TAG, You’re It! Aligning eLearning Game Designs to Bloom’s Taxonomy
Webinar Recording Details
Date and TimeThu, Mar 05, 2015 at 10AM Pacific / 1PM Eastern
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There is a lot of excitement and buzz in the industry around “gamification” of learning. What does this mean for instructional designers? Is it possible to blend tried and true theories of instructional design while meeting the needs of your learner population and stakeholders who are begging for games? Does gamification of eLearning even make sense for your organization or the needs of your learners?
Learn how to avoid gaming just for the sake of gaming, and truly align gaming to your instructional needs through the examination of real-world eLearning examples and their game design elements. Green will provide a sneak peek to Allen Interactions’ Taxonomy Alignment for Gaming (TAG) —based on Bloom’s Taxonomy— to help instructional designers in their quest to incorporate gaming into their learning designs.
About Angel Green
Angel Green is a senior instructional strategist for Allen Interactions’ Tampa studio, where she is responsible for providing consultation and instructional design expertise to clients, partnering to build engaging, interactive learning experiences. With nearly 15 years of experience, Angel has worked for organizations such as IBM, MetLife, and PricewaterhouseCoopers, and holds both MS and BS degrees from Florida State University.
An accomplished speaker, she has held positions as an adjunct instructor of public speaking and is past president of a Toastmasters International chapter. Green frequently blogs on Allen Interactions’ e-Learning Leadership Blog, facilitates ATD’s e-Learning Instructional Design Certificate Programs, and is co-author of the Leaving ADDIE For SAM Field Guide.