Webinar Recording Details
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Category
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Date and TimeTue, Jul 12, 2016 at 10AM Pacific / 1PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Handouts
Description
Attend this 60-minute webinar to get a preview of Monica Cornetti's session(s) at Training's Online Learning Conference in Chicago or to simply learn important best practices about gamification of learning.
Monica Cornetti, rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded, shows us how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in corporate learning.
Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty. Gamification is an important and powerful strategy for influencing and motivating people.
This webinar is designed to help you:
The good news is that Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get.
Online Learning Conference Preview (How to Attend Free)
This webinar is a preview of this speaker's sessions at the 2016 Online Learning Conference . You'll get a sense of the speaker and of their level of knowledge on the topic. All Premium TrainingMagNetwork (TMN) members attend the conference for free (a $1495 value). To learn how you can participate in Training Conferences for free as a Premium member, click here.
More Conference Info Brochure
Monica Cornetti, rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded, shows us how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in corporate learning.
Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement and loyalty. Gamification is an important and powerful strategy for influencing and motivating people.
This webinar is designed to help you:
- Identify the current best practices in gamification
- Avoid 4 major mistakes when planning your gamified experience
- Upgrade your organization’s learning programs through gaming scenarios
- Discover the 5 essential steps to developing a successful Gamification program
- Approach gamification from a practical viewpoint for your organization
The good news is that Gamification does NOT mean making a computer or a video game, and expecting it to motivate people … it means taking the concepts around games and using them in an authentic way to drive the behavior you want to get.
Online Learning Conference Preview (How to Attend Free)
This webinar is a preview of this speaker's sessions at the 2016 Online Learning Conference . You'll get a sense of the speaker and of their level of knowledge on the topic. All Premium TrainingMagNetwork (TMN) members attend the conference for free (a $1495 value). To learn how you can participate in Training Conferences for free as a Premium member, click here.
More Conference Info Brochure
About Monica Cornetti
Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.