content, playback of mobile SCOs produced with tools like Articulate Presenter and Engage now works as well although the experience isn't ideal just yet due to the screen size limitations on most mobile devices plus memory allocation issues and slower-than-desktop processing speeds which hamper rendering.    Special thanks goes out to Mike Palmer, our resident SCORM guru and the architect of our innovative CellCast mSCORM Player, who discovered a viable way to design a cross platform player that overcomes the myriad security restrictions virtually all mobile browsers impose on the operating environment of smartphone devices. Once perfected, Mike's player was integrated into all of other CellCast Widgets in a matter of a few days expanding our range of mobile SCORM support quickly and easily. Our efforts along the way have also been greatly assisted by Jason Haag and Judy Brown over at Advanced Distributed Learning ("ADL") who offered insights and advice as to where SCORM + Mobile is today and listened to our list of aspirations for where we hope it evolves in the future.Click the link below to view a short 3-minute demonstration of the new CellCast mSCORM Player on a Windows Mobile device; the clip was prepared by Mr. Palmer from "down under" in New Zealand who delights us with his Kiwi accent. CLICK HERE FOR VIDEO
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:21am</span>
It has certainly been a "month of Sundays" since I last posted to this blog and I offer apologies for not sharing more throughout what has proved to be a very busy and productive summer and fall season. I thought it would be good to offer a series of new posts around some of the messaging we'll be sharing with the gathered mobile learning community at DevLearn 2010 in San Francisco, California which starts later this week. To kick off this series of updated posts, we thought we'd start out with an overview of the wide and varied feature sets we've witnessed our customers and partners addressing in the so called "mobile learning space."  As discussed recently with Judy Brown, ADL's mobile learning expert and industry Mobile Maven, the concepts underlying mobile learning run wide and deep. In our experience, enterprise customers serving the exact same markets will often select and apply vastly different feature sets to achieve their own stated mlearning goals and objectives.The Feature Sets - A Range of Possibility The variety of available mobile devices enables a myriad of potential uses for the preparation, delivery and tracking of learning for mobile workers; and the more capable the mobile device, the wider the array of possible content delivery methods. As shown in Figure 1 below, we classify these possibilities into the five different classes of learning content and focus much of our R&D efforts into how we can help our customers and partners to leverage each type to broaden the learning experiences for their targeted mobile audiences. Figure 11. Basic Communications.  Basic voice and messaging communications represent the primary reason and easiest cost justification for enterprise mobile device purchases. For most organizations, the ability to contact a person either through a phone call, an email or a text message remains the principal use case for equipping a manager, salesperson or field technician with a company-supplied device. Everyone knows how to use their issued device without much (or any) training and these devices facilitate the completion of typical knowledge worker tasks just about anywhere. And as highlighted in previous posts to this blog, the basic communications features found on virtually every phone can be used to distribute a variety of mobile learning content types that enable anytime/anywhere learning for enterprise workers. 2. Training Delivery. Indeed, knowledge workers can learn new things and acquire new skills leveraging properly designed and formatted content on a supported mobile device. Common learning experiences include learning a new skill, refreshing a recent training or reclaiming forgotten knowledge.  Just like desktop learning methods, the variety of content types possible in the mobile realm - especially with more capable smartphone devices - are broad and varied and include videos, podcasts, mobile versions of traditional "page turner" courseware/modules, animated slide presentations and more. All required and optional assignments can be accompanied by integrated tests/quizzes/surveys to measure learner assimilation or opinions. Most mobile learning content tends to be packaged in shorter, bite-sized deliverables for easier and more frequent consumption. 3. Information Access. In many cases, learning while mobile may not be about assigned content at all and be much more about providing just-in-time access to a variety of on-demand resources and reference materials which can be read and mined for relevant information at the time of need. Examples of on-demand content span access to appropriate (and compatible) web sites and RSS feeds, mobile-friendly publications in traditional Adobe Acrobat/PDF format and long-form materials in more contemporary eBook and ePub formats.  4. Social Networking. Sometimes the best way to learn is for a learner to connect directly with an actual expert or an entire extended learning community. The growing popularity and acceptance of social networking in support of enterprise learning is driving organizations to identify and implement effective ways to build and manage these communities to harvest institutional knowledge and extend the reach of the best ideas and people out to others wherever they are and whenever they need it. The real trick is to harness the power and potential of the popular social network methods and sites (e.g., Twitter, LinkedIn, Facebook, Yammer) but channel all relevant social interactions into a private monitored and managed network that properly vets and leverages organizational value. Mobile devices -- especially smartphones - are well suited to package, deliver and manage these social interactions as part of the overall fabric of a blended learning environment. 5. Content Creation. Finally, easy-to-use features are available on both basic feature phones and advanced smartphones that can enable an organization’s content consumers to actually become content creators using their own mobile devices. User-generated content can be authored in many different formats using recorded voice for audio podcasts such as a customer testimonial, camera snapshots for visual imagery of a competitor’s product capture "in the wild" or a short video of a subject matter expert detailing a practical process or procedure they’ve mastered that can benefit others across their learning community.As you can see, there are many possibilities and potential feature sets to leverage across any organization seeking to broaden the range of mobile learning services and solutions they wish to deliver to their target audience. Thankfully, there's no one-size-fits-all answer to which of these feature sets work best or should be implemented first -- each team just needs to pick what's right for them and addresses their own objectives.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:20am</span>
 We're pleased to officially announce two awards for OnPoint's CellCast Solution gained from our recent participation in DemoFest 2010 held in conjunction with The eLearning Guild's annual DevLearn 2010 Conference in San Francisco. The awards were given in support of our entry titled "mLearning: Learning on the Go" in the Sales Training category that OnPoint jointly submitted for consideration with CellCast customer Verizon Wireless.  Our winning entry in the Sales Training category also was recognized as "Best in Show - Vendor" for the entire event. The annual DemoFest contest is a "people’s choice" style competition where participants vote for the courses or applications they consider the most innovative solutions or approaches to various e-Learning challenges. Participants see a wide variety of demonstrations and have a chance to talk to the designers and developers about the tools, technologies, and processes they used to meet their project’s goals and objectives.OnPoint worked with Verizon Wireless on a project designed to provide their outbound sales teams with greater and easier access to regular sales practices, production/solution previews, and updated business communications; the solution utilized OnPoint’s CellCast® mobile learning platform to make that content available via a variety of company-issued smartphones. By making content available beyond the standard classroom or desktop-delivered experience, Verizon Wireless was able to provide enhanced access to just-in-time training in a shortened time frame via the customized mobile application on users’ smartphones, including Android ®, BlackBerry® wireless handhelds and Windows Mobile ® devices. The end-to-end mobile solution provided by OnPoint compliments Verizon Wireless’ existing enterprise LMS platform and extends their blended learning environment to their ever-mobile sales professionals. Key objectives of the project included the ability to create and deliver a broad array of content types to a variety of mobile device platforms, along with full integration between OnPoint’s CellCast platform and Verizon Wireless’ enterprise LMS—all while meeting strict security guidelines mandated by Verizon’s IT and Learning/Development management teams.And while it is certainly wonderful to gain recognition for our efforts and technologies from the learning community at large, the real "icing on the cake" was the fact we won and share this recognition in conjunction with the outstanding team we've worked with at Verizon Wireless. Without the commitment and forward-looking vision of great customers, our efforts to create great tools or technologies would have a hard time finding tangible meaning or purpose. VZW helped us "up our game" considerably on so many fronts and helped to "raise the bar" on what's possible -- and soon to be expected -- in enterprise mobile learning!!And final kudos to the entire OnPoint Digital team of designers, developers, engagement managers, sales and marketing staff for their daily contributions that make this sort of recognition something we can all share.  Here's a link to the official press release containing all the details: http://bit.ly/e7Q8Bo
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:19am</span>
A.K.A. How our January 2010 Predictions Played Out! As we reach the first anniversary of this blog’s introduction, we thought we’d take stock and figure out how things are going by revisiting our list of predictions for enterprise mobile learning in 2010. On balance, it was an interesting year and there were far more expected outcomes than there were actual surprises. That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a "base hit" in the game of baseball whereas others were "doubles" or "triples" and even a "home run" and "strikeout" or two! So here are the predictions from 12 months ago and the tally (score) for "runs batted in" -- or at least attempted -- during the 2010 mLearning season:Traditional "e"-learning vendors will all jump into the "m"-learning and social networking spaces with "first generation" offerings they believe will address the mobile requirements of their customers and prospects; these early efforts will prove largely ineffective as evidenced by their many iterative and incremental updates, retries and course corrections.Validated ("Double").  Indeed, many traditional eLearning vendors ventured into the market though not in the volume or with the fanfare we had postulated twelve months ago. In fact, each of the "Four Horsemen" who rule the enterprise - namely SumTotal, Saba, Plateau & Geolearning - gave it a go in some way although no one outside their immediate customers or PR agencies seemed to notice. Several more of the Tier 2/Tier 3 LMS vendors also "tossed their hat in the ring" (or towards it anyway) announcing some way of publishing content so it could appear via a mobile browser on the iPhones, iPads and Android device trying to capture a few of their most "loyal fans" in learning land. ---------------Rather than getting easier, the mlearning landscape will actually grow wider/deeper and far more complex as enterprises are forced to include/support several disparate mobile devices and changing end user demands; this scenario will drive further demand for enterprise-grade content authoring and delivery platforms for mobile learning.Validated ("Triple").  From our own experience, enterprise mLearning engagements were more complex and multi-faceted given the fact the average deployment was bigger, more varied in terms of content and devices supported, and customer/partner expectations were far higher.  As predicted, the methods and tools needed for mobile content authoring and delivery also matured a generation or two over the "season" and a few new use cases for mobile learning appeared too.  Along the way, OnPoint was asked by one of our wireless carrier customers to provide the first enterprise mobile authoring environment supporting completely separate staging/QA and production servers but allowing for content syncing to a single, secure mobile application instance on one device - a feat tantamount to hitting one over Fenway’s Green Monster but soon realized after some cleaver programming.--------------           Mobile learning will meld with social networking on every learner's mobile device making the two technologies a fully integrated experience; support for these two technologies will be an essential part of every mlearning vendor's core offerings.Validated ("Single"). Mobile Learning and Social Networking each attained much higher hype levels across the Training & Development during the 2010 "season" and both concepts were featured topics in articles and conference sessions alike. While 2010 was certainly the year that Facebook assumed its place atop the infotech mantel and the social context of just about everything training action was contemplated, the ways and means to leverage the popular and very PUBLIC social networking and social media applications like Facebook, Twitter, Linkedin, YouTube and others seemed less than adequate for more security conscious enterprise organizations. OnPoint stepped up to plate here - to satiate pent-up demand in some and spark new interest in others - by introducing an integrated set of social features that blend "formal with informal" with support for PRIVATE mobile discussion forums, access to blogs and wikis, and support for mobile captured/user-generated content. Admittedly, most customers are still trying to wrap their minds around the myriad possibilities for mobile/social but many of the emerging use cases are proving to be both fascinating and rewarding.   ----------- Tablet-based content delivery of mlearning will win our "hearts & minds" over netbook-based content delivery thanks largely to the arrival of Apple's much rumored "iSlate" tablet offering. Others vendors will quickly follow/respond.Validated ("Grand Slam Homer"). The industry finally witnessed the arrival of Apple’s highly anticipated tablet onto the field in Q1 and upon shipment somewhere around "opening day", the appropriately named "iPad" set a standard by defining a new device category and capturing 95% of that market with 14+ million units sold in less than nine months. Reaction from Apple’s competition has predictable at the marketing level ("Yeah, we’ve got one of those too!") but generally tepid on the delivery front ("Coming soon!" or "Wait until you see the next version!"). From a content perspective, these new tablets take smartphone-oriented mobile learning and give it a better user experience plus they enable new and compelling long-form content types like readable PDFs as well as far more flexible ePUBs/eBook-style documents. From an enterprise developer’s point of view, the iPad proved easy to support as we quickly re-factored our CellCast Widget for the iPhone to support new user interface standards/suggestions and it all just worked! We have been pleasantly surprised at the way this new device not only captured the hearts and minds of the business and learning communities with the many new affordances it brings but also in the way organizations have simply gone and purchased 50 or 250 or even 500 iPads for execs or field workers without any plan as to how they’ll use them (or communicate with or secure them); in short, the iPad is busting down IT’s door and forcing enterprise organizations to support mobile devices beyond just the BlackBerry. The iPad isn’t the only game in town though as Android-based devices like Samsung’s popular Galaxy Tab and RIM’s upcoming PlayBook provide alternatives that fill in some of the iPad’s perceived gaps (e.g., lack of Flash support).  There will certainly be 30+ tablet devices to choose from by mid 2011 and all will help to grow the market and a select few will actually succeed as products.  The recent release of our CellCast Widget for Android Tablets has been well received by customers especially with the inclusion of a new Flash Player template we produced that transforms Articulate Presenter content into something that sizes and plays well on Android mobiles. And while the upcoming RIM PlayBook shows potential for mobile learning delivery, we’re disappointed that the many years of development work needed to produce our BlackBerry apps yielded nothing as be began to build new Playbook apps. Sometimes the "fresh sheet of paper approach" is a good thing but here it proved quite frustrating given the fact our moves to support iOS and Android-based tablets didn’t require us to start from scratch resulting in a "swing and miss" the first time at bat.-----------------The acceptance and adoption of "cloud computing" resources for mobile learning will become commonplace as IT budgets remain strained and the complexity of mobile authoring and delivery continues to increase - especially in larger, more complex environments.Validated ("Triple").  This one plays on the current trend and seems to be gaining slow but steady momentum to claim the pennant. Our experience in 2010 found ALL of our new customers and partners went "hosted" instead of installing enterprise ("behind the firewall"). Given OnPoint’s hosting center is SAS70/Type II certified and we’ve proven we can keep an organization’s data safe and highly available, the many concerns IT/InfoSec harbored in past seasons no longer seem to be causing rain delays. More significantly, our growing hosted customer base now includes financial services, pharma/healthcare, government and many of the world’s leading carriers and tech OEMs who are now confident to outsource their mlearning services "into our cloud" even though they often support 1,000s to 100K+ servers of their own. ---------------- Mobile learners will begin to expect (and demand!) the ability to seamlessly manage and synchronize assignment access, delivery, review and completion between their desktop PC and their mobile device(s).Not Validated ("Pop Fly Single" - but Caught!).  The impact here is yet to be measured or realized due to the fact that most enterprise organizations haven’t implemented let alone identified their mobile learning strategies yet. As such, the need to seamlessly manage the interaction between mobile and online learning delivery is only something that’s perceived as a challenge (or necessity) to the early adopter crowd and requires their mobile learning efforts to be fully integrated with their backend LMS platform; those select few enterprise customers entering large scale deployments are realizing the gains from true anytime, anywhere learning.-----------------          Mobile learning projects delivered in established and emerging global markets will outnumber those delivered in North America (USA/Canada) due to greater interest, faster uptake and willingness to leverage mlearning on both basic feature phones as well as advanced smartphones.Not Validated ("Strikeout"). Time has proven us wrong on this prediction as it relates to OnPoint’s direct and channel business efforts around the world. Up until 2010, the market for smartphones globally - especially those addressable for enterprise mobile learning efforts - seemed to be maturing much faster outside of North America with carrier interest and prospecting activity levels in Asia Pac, South America and EMEA leading the interest shown here. Sure, we had interest from enterprise training teams wishing to do their inaugural mobile learning pilots coming in from everywhere but the projects that seemed to go faster and grow larger were mostly here in North America and spanned industries as well as devices. We attribute these outcomes to two facts: (1) North American carriers were selling (and subsidizing) more smartphones and tablets devices as logical replacements to their subscribers’ aging feature phones and (2) the lack of any measurable interest in Nokia/Symbian-based devices across North American meant the "app craze" focused on those devices made on "this side of the pond" (e.g., Apple iOS, Android, BlackBerry, Windows Mo/Pho).  -------------------- In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered.Validated ("Home Run").  The mobile learning "app" has won the day in the race for mobile device content delivery over the less interesting mobile web for a variety of reasons and we feel we’re qualified to weigh in with our opinion here given we’re one of a select few vendors who actually provides support for content delivery in either method through one unified platform. Indeed, mobile apps are harder to create and to support but the value derived from an installed app proves far more beneficial and powerful for the typical enterprise customer, especially those looking to support their own defined users rather than their more macro vendor/customer/partner ecosystems.  True, accessing mobile learning content via a device’s embedded web browser is an effective and useful delivery modality but the experience is generally watered down to what works at the lowest common denominator level.  Conversely, the mobile app experience provides better and more varied content, is FAR more secure, works anywhere the learner needs it (including when there’s no communications signal) and can integrate better into the way learners think about and use their mobile devices. In our opinion, those vendors touting the virtues of the mobile web over the mobile app have yet to figure out how to build and support mobile apps especially in multi-device deployment scenarios so buyer beware. We agree the mobile web experience is improving and so are our own offerings in the corner of the field - we just don’t think the mobile web experience can "hit against" the mobile app experience and win the game.-------------------- Security will become a MUCH bigger issue for mlearning deployments and all vendors will need to step up their game to ensure content/IP protection and integrity while making access easier.Validated ("Home Run").  This is played out to have just about as big an impact on mobile learning as the app-based tablet did (above). Securing not only the content and the whole end-to-end experience for the mobile learner became a mission critical dynamic for virtually every enterprise mobile learning engagement this year and rightly so. The very nature of a mobile device - meaning it travels everywhere with the learner in their pocket or purse - means anything staged for delivery at the moment of need is also living far outside the physical confines of the enterprise security gates imposed by the organization. Whereas an online course accessed via a portal can be launched most any time too, that same sensitive or proprietary content never finds itself in a position to be casually viewed by a learner late into the evening at a party pr by an unintended audience if their device was accidently misplaced, stolen or even innocently shared (e.g., "Yeah, check out this new product we’re selling next month!").  Security proved to be a primary development and delivery focus throughout 2010 - both on device and on the server - and we can confidently state the mobile learning experience is now actually MORE secure than the desktop learning experience much to the pleasure and comfort of the IT department. --------------------      The arrival of Adobe's Flash Player v10.1 for (most) smartphones will prove far less significant of an event due to the fact content navigation and onscreen interactions will prove difficult on most of the currently deployed enterprise smartphones. Validated ("Triple").  The hype surrounding mobile Flash reached fever pitch in 2010 although little tangible effect was felt on the field of play. The controversy swirling around the lack of Flash support on the new iPad and the existing iPhone/iPod touch devices certainly drove greater awareness of the classic mobile learning content paradox - that Flash content created for the desktop doesn’t work on most smartphones.  Those just arriving at the mlearning party in 2010 for the first time seemed to find this situation especially annoying given the fact these new tablet devices had such nice screens and Internet services all ready to be tapped.  And much of the promise of Adobe’s Flasher Player v10.1 seemed to fall short of the mark as Android was really the only mobile device OS to ship with a fully functional version of that player in 2010.  RIM stated in late 2009 their support was likely to appear in BBOS6 but that didn’t happen. Microsoft focused its energies on ways to leverage its own Silverlight support within the new Windows Phone 7 environment before it adds Flash Player support.  And Apple’s public feud with Adobe promoting the coming HTML5 specification over Flash on all iOS devices was much covered too.  (NOTE: The lack of Symbian-based smartphones in the North American market meant that while Flash content on Nokia devices was possible, it just wasn’t happening much).In those cases where Flash content actually is supported on a mobile device, not all learning content proved to be appropriate or work as expected. In our experience, sending a single "SWF" file provided strong results but attempting to push out (or access over-the-air) a Flash-based learning module on a device didn’t impress many learners (or content authors) without some basic rethinking of the content produced. The full gamut of popular rapid development tools likes Articulate Presenter, Adobe Captivate, Techsmith Camtasia Studio and many others produce content as multi-file/multi-folder outputs that tend to run sluggishly on even the most advanced mobile devices and currently offer no alternative mobile-friendly templates with skins/buttons optimized for the mobile learning experience.  As stated above, we needed to create our own specialized templates that bridge the gap between publishing for the online world and the mobile world and found solid success supporting environments with newer Android devices.-------------------- By year end, HTML5 will make rich media playback on mobile devices more practical and compelling too making Flash-based content on mobile less of a need.Not Validated ("Stikeout"). Here’s another prediction that didn't play out as we thought it would.  Indeed, HTML5 does hold great long-term promise but the specification is still very much a work in progress (due to be ratified in 2013) and only a reasonable few (read: newer, more expensive) mobile devices fully support the spec as written in today’s program. Adobe was the first to add (relent) HTML5 publication support to their Creative Suite 5 offiering and other tool vendors are starting to follow suit like Trivantis with the latest Lectora Publisher but don’t expect those tools to output learning content that works on the legacy smartphone devices you have across your enterprise. We expect more tools will provide publication to HTML5 support in the coming weeks and months of 2011. -------------------     The first several "sizable" enterprise mlearning projects using Apple iPhones and Android-based smartphones will be delivered into the marketplace as mitigated security concerns make way for a superior on-device experience versus today's standard corporate-centric BlackBerry, WinMo and Symbian (Nokia) interfaces.Validated ("Triple").  This surely happened and several of our largest enterprise pilots and subsequent deployments were based on either iOS devices, Android devices or some combination of both. In fact, many cases where existing customers mandated BlackBerry-only deployments relented and started allowing iOS and Android-based devices into their mix.  The current is moving strong and deep towards multi-device environments now that security and content transcoding ("write once/deploy anywhere") tasks have been largely mitigated or eliminated altogether.  And the trend towards "bring your own device" is also driving the multi-device mobile learning culture as workers are allowed to select and use whatever device they prefer at work to suit their tastes and carrier preferences. -------------------        Augmented reality applications for mobile learning will begin to appear but because solution development is expensive, technically challenging, and device dependent, AR will capture more headlines than actual budgets.Validated ("Triple").  We continue to read a lot about it but haven’t witnessed any practical use cases deployed out in a production learning environment for training-centric Augmented Reality. Maybe next year.Well, that’s how the game played out in our minds for 2010.  Keep an eye out for an upcoming blog post containing predictions for 2011 already shaping up to be a tournament kind of year with lots of new technologies, companies and services stepping to the plate. Batter up!!
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:19am</span>
It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. After such an exciting and rewarding 2010, my predictions for the coming year seem broader and more varied given the fast changing dynamics of the marketplace and accelerated adoption of mobile learning by organizations of all sizes.1. mLearning Engagements Expand. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. As I stated in the previous post assessing my 2010 predictions, the size and complexity of mobile learning projects/programs will continue to expand across all geographical and line-of-business boundaries. I think case studies from enterprise organizations on the leading edge will abound by year’s end for successful mobile learning initiatives by thus providing the "I want to do what they did!" examples the industry has waited for over the past many years. Case studies featuring accelerated ROI with tens of thousands of learners (or more!) using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities.2. Device Diversity is the "New Normal". After years of BlackBerry dominance in the pockets and purses of enterprise personnel, iOS (Apple) and Android-based mobile phones and tablet devices will supplant RIM-supplied smartphones as the primary desired (and likely used) smart devices for mobile learning - at least in North America. This shift will be driven by a combination of factors including learner (and executive) demand, IT acceptance and infosec approval plus a movement towards the adoption of "bring your own device" use policies within the enterprise. Sure, companies may still provided workers with an old BlackBerry (on a 2-year contract), but increasingly more people will opt to use their own iPhones/iPads or Android handsets or tablets once their devices can be secured and supported within their organizations. 3. Mobile Apps Become Essential to Enterprise mLearning. As stated in our previous post, the mobile learning "app" has proved its superiority over less compelling mobile web-delivered training materials. True, mobile apps are harder to create and to support but the value derived from an installed app proves far more beneficial and powerful for the typical enterprise customer, especially those looking to support their own defined workforces versus a broad general audience. I will agree that accessing mobile learning content via a device’s embedded web browser can be an effective and useful delivery modality (and is improving every year) but the overall experience is generally watered down and less effective and engaging. Conversely, mobile learning apps provides better and more varied content, are FAR more secure, work anywhere the learner needs to learn and can integrate better into the way learners think about and use their mobile devices. Remember, there’s a reason we all use an app on our smartphones to access email, check our calendar, search our contacts and watch media clips instead of trying to log into a server somewhere to accomplish those same tasks. 4. Pad/Tablet Use Explodes! The emerging pad/tablet market will gain further momentum and an increasing number of enterprise organizations will start to support/provide the larger form factored devices to their field sales, technical and professional staff.  Given the fact these devices slot into our device lineup somewhere between the typical smartphone and a laptop in terms of size and capabilities, many organizations will start to drop the laptop and supply BOTH a tablet and a smartphone for every mobile worker/learner - and don’t be surprised if these are supplied by different vendors too like having a BlackBerry (or similar) handheld AND an iPad (or similar) tablet. The challenge for T&D and IT departments becomes how they will support the use of multiple devices for each worker with issues ranging from "single sourcing" content production (write once/deploy anywhere) to content distribution to security to cross-platform tracking and synchronization (think: completion of an assignment on a learner’s BB device must then be reflected on their iPad device ASAHP).  I speculate RIM’s first generation PlayBook tablet will also ship to mixed fanfare for enterprise mobile learning customers due to the lack of available applications supporting off-grid learning. After almost 18 months, RIM’s AppWorld site has only grown to around 15K "apps" for BlackBerry wireless handhelds and none of these current apps work on the upcoming PlayBook tablet meaning a whole new series of apps must be written - the classic "chicken & egg" problem.  Meanwhile, next generation iPads and Android 3.x devices - each with tens of thousands of available apps - will help fuel continued adoption of Apple and Google-designed tablets in the learning space. 5. Authoring Tools Will Evolve. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time. Apple’s insistence on never wanting to support Flash content on iOS devices will drive innovation across the authoring tool market that is sure to benefit everyone in the Training & Development field. I feel the time is just around the corner than "Publish to HTML5" options appear within the leading content authoring tools making it easier to design, generate and support compelling interactions and animations without needing a Flash Player on-board the device. On balance, the downside to this means we will actually need more tools to create content that spans all the mobile devices we are targeting for training delivery given most older enterprise mobile devices support neither Flash nor HTML5 due to their very dated browsers. If we lived in a world where everyone had brand new (and updated) devices, mobile learning would be easy but they don’t so it isn’t.         6. Private Social Networks Win Over Public.  It was no surprise to many of us that Facebook was the most heavily trafficked web site in 2010 and displaced Google for the first time in many years. There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook, Linkedin, Twitter, Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. We strongly agree having anytime/anywhere access to our business social network can provide great value, that having tools to share information like pictures and videos and podcasts generated by users instead of business functions can bridge learning divides, and that weaving informal into formal makes us all better equipped and informed.  We believe that public sites like Facebook and Twitter (amongst others) will not end up becoming the hubs where the learning organization wants their community to gather and share insights due to the lack of security, privacy, oversight and control that are relevant today and even more essential tomorrow. As such, most business-centric social interactions must to seamlessly integrated into the enterprise learning environment and at every mobile access point too.7. Market Consolidations Will Occur. Some form of consolidation will come to the mobile device/handset sector as a few of the key but descending players -namely Nokia, Microsoft, HP and RIM - aligning themselves together to try and overcome the momentum of the two ascending players - namely Apple and Google.  We wouldn't be shocked to find Microsoft’s new Windows Phone 7 OS appearing on upcoming Nokia handsets or tablet devices, or RIM getting acquired by Microsoft or another tech titan like IBM Global Services in a deal akin to HP acquiring Palm in 2010.8. Here Come the Experts! The growth of mobile learning in 2011 will beget a slew of newly-minted mobile learning and mobile content experts, boutique consultancies, mobile development shops and "me too" vendors all claiming they possess the knowledge, expertise and experience we all need to make us successful in mobile; take most such claims with a grain of salt. The stark reality is the practice of mobile learning is vastly different than what online learning has been to this industry for 15+ years and just owning a few iPhones or Android tablets or RIM PlayBooks and surfing the web for a few days doesn’t yield any tangible experience when looking to help someone plan, structure, build, deploy, support and integrate a new mobility strategy into an overall enterprise learning program. Expertise using just one authoring tool, or design method, or supporting one kind of mobile device translates poorly for replicating an inaugural success into different work environments. Whenever you're encountering/considering tools from mobile vendors, remember the adage  anything labeled "version 1.0" is probably more akin to "version 0.82 (beta)" and the proven iteration you'd bet your business on is probably "version 2.0" or higher. Buyer, beware!9. New Features and New Possibilities.  One of the greatest joys and challenges of being in the mobility space is keeping up with the constant pace of change and innovation. In our experience, learners within and teams supporting enterprise mobile learning environments are all interested in finding ways to derive the benefit of new features and functionality offered on better and faster devices. Our own development roadmap is expanding with the many possibilities afforded through upcoming advances like (a) geo-location, (b) near field communications ("NFC") that may help contextualize learning at a specific location or assist in the bi-directional exchange of pertinent data, (c) augmented reality delivering just-in-time learning opportunities via interactive overlays, (d) the use of gaming scenarios integrated within a structured mobile learning experience, and (e) tighter integration between learning and a devices universal in-box function.  And along the way we plan continue to innovate and iterate on "mil-spec" mobile security, authentication/single sign-on, cross-platform integration tools, and interface customization features that will benefit all our customers and partners.So now it’s time to sit back and watch it all play out for the next twelve months. We look forward to the many opportunities to will come our way this coming year and to overcoming the myriad challenges that pop up in our path as we help make mobile learning a positive reality and measurable benefit for all the customers, vendors and institutions out there looking to leverage mobile learning in 2011.
Robert Gadd   .   Blog   .   <span class='date ' tip=''><i class='icon-time'></i>&nbsp;Jul 29, 2015 10:19am</span>
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