Interactive Video: Tag, You're It! Aligning eLearning Game Designs to Bloom's Taxonomy
There is a lot of excitement and buzz in the industry around “gamification” of learning. What does this mean for instructional designers? Is it possible to blend tried and true theories of instructional design while meeting the needs of your learner population and stakeholders who are begging for games? Does gamification of eLearning even make sense for your organization or the needs of your learners?
Learn how to avoid gaming just for the sake of gaming, and truly align gaming to your instructional needs through the examination of real-world eLearning examples and their game design elements. Green will provide a sneak peek to Allen Interactions’ Taxonomy Alignment for Gaming (TAG) —based on Bloom’s Taxonomy— to help instructional designers in their quest to incorporate gaming into their learning designs.