What, Where, Why? When? How? Who Cares? Best Practices for Planning, Developing, Implementing, and Supporting Serious Games


A hughes 2014
President, Designing Digitally, Inc.
Webinar Recording Details


Many people in the e-learning realm are attempting to use Gamification and Serious Games to spark employee engagement and drive learning retention. Everyone is working to make the best serious game that will enhance the learning objectives and retain learning. The biggest setbacks for some of these serious games and gamified learning experiences have been little-to- no planning, tough to pinpoint metrics, little-to- no implementation strategy, and insufficient or nonexistent post-deployment support. Serious Games are living, breathing, evolving things, unlike our e-learning modules we put on the shelf. This session will talk about planning, developing, implementing, and supporting serious games for companies that have never gone down the route of serious games and gamified learning experiences.

There are many serious games that are built for companies and for internal use within our industry. This session will discuss what makes a serious game a success or a failure. This session will also address the proper steps to take throughout each phase of the project to ensure success. This will include best practices, and also will show pain points we have to deal with when going down the route of Gamification & Serious Games.

In this session Andrew will discuss:
  • How to get the dialogue going about serious games
  • How to plan and develop a serious game (internally or externally)
  • Best Practices when creating the serious game
  • How to support the serious game after the effort has launched

About Andrew Hughes

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise learning solutions for Government and Fortune 1000 clients. He teaches as a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation, where he helped to develop ground-breaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine.


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