OLC Preview:
Effective Gamification for eLearning


A hughes 2014
President, Designing Digitally, Inc.
CEO, 1Huddle
Monica cornetti headshot t22 (1)
Founder and CEO, Sententia Gamification
Webinar Recording Details


Grab this opportunity to learn some great tips and also get a sneak preview of what it will be like to join us at Training's Online Learning Conference in New Orleans.  Each speaker will present a 15-minute condensed sample of their OLC content.  Listen fast and you'll learn plenty of useful tips even during this brief preview!
This preview focuses on the Effective Gamification for eLearning track.  Click here for more OLC preview tracks.

Part 1: Serious Game Secrets
Speaker: Andrew Hughes, President, Designing Digitally, Inc.
We’ll discuss the top things to know about Serious Games and Game-Based Learning so that you can ensure your game-based learning project is a success. Learn how to effectively implement, and complete a serious game project for Corporate Training. 

Part 2: Why Employees Hate to Roleplay
Speaker:  Sam Caucci, CEO, 1Huddle
Live roleplay training isn't just a best practice…it's a biological requirement to development for your employees. The problem: most managers miss the mark when running a roleplay simulation to ensure the training practiced produces results. In this quick 15-minute session, you’ll learn about the 3 keys to organizing and executing a roleplay game that is fun, interactive and effective for your team.

Part 3: Introducing Gaming Elements into Your Training
Speaker:  Monica Cornetti, Founder and CEO, Sententia Gamification
What would it look like to include game elements such as points, levels, challenges, rewards, and Easter eggs to drive participation, engagement, and retention into your training programs? Learn how using your existing content you can:
  • Add points to tasks that need to be completed
  • Define rewards to be given out after some specific criteria is met
  • Create a leaderboard to give status to top performers
  • Define levels to encourage performance of harder tasks
  • Unlock higher levels as badges are earned


About Andrew Hughes

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise learning solutions for Government and Fortune 1000 clients. He teaches as a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation, where he helped to develop ground-breaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine.

About Sam Caucci

Sam Caucci is the Founder & CEO of 1Huddle, a training company that uses game technology to transform the way organizations develop their people. Sam has led training for thousands of sales & service reps, with clients including ESPN, Madison Square Garden, Los Angeles Rams, San Francisco 49ers, Super Bowl 50 and more. He has been featured on CNN, Fox News, Fox Business, The Wall Street Journal and ESPN.

About Monica Cornetti

Monica Cornetti works with individuals and organizations who want to learn how to think playfully to achieve uncommon results.

A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and this year was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.

Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (the international conferences for the gamification of learning) and Head of Faculty at the Gamification Academy.

She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Master’s Degree in Economic Development and Entrepreneurship.

Monica is hired for her skill as a gamification speaker and strategist and is considered at the top of her field in gamification design for corporate training and adult education.

When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandchildren.

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