Using Gamification to Engage Your Audience in Virtual and Hybrid Events
Speaker
Founder and President, Sententia Inc.
Webinar Recording Details
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Category
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Date and TimeWed, Aug 10, 2022 at 12PM Pacific / 3PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Want Access?Register to view the recording.
Description
Would you want to learn how to move beyond the one-size-fits-all, been-there-done-that corporate conferences, sales meetings, or training events? What if you could create a powerful and engaging event experience?
The most important use of gamification for your events is to create a fun and engaging experience that is both meaningful and memorable for ALL attendees. It’s time to go beyond points, badges, and leaderboards – gamification must evolve from being a few loose game mechanics sprinkled on an event to a more integral part of the design from start to finish.
The flux and stress of the Pandemic caused people to question their relationship with work and the companies that employ them. Employee disengagement and high turnover rates are real challenges that conferences, event coordinators, and employers face and companies in EVERY industry are looking for actionable solutions.
We can’t expect that what worked in the past will be effective any longer.
During this live online event we will explore the use of gamification in your events and explore real-life examples of:
The most important use of gamification for your events is to create a fun and engaging experience that is both meaningful and memorable for ALL attendees. It’s time to go beyond points, badges, and leaderboards – gamification must evolve from being a few loose game mechanics sprinkled on an event to a more integral part of the design from start to finish.
The flux and stress of the Pandemic caused people to question their relationship with work and the companies that employ them. Employee disengagement and high turnover rates are real challenges that conferences, event coordinators, and employers face and companies in EVERY industry are looking for actionable solutions.
We can’t expect that what worked in the past will be effective any longer.
During this live online event we will explore the use of gamification in your events and explore real-life examples of:
- Practical applications of gamification you can use in your events
- Hands-on activities designed to increase learning and comprehension
- Models, tools, and guidance on the application of game mechanics
One of our favorite partners is the Presentation Summit, an annual conference that
features many of our most popular webinar leaders. Attend this webinar and you are automatically entered into a drawing for a free virtual pass to this year’s Summit, to be held Oct 9-12. That’s a $595 value that might be headed your way for $0. Click here for more info. |
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About Monica Cornetti
Monica Cornetti, a celebrated gamification expert, leads Sententia, Inc., specializing in game-based learning for corporate training and adult education. Renowned as a top gamification speaker and strategist, Monica held the #1 spot in the “Gamification Gurus Power 100” from 2015-2020 and was named the #1 Most Influential Woman in Gamification in 2021 and 2022. She co-authored "Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences" and orchestrates the annual GamiCon International Conference for the Gamification of Adult Learning.
Monica holds a BA in Psychology and a Master's in Economic Development and Entrepreneurship. When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.
Monica holds a BA in Psychology and a Master's in Economic Development and Entrepreneurship. When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.