Avoiding the Dark Side of Gamification in Employee Training

Speaker

Images
Director, Institute for Interactive Technologies, Bloomsburg University
Webinar Details
  • Date and Time
    Thu, Oct 10, 2024 at 12PM Pacific / 3PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Can't Attend?
    Register and we'll send you the recording after the webinar.
  • The "Sign in" link will NOT appear until one hour before the webinar start time.

Handouts


Description

Gamification can be a powerful tool to engage and motivate employees, but when used improperly, it can backfire—leading to burnout, unsustainable productivity, and even exploitation. In this webinar, learn the key mistakes to avoid when implementing gamification in your employee training programs. We'll explore how to ensure your gamification strategy promotes meaningful learning, rewards quality over speed, and respects employee well-being. Discover real-world examples and best practices to create an ethical and effective gamification plan that aligns with both employee motivation and business goals. Join us to learn how to use gamification to build a healthier, more productive workplace!

In this webinar, you will learn
  • How to prioritize learning over fun ensuring that your training content is well-designed and relevant before introducing gamification
  • When to promote sustainable productivity and avoid pushing unrealistic goals
  • Why you should balance fun with fairness to boost engagement and align rewards with real-world benefits
 

About Karl Kapp, Ed.D., CFPIM, CIRM

Karl M. Kapp, Ed.D., CFPIM, CIRM, professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA and author of five books including the best selling "The Gamification of Learning and Instruction". Karl blogs at the popular “Kapp Notes” and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a Co-Principle Investigator on two National Science Foundation (NSF) grants dealing with simulation development. He consultants with many organizations including Pearson, where Karl’s role was to help guide the addition of game-elements to high stakes test preparation in a project called Zeos Academy. Since that time, the product has been highly successful creating engaged and motivated learners as they prepare for high-stakes testing.


Sponsored By




Panel newest members
Digital Sponsors