When Games Go Small: 4 Mobile Learning Game Design Principles
by Sharon Boller
This free item is only available for logged in members.

-
Path to ExpertiseDesigning Programs
Description
The education game market continues to grow rapidly, and mobile learning games are the dominant force in this market. Newzoo provides the insights for the generic games market; the Serious Play Conference released its annual report showcasing the huge growth specific to the education and corporate training sector. The compound annual growth rate in the U.S for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S. and India being the top two markets for serious gameplay. Newzoo predicts the overall mobile game market across all game types will grow 40% between now and 2020, a significant growth increase.
Click below to download this article.
We also recommend this webinar...


Mobile gaming is exploding in popularity, faster than any other learning technology. In this session, we will explore various mobile learning games and discuss the decisions that influenced their game design, learning design, user interface design, and user experience design. We’ll also share a case study of how a mobile learning game was used as part of a larger curriculum to drive business results.
In this session you will gain insights into:
Join the webinar and click here to download the 2018 LEARNING TRENDS REPORT by Sharon Boller
In this session you will gain insights into:
- Knowledge of the four design quadrants that are part of mobile learning game design: user experience (UX), user interface design (UI), instructional design (ID), and game design.
- A concise job aid of best practices for UX, UI, ID, and game design
- Clear guidelines on what to do - and what not to do - in each quadrant of mobile game design
Join the webinar and click here to download the 2018 LEARNING TRENDS REPORT by Sharon Boller