Show Me the Numbers - Five Case Studies Illustrating the Effectivenss of Games and Gamification for Learning
Speaker
Director, Institute for Interactive Technologies, Bloomsburg University
Webinar Recording Details
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Category
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Date and TimeTue, Jul 30, 2013 at 10AM Pacific / 1PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Description
Are learning games effective? Does gamification work? What are some practical examples of successful implementations of games and gamification in practical work environments?
There has been a great deal of talk about games and gamification for learning but where are the actual examples? What kind of results can be expected? Show me the numbers. This webinar examines five case studies of organizations that have successfully implemented game-based learning and gamification to help increase sales, participation in leadership programs and to reduce safety incidences and reduce inventory loss through shrinkage.
This webinar reviews five case studies of games and gamification. The session will describe how these organizations have obtained success in both learning and bottom line business results.
The webinar topics cover:
There has been a great deal of talk about games and gamification for learning but where are the actual examples? What kind of results can be expected? Show me the numbers. This webinar examines five case studies of organizations that have successfully implemented game-based learning and gamification to help increase sales, participation in leadership programs and to reduce safety incidences and reduce inventory loss through shrinkage.
This webinar reviews five case studies of games and gamification. The session will describe how these organizations have obtained success in both learning and bottom line business results.
The webinar topics cover:
- What type of business results can be expected from games and gamification?
- What elements of games and gamification lead to success?
- What tools are used to create games and gamification results?
- Participants receive a list of “Lessons Learned” from the five case studies
About Karl Kapp, Ed.D., CFPIM, CIRM
Karl M. Kapp, Ed.D., CFPIM, CIRM, professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA and author of five books including the best selling "The Gamification of Learning and Instruction". Karl blogs at the popular “Kapp Notes” and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a Co-Principle Investigator on two National Science Foundation (NSF) grants dealing with simulation development. He consultants with many organizations including Pearson, where Karl’s role was to help guide the addition of game-elements to high stakes test preparation in a project called Zeos Academy. Since that time, the product has been highly successful creating engaged and motivated learners as they prepare for high-stakes testing.