Best Practices for Implementing Gamification in Your Training Programs


Founder and CEO, Sententia Gamification
Webinar Recording Details
  • Date and Time
    Wed, Jan 08, 2020 at 9AM Pacific / 12PM Eastern
  • Duration
    1 Hour
  • Cost
    $0 (Free)
  • Want Access?
    Register to view the recording.


Problem:  Gamification is an important and powerful strategy for influencing and motivating people. Unfortunately, many people think that gamification means adding a game, making a computer or a video game, or simply adding points, badges, and a leaderboard to their learning program.

Because of this confusion, combined with a lack of real-life case studies of gamification successfully applied to learning programs, most do not understand how to deconstruct popular games like Minecraft, Fortnite, or even Monopoly to effectively drive the learning and behavior they want or need.

Solution:  Using case studies from real-life programs developed in collaboration with Sententia Gamification for organizations ranging from top-tier universities, to Fortune 100 companies, government agencies, and not for profits, you’ll learn how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in training and talent development.

In this webinar you will learn how to:
  • Create a fun, collaborative gamification experience to achieve business objectives
  • Tackle challenging problems with gamification
  • Capture measurement, behavior analysis, and engagement in ways that provide a real-time understanding of performance
  • Use gamification mechanics and motivators to generate needed change, and enable your organizations to meet your business or learning objectives
  • Map a practical method for approaching gamification in your organization

Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of implementing gamification in your organization.

About Monica Cornetti

“Avoid the soul-sucking voice of reasonableness, because your learners deserve better!”

Monica is CEO of Sententia Gamification, a gamification education and design consultancy based in Austin, TX, and Gamemaster of GamiCon, that annual international conference for the gamification of learning.  She is a former Corporate Executive, an influential speaker, and author of four books including her most recent co-authored with Jonathan Peters, Ph.D. – Deliberate Fun. 

Monica overcame massive biases and negative attitudes to not only break into a male-dominated field but to become an internationally recognized player in thinking differently to create uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE in 2015-2019; and was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned an MS in Economic Development and Entrepreneurship. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.


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