Artisan E-Learning has been building award-winning e-learning for clients since 2004. We work with our clients to provide effective, engaging training for their learners. Our clients range from Fortune 500 corporations to medium-sized businesses, non-profits, and associations.
We love to make e-learning easy for our clients. That might mean our project manager is on top of all the many details our clients would otherwise be handling themselves. It could also mean being the advocate for the learner (let's face it, a lot of corporate training is built for the company, not the learners). Perhaps it means guiding a client new to e-learning through every step of the process.
Whatever your goal, we help you create your perfect solution.
ELB Learning is a one-stop shop for creating and delivering better learning experiences. We offer the most comprehensive suite of products and services to help you conquer your training challenges. Our products include tools for building learning games, virtual reality training, eLearning courses, and video-based practice, as well as an LXP and LMS. We also offer learning strategy services, custom learning development and staff augmentation.
Metalog Training Tools help people build the skills they need to work more effectively together. Grounded in contemporary learning theory, they provide a fun and engaging way for developing soft skills through interactive experiences. The tools are handcrafted and easy to use -- ideal for everything from simple icebreakers to more focused topics such as communication, leadership, diversity and more.
Metalog originated in Germany more than 25 years ago. Founders Tobias and Daniela Voss were working as trainers with some of Germany's largest companies when they started to incorporate interactive learning methods such as games and experiential activities into their work. They quickly discovered that using games ignited learning for their participants more efficiently than conventional training methods, and Tobias began to design his own games. Today, there are more than 70 tools to choose from as well as Tobias's groundbreaking book, Transform Your Training. The Metalog Method.
RSVP Design are designers and suppliers of physical experiential learning tools and online digital tools. We offer dialogue and partnership with every client to ensure that the training products and learning design services they purchase from RSVP Design offer the best response to their personal, and organisational development needs.
Founded by Gamification Master Craftsmen with a deep knowledge of human motivation principles, Sententia brings more than 20 years of research and experience in the science of adult learning to our clients. We are a trusted developer of learning solutions that help to improve the performance of individuals, teams, and organizations. We offer a wide range of resources and services from ready-to-train programs, facilitator certifications, custom development, and more. Learn more about our certifications, speakers bureau, and gamification designers academy at www.sententiagamification.com.
Sententia also hosts GamiCon, a co-located event with Training Magazine's TechLearn Conference. GamiCon is the ONLY conference exclusively for Gamification in corporate training, adult education and employee engagement. Learn more at www.GamiCon.us.
Tesseract Learning works with global organizations to help them keep up with change, drive innovation, and stay ahead of the competition by applying the right learning strategies to their learning programs, helping them build a workforce of thinkers and leaders who are more agile & better equipped with skills to create a big impact.
We work with customers at all levels of Training & Development paving a road map for building a High-Performance Organization. Our solutions help our customers improve learner performance, helping them gain a competitive advantage and drive their business forward.
Our comprehensive offering includes:
1. Training Outsourcing
2. Learning & Training Consulting Services
3. Custom Content Development
6. Rapid development
7. Video-based learning
9. Learning Ecosystems
10. Learning Portals
11. KREDO, Microlearning Platform
12. Off-the-shelf Courses
13. Flash to HTML5 Migration
Lecture-based teaching is wasteful…and it’s everywhere. Usually the lecture is only as good as the person who’s talking, and even if the speaker is amazing, 80% of what’s taught is forgotten a day later.
Who we are: We teach Creative Training TechniquesTM that help people learn twice as much in half the time. Our methods create buy-in and enthusiasm, change behavior, and ultimately save time and money.
What we Do: We are the industry-leading firm to train your trainers, design your training programs, and develop talent.
We stand out: We teach a repeatable process that you can adapt to any training
People remember 90% more with our ILPC method
Employee engagement increases as skills learned in training are applied back on the job
Our consultants include industry experts, best-selling authors, and "Top 40 under 40" winners
Our research-based methods are backed by 40 years of testing and refinement
The Game Agency, recently named to the esteemed Inc. 5000 list for the second time, has been creating micro-training games and deep immersive simulations, designed to reinforce educational content, assess learner comprehension, and increase knowledge retention, since 2007. TGA's corporate training games have been played in over 100 countries and in 20+ languages and cover topics such as new-employee on-boarding, sales and product training, social skills, leadership development, security, safety, compliance, financial literacy, systems and processes, and customer service. Their game authoring tool, The Training Arcade® has a library of 9 training games that can be rapidly deployed in 16 languages with any content in minutes (no coding required). Its robust analytics dashboard is designed to unveil patterns of individual and group engagement with any training material, thereby improving training ROI by revealing knowledge gaps, personality behaviors, and group comparisons.