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The initial Merrill Lynch pilot, entitled GoLearn, involved offering three mandated courses both via MLU (Merrill Lynch University) and via the BlackBerry in 2007. GoLearn is the first custom, firm-wide mobile application since e-mail in the financial services industry. This case study was listed on this example page of Mobile Learning Handbook. And the original summary... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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Bringing Remote Labs and Mobile Learning together D. May, C. Terkowsky, T. Haertel and C. Pleul, TU Dortmund University, Dortmund, Germany Published on International Journal of Interactive Mobile Technologies (iJIM) Abstract Within (remote) laboratories in Engineering Education students have the chance to do own experiments and by that gain own experiences in their learning processes. Apart from technical questions, one... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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What Do These New Technologies Mean to Mobile Learning? (#mlearning) How will you put them in mobile learning scenarios? Are you interested to have them involved in your instructional design or inside classrooms? Tweet your idea with #mlearning. Depth-Sensing Cameras Head to Mobile Devices The first mobile depth-sensing technology to hit the market is likely... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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MOODLE is a free open-source learning management system (LMS) that teachers can use to develop online courses, or to enhance their face-to-face classes with online components. These days, learners will access Moodle from a variety of devices, not just a Desktop computer. Moodle Mobile App is a free App available on iOS and Android devices for Moodle... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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According to a nationally representative survey of 1,000 adults ages 18+ by Pew Internet. 54% of adult internet users post original photos or videos online that they themselves have created. 47% of adult internet users take photos or videos that they have found online and repost them on sites designed for sharing images with many people. The survey... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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Secrets of mlearning failures: confronting reality, from Research in Learning Technology Thomas Cochrane Centre for Teaching and Learning, Auckland University of Teaching, Auckland, NZ Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants’ ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants’ responses. Subsequently, it is shaped... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:15am</span>
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Mobile learning tools open up a wide world of teaching and learning possibilities. The Mobile Scenarios for K12 app empowers you to take the first step. Select and read detailed stories spanning grade levels and subject areas that will inspire you with ideas and specific tools to integrate technology into your classroom to improve teaching... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:14am</span>
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This briefing is drawn from "Increasing Access through Mobile Learning" (published by Commonwealth of Learning and Athabasca University, 2014) Ch. 8 Open Formats for Mobile Learning - Geoff Stead The U.S. government had sponsored a two-year technology research project to explore the technical challenges involved in deploying mLearning as a core element of its mainstream eLearning delivery. This chapter... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:14am</span>
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(This is the 16th article of the series of learning design tips from dominKnow KnowledgeBase) Developing a good online course requires a considerable amount of planning. This is a development process that works very well when designing courses with Claro. You will notice that the course framework is put up in Claro as early as possible,... Read More ›
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<span class='date ' tip=''><i class='icon-time'></i> Dec 05, 2015 05:14am</span>
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