Increasing Engagement Through Storytelling


Monica cornetti headshot t22 (1)
Founder and CEO, Sententia Gamification
Sharon goza pic
Former Integrated Graphics Operations and Analysis Lab Manager, NASA
Webinar Recording Details
  • Category
  • Date and Time
    Fri, Sep 11, 2020 at 8AM Pacific / 11AM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
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    Register to view the recording.


For years, storytelling has been used to pass down history, customs, rituals, and legends. Because a good narrative can tap into our emotions, we’re more likely to remember the story. By weaving narrative and curriculum together, we can provide our learners with an experience that can not only entertain them, but improve retention.

Learn how to:
  • Start with a character your audience can relate to
  • Use emotion to better help information stick in their brains
  • Let your audience become part of the narrative
We’re all storytellers, whether that’s telling stories to our children, posting pics from our latest trip, or sharing our weekend adventures with colleagues. Why not use the power of storytelling in your course too?

About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think playfully to achieve uncommon results.

A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (the international conferences for the gamification of learning) and Head of Faculty at the Gamification Academy.

She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Master’s Degree in Economic Development and Entrepreneurship.

Monica is hired for her skill as a gamification speaker and strategist and is considered at the top of her field in gamification design for corporate training and adult education.

When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandchildren.

About Sharon Goza

After over 30 years at NASA's Johnson Space Center, Sharon Goza brings her talents in gamification of training, software development, narrative design, and project management to the private sector. These combined talents have led her to win numerous awards over her career including Best Narrative Design at the international gamification conference: Gamicon 2019 as well as more than eight NASA exceptional software awards.

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