OLC Preview:
Effective Gamification for eLearning


A hughes 2014
President, Designing Digitally, Inc.
CEO and Founder, 1Huddle
Monica cornetti   monica cornetti
Founder and President, Sententia Inc.
Webinar Recording Details


Grab this opportunity to learn some great tips and also get a sneak preview of what it will be like to join us at Training's Online Learning Conference in New Orleans.  Each speaker will present a 15-minute condensed sample of their OLC content.  Listen fast and you'll learn plenty of useful tips even during this brief preview!
This preview focuses on the Effective Gamification for eLearning track.  Click here for more OLC preview tracks.

Part 1: Serious Game Secrets
Speaker: Andrew Hughes, President, Designing Digitally, Inc.
We’ll discuss the top things to know about Serious Games and Game-Based Learning so that you can ensure your game-based learning project is a success. Learn how to effectively implement, and complete a serious game project for Corporate Training. 

Part 2: Why Employees Hate to Roleplay
Speaker:  Sam Caucci, CEO, 1Huddle
Live roleplay training isn't just a best practice…it's a biological requirement to development for your employees. The problem: most managers miss the mark when running a roleplay simulation to ensure the training practiced produces results. In this quick 15-minute session, you’ll learn about the 3 keys to organizing and executing a roleplay game that is fun, interactive and effective for your team.

Part 3: Introducing Gaming Elements into Your Training
Speaker:  Monica Cornetti, Founder and CEO, Sententia Gamification
What would it look like to include game elements such as points, levels, challenges, rewards, and Easter eggs to drive participation, engagement, and retention into your training programs? Learn how using your existing content you can:
  • Add points to tasks that need to be completed
  • Define rewards to be given out after some specific criteria is met
  • Create a leaderboard to give status to top performers
  • Define levels to encourage performance of harder tasks
  • Unlock higher levels as badges are earned


About Andrew Hughes

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise learning solutions for Government and Fortune 1000 clients. He teaches as a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation, where he helped to develop ground-breaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine.

About Sam Caucci

Sam Caucci is the CEO and Founder of 1Huddle, a workforce tech company that upskills, trains, and motivates employees through science-backed, quick-burst mobile games. 

Clients include the Madison Square Garden, Monumental Sports, UEFA, Loews Hotels and the U.S. Air Force. Put simply, 1Huddle is making training more fun, effective, and accessible for the entire workforce.

Sam served as a member of the Workforce Innovation and Economic Policy Committees for the Biden-Harris Presidential Campaign. He is a board member for the City of Newark’s Workforce Development Board. Sam is a frequent guest on CNBC, CNN, Fox Business and Bloomberg.

•    How Companies Can Better Serve Their Clients Virtually on Cheddar: https://youtu.be/L5eNDNV9YU0
•    "The Great Re-Onboarding Has Begun" on Nasdaq: https://youtu.be/OkDyQHlz0vM
•    Companies Struggling to Win Workers on Cheddar: https://youtu.be/UQMckpT6aMA
•    1Huddle is Shaking Up Job Training on Yahoo Finance: https://youtu.be/omZ3geaqIXU
•    "Training That Doesn't Suck" on CNBC Squawk Box: https://youtu.be/Rj9f34ShS9A
•    How Games Can Power Up Our Workforce on TedX: https://youtu.be/DTgiRd91xX0

About Monica Cornetti

Monica Cornetti, a celebrated gamification expert, leads Sententia, Inc., specializing in game-based learning for corporate training and adult education. Renowned as a top gamification speaker and strategist, Monica held the #1 spot in the “Gamification Gurus Power 100” from 2015-2020 and was named the #1 Most Influential Woman in Gamification in 2021 and 2022. She co-authored "Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences" and orchestrates the annual GamiCon International Conference for the Gamification of Adult Learning.

Monica holds a BA in Psychology and a Master's in Economic Development and Entrepreneurship. When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.

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