Best Practices for Implementing Gamification in Your Training Programs


Founder and CEO, Sententia Gamification
Webinar Recording Details
  • Date and Time
    Wed, Jan 08, 2020 at 9AM Pacific / 12PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.


Problem:  Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game, making a computer or a video game, or simply adding points, badges, and a leaderboard to their learning program.

Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, most do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need.

Solution:  Using case studies from real-life programs developed in collaboration with Sententia Gamification for organizations ranging from top-tier universities, to Fortune 100 companies, government agencies, and not for profits, you’ll learn how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in training and talent development.

In this webinar you will learn how to:
  • Create a fun, collaborative gamification experience to achieve business objectives
  • Tackle challenging problems with gamification
  • Capture measurement, behavior analysis, and engagement in ways that provide a real-time understanding of performance
  • Use gamification mechanics and motivators to generate needed change, and enable your organizations to meet your business or learning objectives
  • Map a practical method for approaching gamification in your organization

Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of implementing gamification in your organization.

About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica has been repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE since 2015, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia Gamification, Gamemaster of GamiCon (the annual international conference for the gamification of learning), and the author of the book Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. 

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.


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