Serious Learning Game Techniques, Part 2:
What do game designers know about fun that we don’t?

Speaker

Dr ma
Founder & CEO, Allen Interactions
Webinar Recording Details

Handouts


Description

In Part 1 we covered:
 
  • Research on learning, including 11 corresponding principles for instruction
  • The rising impact of a continuum of approaches from presentations, extrinsic games, gamification, adaptive tutorials, and serious learning games
  • We analyzed the framework of Jeopardy as an example of a popular extrinsic game that is weak for instructional purposes
  • We applied concepts of learning research to the Jeopardy framework and increased both the fun and the instructional impact

In Part 2 we will study more techniques for making games both engaging as well as efficient learning experiences. We will look at:
 
  • CCAF: the basic components of both powerful elearning and fun games
  • The critical role rules have to play in making games fun
  • The four types of rules
  • Converting instructional content into rules
  • Some serious learning game examples
Attend the upcoming webinar with Dr. Michael Allen on serious gaming for your chance to win a one year subscription* (valued at $1,000) to one of the games in The Training Arcade™!
To see an example of the Training Arcade, click here.

Click here to view Part 1

* One entry per person.  The winner will be randomly selected from the list of attendees who attend the webinar for at least 55 of its 60 minutes.  The one year subscription provides one primary administrator with game creation rights for one game type for one year under one sub-domain.  The average retail value of the subscription is $1,000 USD.  The subscription term begins October 23, 2017 and expires October 22, 2018.  The subscription cannot be transferred or exchanged for cash.  The winner will be notified by email via the address used to register for the webinar.  The winner must agree to the terms of The Training Arcade Subscription Agreement to redeem the subscription.

About Dr. Michael Allen

Dr. Michael Allen, godfather of e-learning, has been a pioneer in the e-learning industry since 1975. With 45+ years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems, Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-based training, and human engineering. 

Dr. Allen has defined unique methods of instructional design and development to provide Meaningful, Motivational, and Memorable learning experiences through "true" cognitive interactivity. He developed the advanced design and development approaches used at Allen Interactions, including CCAF-based design and the SAM process for iterative, collaborative development. 

Dr. Michael Allen was the Director of Advanced Educational Systems research and development of Control Data Corporation's famous PLATO computer-based education system used around the world. He was the founder and former Chairman of Authorware, Inc. and the primary architect of Authorware Professional, which was based on

Dr. Allen's extensive research on creativity and problem-solving. It became a groundbreaking authoring tool combining power and ease of use, and ultimately the industry standard. Authorware, Inc. merged with Macromind/ Paracomp to become Macromedia, which was later acquired by Adobe.


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