Gamification:
Right Design First, THEN the Right Technology
Speaker

Founder and President, Sententia Inc.
Webinar Recording Details
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Category
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Date and TimeThu, Oct 06, 2016 at 12PM Pacific / 3PM Eastern
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Duration1 Hour
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Cost$0 (Free)
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Want Access?Register to view the recording.
Description
Like all great HR technology, gamification is only as good as the people who design it. For your gamification to succeed, it must genuinely reflect your workplace culture, mission, practices and needs, because every organization, like every employee, is unique.
In this webinar, you’ll learn why, as an emerging technology, gamification requires:
The most effective gamification efforts contain narrative, problem-solving, progress, feedback and meaning. These are the elements that deeply engage employees in learning and lead to the largest impact for the organization. Tacking on a mishmash of meaningless, superficial game elements, and hoping for the best, is a prescription for poor performance and business results.
Emerging and innovative technologies provide a huge variety of resources for training and talent development. Gamification, when designed properly, gives L&D a way to motivate employees, make the learning process engaging, and inspire stellar results.
Want to go deeper on this topic? Join Monica Cornetti at Training magazine’s Innovations in Training 2016 in Orlando on November 30 for the Level 1 Gamification Certification Workshop! Then, stick around on December 1 and 2 for curated tours of the state-of-the-art emerging training technology labs at the University of Central Florida and the world’s largest simulation and training conference. Plus, hear from leading experts on emerging technologies, participate in facilitated workshops to transfer and apply these technologies to your training programs, and network with your peers. Find out more: trainingmag.com/innovations
In this webinar, you’ll learn why, as an emerging technology, gamification requires:
- A customized strategy and framework.
- Seamless integration and alignment with your existing workplace culture and IT infrastructure.
- Meaningful rewards and recognition.
- Buy-in and support at all levels of leadership in your organization.
The most effective gamification efforts contain narrative, problem-solving, progress, feedback and meaning. These are the elements that deeply engage employees in learning and lead to the largest impact for the organization. Tacking on a mishmash of meaningless, superficial game elements, and hoping for the best, is a prescription for poor performance and business results.
Emerging and innovative technologies provide a huge variety of resources for training and talent development. Gamification, when designed properly, gives L&D a way to motivate employees, make the learning process engaging, and inspire stellar results.
Want to go deeper on this topic? Join Monica Cornetti at Training magazine’s Innovations in Training 2016 in Orlando on November 30 for the Level 1 Gamification Certification Workshop! Then, stick around on December 1 and 2 for curated tours of the state-of-the-art emerging training technology labs at the University of Central Florida and the world’s largest simulation and training conference. Plus, hear from leading experts on emerging technologies, participate in facilitated workshops to transfer and apply these technologies to your training programs, and network with your peers. Find out more: trainingmag.com/innovations
About Monica Cornetti
Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.
A gamification speaker and designer, Monica was repeatedly rated #1 among the “Gamification Gurus Power 100” by RISE from 2015-2020, and in 2021 and 2022 was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry.
Monica is the President of Sententia, Inc. and leads the company’s education and design projects at Sententia Gamification. She is also the Gamemaster of GamiCon (annual international conferences for the gamification of learning) and Head of Faculty at the Gamified Learning Academy.
She is the author of the books Lipstick Lessons, What Were You Thinking?, Totally Awesome Training Activities Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences.
She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship.
Monica is hired for her skill as a gamification speaker and strategist and she and her company Sententia Gamification are considered at the top of the field in gamified and game-based learning design for corporate training and adult education.
When she is not busy changing learning with gamification, Monica can be found “researching” gameplay with her grandsons.