Interactivity, Games and Gamification:
Creating Engaged Learners
Speaker
Director, Institute for Interactive Technologies, Bloomsburg University
Webinar Recording Details
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Category
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Date and TimeTue, Aug 07, 2012 at 12:30PM Pacific / 3:30PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Description
Based on the bestselling learning book, “The Gamification of Learning and Instruction” this presentation introduces, defines, and describes the concepts of gamification, games for learning and interactivity. It then dissects the elements of games and describes how they can be applied to the design and development of interactive learning.
The presentation is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, creating engaging learning using game-based thinking requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the presentation explores three methods for designing interactive learning based on concepts from games.
The presentation is based on solid research including peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, creating engaging learning using game-based thinking requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the presentation explores three methods for designing interactive learning based on concepts from games.
About Karl Kapp, Ed.D., CFPIM, CIRM
Karl M. Kapp, Ed.D., CFPIM, CIRM, professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA and author of five books including the best selling "The Gamification of Learning and Instruction". Karl blogs at the popular “Kapp Notes” and is a frequent international keynote speaker, workshop leader, moderator, and panelist at conferences as well as events for private corporations and universities. He is a Co-Principle Investigator on two National Science Foundation (NSF) grants dealing with simulation development. He consultants with many organizations including Pearson, where Karl’s role was to help guide the addition of game-elements to high stakes test preparation in a project called Zeos Academy. Since that time, the product has been highly successful creating engaged and motivated learners as they prepare for high-stakes testing.