Fail to Learn! Training Techniques from the Lost Art of Trial and Error
Speakers
CEO, Sententia Gamification
Award-Winning Instructional Designer and Author
Webinar Recording Details
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Category
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Date and TimeFri, Aug 14, 2020 at 8AM Pacific / 11AM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Handouts
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Description
You have something important to teach people, but they're not paying attention. And surveys have shown that only 25% of course material actually improves learners’ performance. Why aren't people learning from or engaging with your coursework? Turns out, it's likely because you're not letting people fail enough. In this session, award-winning instructional designer Scott Provence discusses the surprising studies and research that shows how we actually learn more when we get things wrong.
You will:
Perfect for designers, trainers, and L&D leaders, this session will give you the data and tools you need to improve any material, leveraging the effective and underutilized approach of trial and error.
You will:
- Compare your rate of failure to world experts and innovators
- Understand how failure-based courses can quadruple success rates
- Learn a model for designing playful, "fail-safe" courses from the ground up
Perfect for designers, trainers, and L&D leaders, this session will give you the data and tools you need to improve any material, leveraging the effective and underutilized approach of trial and error.
About Monica Cornetti
Monica Cornetti is the Founder and CEO of Sententia Gamification and a leading voice in the design of gameful learning for adults. She specializes in helping organizations replace passive training with engaging, behavior-changing learning experiences. Monica leads the development of Sententia’s trademarked frameworks, including the 5-quest model, and delivers keynotes, certificate programs, and consulting for clients around the world.
About Scott Provence
Scott Provence is an award-winning instructional designer and author. He has delivered programs throughout the U.S. and Canada, and built material for everyone from one of the world's largest private employers to the U.S. Department of Justice. Using a unique combination of instructional and game design, Scott's passion is turning expert-level concepts into engaging products for a general audience. He is the author of the new book, Fail to Learn: A Manifesto for Training Gamification.








