Using Gamification to Engage Your Audience in Virtual and Hybrid Events


Monica cornetti headshot t22 (1)
Founder and CEO, Sententia Gamification
Webinar Recording Details
  • Category
  • Date and Time
    Wed, Aug 10, 2022 at 12PM Pacific / 3PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.


Would you want to learn how to move beyond the one-size-fits-all, been-there-done-that corporate conferences, sales meetings, or training events? What if you could create a powerful and engaging event experience?

The most important use of gamification for your events is to create a fun and engaging experience that is both meaningful and memorable for ALL attendees. It’s time to go beyond points, badges, and leaderboards – gamification must evolve from being a few loose game mechanics sprinkled on an event to a more integral part of the design from start to finish.

The flux and stress of the Pandemic caused people to question their relationship with work and the companies that employ them. Employee disengagement and high turnover rates are real challenges that conferences, event coordinators, and employers face and companies in EVERY industry are looking for actionable solutions.

We can’t expect that what worked in the past will be effective any longer.

During this live online event we will explore the use of gamification in your events and explore real-life examples of:
  • Practical applications of gamification you can use in your events
  • Hands-on activities designed to increase learning and comprehension
  • Models, tools, and guidance on the application of game mechanics 
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About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think playfully to achieve uncommon results.

A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (the international conferences for the gamification of learning) and Head of Faculty at the Gamification Academy.

She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Master’s Degree in Economic Development and Entrepreneurship.

Monica is hired for her skill as a gamification speaker and strategist and is considered at the top of her field in gamification design for corporate training and adult education.

When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandchildren.

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