Webinar Recording Details
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Date and TimeTue, Feb 01, 2022 at 9AM Pacific / 12PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Want Access?Register to view the recording.
Handouts
Description
Go beyond points, badges, and leaderboards – you’ve heard that for years – and NOW it is time to DO IT!
Why not use all the mechanisms and strategies that make games exciting and addictive to sustainably drive employee engagement, learning, and performance?
Employee disengagement and high turnover rates are real challenges whacking employers on the side of the head and companies in EVERY industry are seeking ways to escape the Great Resignation.
An effective implementation of gamification can help your organization achieve its goals of better engagement and a healthy work environment.
In this webinar, you will learn how we are designing GamiCon Orlando as a fully gamified event so that you can learn how to use gamification realistically to:
Gamification can’t solve all your employee engagement challenges, but it can help boost the way your employees perform their daily activities, promote healthier peer-to-peer interactions, and encourage employees to share their work and ideas.
Why not use all the mechanisms and strategies that make games exciting and addictive to sustainably drive employee engagement, learning, and performance?
Employee disengagement and high turnover rates are real challenges whacking employers on the side of the head and companies in EVERY industry are seeking ways to escape the Great Resignation.
An effective implementation of gamification can help your organization achieve its goals of better engagement and a healthy work environment.
In this webinar, you will learn how we are designing GamiCon Orlando as a fully gamified event so that you can learn how to use gamification realistically to:
- Nourish engagement - reduce churn by ensuring that every employee gets a chance to be a hero and sees a clear path to success each day
- Transform behaviors - recognize employees for actions and outputs that drive business results
- Create a culture of excellence - build and sustain excitement about learning and being a team-player
Gamification can’t solve all your employee engagement challenges, but it can help boost the way your employees perform their daily activities, promote healthier peer-to-peer interactions, and encourage employees to share their work and ideas.
About Monica Cornetti
Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.