Designing a Test-Then-Tell Approach Using Adobe Captivate

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Description

For most of the time that eLearning has been created, even before the term was coined, most eLearning designers replicated the classroom experience: let's stuff the students full of information and then test them after a few days to see what they remember. But great, self-paced, media-rich and interactive eLearning need not be pedantic. It can challenge and involve the learner much more than is possible in a classroom. It can help to replicate the learning process that we used in life, making mistakes and learning from them.

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President , eLearningJoe

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