Engaging Learners through Game-Thinking
Speaker

Director, Institute for Interactive Technologies, Bloomsburg University
Webinar Recording Details
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Category
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Date and TimeTue, Jul 22, 2014 at 10AM Pacific / 1PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Description
Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation.
In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
About Karl Kapp, Ed.D.
Karl M. Kapp, Ed.D., is a professor of Instructional Design and Technology at Commonwealth University in Bloomsburg, PA and author of a dozen books on the convergence of learning, technology, games and interactive instruction including the best selling "The Gamification of Learning and Instruction" and the soon to be released "Action-First Learning: Instructional Design Techniques to Engage and Inspire."
Karl writes a popular LinkedIn Newsletter called "L&D Easter Eggs" and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a TEDx speaker, author of ten LinkedIn Learning Courses, developer of digital and analog learning games, and passionate about action-first learning designs. His current passion projects are his YouTube series called "The Unofficial, Unauthorized History of Learning Games" and his series "How AI Helps L&D Professionals."
Follow him on LinkedIn at https://www.linkedin.com/ in/karlkapp/
Karl writes a popular LinkedIn Newsletter called "L&D Easter Eggs" and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a TEDx speaker, author of ten LinkedIn Learning Courses, developer of digital and analog learning games, and passionate about action-first learning designs. His current passion projects are his YouTube series called "The Unofficial, Unauthorized History of Learning Games" and his series "How AI Helps L&D Professionals."
Follow him on LinkedIn at https://www.linkedin.com/