Increasing Engagement Through Storytelling


Founder and CEO, Sententia Gamification
Los goza sharon
Integrated Graphics Operations and Analysis Lab Manager, NASA
Webinar Recording Details
  • Date and Time
    Fri, Sep 11, 2020 at 8AM Pacific / 11AM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.


For years, storytelling has been used to pass down history, customs, rituals, and legends. Because a good narrative can tap into our emotions, we’re more likely to remember the story. By weaving narrative and curriculum together, we can provide our learners with an experience that can not only entertain them, but improve retention.

Learn how to:
  • Start with a character your audience can relate to
  • Use emotion to better help information stick in their brains
  • Let your audience become part of the narrative
We’re all storytellers, whether that’s telling stories to our children, posting pics from our latest trip, or sharing our weekend adventures with colleagues. Why not use the power of storytelling in your course too?

About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica has been repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE since 2015, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia Gamification, Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. 

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.

About Sharon Goza

Sharon Goza has worked for NASA’s Johnson Space Center for over 35 years.  She currently manages a computer graphics lab that specializes in creating animations and applications to educate while entertaining on various International Space Station Science projects.  Several years ago she decided to combine her love for gaming, experience as an author, and computer graphics talent into gamified learning experiences for the general public as well as NASA employees. This resulted in winning Best Narrative in the Gamicon 2019 Throwdown competition.



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