Score Winning Outcomes! How Games Are Driving Better Results for Every Generation
Speaker
Co-Founder and Chief Creative Officer, The Game Agency (a division of ELB Learning)
Webinar Recording Details
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Date and TimeWed, Apr 20, 2022 at 12PM Pacific / 3PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Want Access?Register to view the recording.
Handouts
Description
Did you know that 70% of American adults play video games? Why? Because they provide a fun, risk-free outlet for collaboration and friendly competition. That’s why more IDs are increasingly using game-based strategies to make their training more effective.
To engage today’s workforce, IDs need to appeal to five distinct generations (Traditionalists, Baby Boomers, Gen X, Millennials, and Gen Z). Each group has a unique learning style and gravitates toward different game types.
Join Stephen Baer, Chief Creative Officer at The Game Agency to understand how to maximize results for each generation. Highlights include:
To engage today’s workforce, IDs need to appeal to five distinct generations (Traditionalists, Baby Boomers, Gen X, Millennials, and Gen Z). Each group has a unique learning style and gravitates toward different game types.
Join Stephen Baer, Chief Creative Officer at The Game Agency to understand how to maximize results for each generation. Highlights include:
- How different generations respond to varying styles of learning
- Best practices in applying demographic knowledge to get the most out of eLearning gamification
- How to align your performance objectives with the right game and/or gamification solution
About Stephen Baer
Stephen Baer is co-founder of The Game Agency, an INC Magazine Best Workplaces Company. He is a monthly contributor to Forbes.com and a regular speaker at EdTech conferences. For 15 years Stephen has been creating award-winning games to educate and activate audiences for new-employee onboarding, sales and product training, leadership development, safety, security, compliance, systems and processes, customer service, and many other topics. Stephen has also helped shape the education industry and disrupt traditional learning methods with S.T.E.M, FinLit, and Social Skills learning games that have been deployed in over 20,000 schools.