Show Me the Numbers - Five Case Studies Illustrating the Effectivenss of Games and Gamification for Learning

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Director, Institute for Interactive Technologies, Bloomsburg University
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Are learning games effective? Does gamification work? What are some practical examples of successful implementations of games and gamification in practical work environments?

There has been a great deal of talk about games and gamification for learning but where are the actual examples? What kind of results can be expected? Show me the numbers. This webinar examines five case studies of organizations that have successfully implemented game-based learning and gamification to help increase sales, participation in leadership programs and to reduce safety incidences and reduce inventory loss through shrinkage.

This webinar reviews five case studies of games and gamification. The session will describe how these organizations have obtained success in both learning and bottom line business results.
The webinar topics cover:
 
  • What type of business results can be expected from games and gamification?
  • What elements of games and gamification lead to success?
  • What tools are used to create games and gamification results?
  • Participants receive a list of “Lessons Learned” from the five case studies

About Karl Kapp, Ed.D.

Karl M. Kapp, Ed.D., is a professor of Instructional Design and Technology at Commonwealth University in Bloomsburg, PA and author of a dozen books on the convergence of learning, technology, games and interactive instruction including the best selling "The Gamification of Learning and Instruction" and the soon to be released "Action-First Learning: Instructional Design Techniques to Engage and Inspire."

Karl writes a popular LinkedIn Newsletter called "L&D Easter Eggs" and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a TEDx speaker, author of ten LinkedIn Learning Courses, developer of digital and analog learning games, and passionate about action-first learning designs. His current passion projects are his YouTube series called "The Unofficial, Unauthorized History of Learning Games" and his series "How AI Helps L&D Professionals."

Follow him on LinkedIn at https://www.linkedin.com/in/karlkapp/




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